v1.03 Release Candidate thread

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Figeac
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RE: v1.03 Release Candidate thread

Post by Figeac »

Same here.
scouseern
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RE: v1.03 Release Candidate thread

Post by scouseern »

I really would like to see some sort of Amphibious landing mission for Assault ships, Albion, Wasp etc

This could hopefully reflect the load out of the unit, i.e. LCVP landing loaded platoons, LCU landing Tanks / APC's

Having the capability to use Helo's (Merlin HC 3 etc) to insert land forces would be great too.

At the moment the only way to do this is with a support mission and teleport event for each individual landing craft or helo.

This is obviously laborious and very time consuming.

An absolutely brilliant game, just needs a few additions / refinements. You are doing a great job of addressing issues / bugs.

Keep it up.
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Sardaukar
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RE: v1.03 Release Candidate thread

Post by Sardaukar »

Try this if you cannot download from Google yet:

https://dl.dropboxusercontent.com/u/501 ... k_B500.zip
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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ipe
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RE: v1.03 Release Candidate thread

Post by ipe »

I was looking through GBUs in database and i realized that Mk84 has double the DPs than GBU-28. So it would be great to have separate DP for soft/surface targets and hard/buried targets. Example Mk84 is better on soft and GBU-28 would have superior penetration capability. Now its better to bomb hard targets with Mk84.

Also if i understand GBU-57 MOB was mentioned in Build 497 but i cant find it in Build 499 (couldnt download Build 500).

(I managed to download Build 500 and it has GBU-57)
ipe
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RE: v1.03 Release Candidate thread

Post by ipe »

That worked. Thanks
Dimitris
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RE: v1.03 Release Candidate thread

Post by Dimitris »

Build 501 - v1.03 Release Candidate 5
----------------------------------------------------------------

Download here: https://drive.google.com/file/d/0B205vp ... sp=sharing

This can be applied to any existing Command installation.

Release Notes (changes since B500)

Fixed/Added:
-----------------
- 0006937: [499] Minehunting still strange
- 0006897: [496] All my F-4G's instantly RTB after take off
- 0002736: DB3K: MiG-31BM
- 0002921: DB3K: AA-12 users
- 0002935: DB3K + CWDB: LPD-20 mobile radar
- 0002991: DB3K: Pak, UAE & Saudi Erieye AEW
- 0003166: Karel Doorman class MLU
- 0003065: DB3K: Indian Su-30MKI "Mk2"
- 0003036: DB3K: Indian EMB-145 AEW
- 0002971: DB3K: SPN-40/SPN-40M2 / 1RL238 High Power Ku-Band Radar Jammer
- 0002970: DB3K: SPN-30 "Paint Box" High Power X-Band Radar Jammer
- 0002944: DB3K: A-50U
- 0003686: F-14B doesn't RTB after bombs expended but hovers around targets lazing one
- 0003751: DB3k: Add Japanese AH-1S Cobra (1984-current)
- 0003798: USN Super Hornet short-term upgrades
- 0003650: DB3K: LCF SMART-L to be modified for BMD
- 0003514: DB3K: MQ-8C
- 0004051: DB3K + CWDB: RBK family
- 0004144: DB3K Update: Add Indonesian Todak Class PB (Nav V) 2000
- 0004146: Add Indonesia SU-30MK2 2013
- 0004180: DB3k- MQ-8B Firescout Radar Payload
- 0004230: DB3k Update; Spanish Mirage F.1M out of service this year
- 0004227: DB3k Update: Thai 421 Naresuan Frigate Update Details (2014)
- 0004200: DB3k: Add Algerian SU-30MKA (2010)
- 0004848: Add Australian MH-60R (2014)
- 0004316: IRST Update for Hornets, Eagles
- 0004317: Ecuador AF Updates- Adds and out of service dates
- 0004785: Add missing Chinese units
- 0005380: A B-25J bomber runs out of fuel in 30 min
- 0005122: DB3k: Add INS Vikrant (2018)
- 0004940: Jean Bart radar update
- 0004932: Cassard/Jean Bart Upgrade 2012
- 0005430: Miscellaneous French AF Updates
- 0005702: Italian Carrier Updates
- 0005796: Duelist Feedback
- 0005567: Scenarios need weather/temp set (was: Trapped Under the Ice Scenario temperature is weird)
- 0005564: [430] Helicopter can launched from ship but can not land.
- 0006257: DB3k: Mine Missing from Mine Loadout
- 0005817: Algerian Su-30s etc
- 0006172: Type 26 Global Combat Ship
- 0006181: Go Jun Bong Class LST
- 0006354: CWDB: Essex LPH Conversions Speed Issue
- 0006328: #567 B-52H 1991 AGM-129A has no AGM-129s listed as stores
- 0006272: Duelists unit name changes
- 0006258: [476] ZBD 04 has 373 weapons check it out
- 0006263: DB3k: Chinese Type 071 LPD Needs Well Deck
- 0006382: DB3k Update: Tejas Mk 1 loadouts
- 0006385: DB3k: Engine issue with Falcon 20 and 50
- 0006389: SU-7's still have issues..maybe:)
- 0006359: Add Countries to DB3k DB
- 0006735: NATF
- 0006497: Asw exersise scen: biologics at periscope depth
- 0006679: Tomcat 21
- 0006485: ADM-160 MALD bug
- 0006442: [381]DB3k Update:Israeli F-15D Upgrades
- 0006822: A-12 Avenger II
- 0006821: MiG-35 Flashback (MiG 1.42 MFI)
- 0006761: Ulyanovsk carrier
- 0006758: DB3k: South Korean Loadout updates
- 0006749: S-300 vs ballistic missile
- 0006746: Unit fuel bar qty issue
- 0006737: DB3k Russian Radars can't detect Scuds
- 0006901: Minor Meteor items
- 0006894: DB3k: B-2A MOP loadout not working
- 0006882: DB3k: AU Updates and Fixes
- 0006862: S-100 Camcopter for Italy
- 0006855: Updated Scenarios for 1.03
- 0006932: Rear IR signatures for glide bombs & missing RCS modifiers for stealthy missiles
- 0006907: DB3k [B498] MALDs running out of fuel
- 0006918: Vostok E issues- Need to give the facility a type
- 0006905: U-boat details
- 0006934: [498] Harm Hits don't seem that effective against Spoon Rest Radars
- 0002151: Malaysian Su-30MKMs can buddy-refuel other AC
- 0002240: DB3k: Add S-70B Singapore
- 0002241: DB3k Update: Add Singapore's Vastergotland/Archer Class Submarines

