Soviet Campaign weird AI action

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baloo7777
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Joined: Sun May 17, 2009 11:49 pm
Location: eastern CT

Soviet Campaign weird AI action

Post by baloo7777 »

Playing the Tractor Factory as soviets in campaign. Turn 8 of 9. Sov AI controls the Guards units. The factory (B6) victory hexes that are Sov held are B6,C6,C7,D6,D7,F6,&G7. Uncontrolled hexes B7,C8,E6. An unshaken German stack of 2 squads, MG34,& Hero in hex E6. Sov Guards units Lt.Petrov, 2 squads each w/MG34 in hex D7, a half squad in hex F6, and Lt.Lodashik & squad w/satch charge in hex G7. German AI wins initiative and fires at D7 with no effect. Then the AI controlled Guards squads (one by one) all moved into the open towards the uncontrolled victory hexes at the bldg in hex M11. This left the two leaders each by itself in the hexes they occupied. The turn ended and I was lucky enough to gain the turn 9 initiative as Sov and move units to still assure a victory, but this AI movement could have lost game for me. Is this WAD or a possible 1.07 problem?
JRR
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