First impressions

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

Moderators: Lord Zimoa, MOD_Commander_The_Great_War

Post Reply
User avatar
adek670
Posts: 295
Joined: Tue Sep 21, 2010 4:30 pm
Location: Twickenham

First impressions

Post by adek670 »

Guys,

I thought I would provide you my feedback having taken advantage of the reduced price.

The game feels pretty much like other slitherine releases - such as Panzer Corps.

Click to select, click to select enemy units(see odds) click again to attack.

I am playing through as Entente Allies and its mid 1916.

My feedback points are as follows:

Good

1. Game is easy to pick up and play.

2. Graphically looks good although perhaps the style is a bit dated (even in replicating WW1)

3. AI gives a decent land battle

4. Good choice of start dates

5. Newspaper at unique points adds historic interest

6. Loads and saves quickly

Could be improved

1. Units don't gain experience - unlike other slitherine titles - this would be a great addition

2. AI overuses small garrison units (in latest patch ) - these on an attacking front are just wrong - perhaps a routine to restrict them to the hexes from where they spawn would be useful.

3. Game becomes boring once the fronts stabilise - an enhancement would be to add in WW1 issues such as desertion / illness - trench foot / - Also bonus for flanking units / local victories giving a boost to neighbouring troops etc / units with medals for valiant efforts -something to give this game another dimension please!!

4. Country ammo limit is too restrictive - 10 for art makes for too many lulls in battle

5. AI at seas battles is useless. too easy to defeat

6. Sending troops abroad should be simulated either with a delay or a troop ship setting sail - choice then to link a cruiser to act as escort

7. Air war is hardy effective - I guess like WW1 but again it needs something like recon to add another dimension

8. research tree is bland - in my game, (from the very start) new tech provides very little gain - air and sea not required really.

9. Not enough unit types - what about sappers (engineers) - a big part of the trench war was digging tunnels - this would enhance the game loads.

10. Game slows down randomly after playing - it craws sometimes through a turn (started for me in 1915) - a restart seemed to help.

Overall, I like the concept but im not convinced that it has the replayability of other titles - it wont make it to my iPad put it that way.

Ade
Post Reply

Return to “Commander - The Great War”