* Floating mines can now be detected by visual sensors (incl. eyeballs) on ships and aircraft who fly lower than 150m/450ft and slower than 200kts. Perfect-conditions detection range is 300 meters but actual detection range can be signficantly lower depending on lighting, weather etc.

* Includes updated & rebuilt versions of all official scenarios.

* Includes the v409 versions of the DB3000 & CWDB databases.
Dimitris
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RE: v1.03 Release Candidate thread

Post by Dimitris »

NOTE: There is a known issue with surface mine-sweepers maneuvering towards mines as they sweep past them, which causes exceptionally high losses. We are looking into this.
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Primarchx
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RE: v1.03 Release Candidate thread

Post by Primarchx »

Tomcat-21! Oh, yeah!

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ETA: Neither the TC-21 or the A-12A had an RWR able to detect a SPY-1 tracking them until they broke 120nm, the range of the system. Seems sort of weak for this model, but I suppose ESM is another platform's job.
Zathras1
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RE: v1.03 Release Candidate thread

Post by Zathras1 »

Thanks, guys! [:)]
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lowchi
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RE: v1.03 Release Candidate thread

Post by lowchi »

Thanks! [8D]
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Kingfish72
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RE: v1.03 Release Candidate thread

Post by Kingfish72 »

Just to let the developers know, Keep up the good work! I was part of the beta test invites but I opted to pay the full price. Not sorry I did one darn bit either. [8D]
**Kingfish72**
Dimitris
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RE: v1.03 Release Candidate thread

Post by Dimitris »

Aaand we're done. v1.03 Final (Build 504) has been submitted to Matrix for preparation, testing & release.

A big thanks to everyone for their feedback and encouragement during this phase. We couldn't have done it without you!
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frosen
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RE: v1.03 Release Candidate thread

Post by frosen »

ORIGINAL: Sunburn

Aaand we're done. v1.03 Final (Build 504) has been submitted to Matrix for preparation, testing & release.

A big thanks to everyone for their feedback and encouragement during this phase. We couldn't have done it without you!
Awesome! [&o]

When is it going to be released?
Dimitris
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RE: v1.03 Release Candidate thread

Post by Dimitris »

Within a few days if everything goes well.
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Maromak
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RE: v1.03 Release Candidate thread

Post by Maromak »

Have a good break!
Certa Cito
magi
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RE: v1.03 Release Candidate thread

Post by magi »

I think you guys did real good with this update.... The game is nicer playing for sure... Thank you for your work....

The only suggestion I would like to make.... And I would be surprised if someone else hasn't brought the subject up...... Is to be able to highlight an opposition unit.... And have an attack option in its menu... With prosecutable units then listed by proximity.... I believe the old Harpoon game had this feature and it was very useful when you were in a hurry......
Casinn
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RE: v1.03 Release Candidate thread

Post by Casinn »

Enjoy the break!
Dimitris
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RE: v1.03 Release Candidate thread

Post by Dimitris »

ORIGINAL: Sunburn
NOTE: There is a known issue with surface mine-sweepers maneuvering towards mines as they sweep past them, which causes exceptionally high losses. We are looking into this.

This was resolved on Build 502.
spookyer
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RE: v1.03 Release Candidate thread

Post by spookyer »

Good work guys.

Yes I second Magi's request, an intercept option when you right click on an enemy unit showing a list of your available units in intercept range would be great. As I recall I used this feature in the old harpoon and it was very useful, especially for prosecuting sub contacts.
magi
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RE: v1.03 Release Candidate thread

Post by magi »

there are yet some problems..... my game is locking up at times....
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