Here is an interesting question for the experts here.

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

bspeer
Posts: 81
Joined: Fri Jun 09, 2006 9:40 pm
Contact:

Here is an interesting question for the experts here.

Post by bspeer »

I have been working with 20 or so students playing manual wargames. Next year, I was thinking of doing War in the Pacific. The Decision Game's manual WitP will not hack it I don't think. We have 6 hours a day for 5 days.

Does anyone think it is possible to take THIS WitP and have groups of students responsible for various aspects of their sides and play this successfully? If so, how would you do it. The kids this year were enthusiastic, energetic, and bright. I assume, the same will apply next year.

Image
Attachments
SGroupPhoto.jpg
SGroupPhoto.jpg (68.01 KiB) Viewed 595 times
bs

"That’s impossible! The Americans only know how to make razor blades." Hermann Göring
User avatar
Lokasenna
Posts: 9303
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Here is an interesting question for the experts here.

Post by Lokasenna »

Your bottleneck point is going to be only having one computer running with the save file at a time.

Probably best to break them into multiple small groups each playing their own game (teams of 2 or 3, maybe). Besides, that way they can compare experiences between groups!
Xargun
Posts: 4396
Joined: Fri Feb 13, 2004 11:34 pm
Location: Near Columbus, Ohio
Contact:

RE: Here is an interesting question for the experts here.

Post by Xargun »

ORIGINAL: Lokasenna

Your bottleneck point is going to be only having one computer running with the save file at a time.

Probably best to break them into multiple small groups each playing their own game (teams of 2 or 3, maybe). Besides, that way they can compare experiences between groups!

Can possibly do multiple games of 3 v 2 with people filling the roles of: US, UK, ANZAC. v IJA and IJN. Could possibly add a 4th allied player for China. If you want to make it more realistic, assign the IJA and IJN player to people who don't like each other or are very competitive with each other to simulate the love/hate relationship they had.

spence
Posts: 5421
Joined: Sun Apr 20, 2003 6:56 am
Location: Vancouver, Washington

RE: Here is an interesting question for the experts here.

Post by spence »

For a game of this magnitude reaching any sort of decision point of historical significance will be a challenge. Even the fall of Singapore lies 70 days into the game. Achieving some sort of generally significant historical lesson objective is presumably the point of the plan. That learning objective must be outlined/explained to the principal/school board in such a way that they think that this idea is not a waste of time. I think the general idea has merit but feel that a more strategically oriented game wherein each "turn" represents a longer passage of time would serve the needs of education better but remain interesting/fun for the students.
User avatar
dr.hal
Posts: 3545
Joined: Sat Jun 03, 2006 12:41 pm
Location: Covington LA via Montreal!

RE: Here is an interesting question for the experts here.

Post by dr.hal »

Spence is undoubtedly right in many respects. You could use one of the shorter scenarios and test them on that, such as Guadalcanal. However most scenarios really are a naval air show and those students playing land forces wouldn't have much to do. Even if you do three moves per turn (I think that's possible) and three moves per meeting that's a month and a half of game time that would be covered... Not a lot. Remember this is a strategy game but the strategy only really develops over time. I too toyed with the idea of using this game for my students (I'm at a military style university) but OUTSIDE of a class. Here too time was a factor but I was thinking in terms of a whole semester and still decided it was too short. But I still think this would be a grand idea if you could get the students to commit over a longer period of time.
User avatar
kbfchicago
Posts: 364
Joined: Sat Oct 17, 2009 4:46 pm
Location: NC, USA
Contact:

RE: Here is an interesting question for the experts here.

Post by kbfchicago »

+1 spence. For the context, audience, and time constraints your likely looking to address, old standbys like axis and allies or diplomacy are likely better fits.

If you really want a more modern presentation (i.e. computer based) hearts of iron may be worth a look. Unfortunately like with WITP it to has a pretty steep learning curse (curve! Darn auto correct ...) for optimal play driving the lessons you're targeting.
Very much applaud the innovation you are driving in your classroom. In 1976 I had a civics teacher do the same with a home grown version of the old diplomacy game focused on international geopolitic circa 1914. A fond memory to this day.

MacBook Pro / WITP-AE running in Parallels v15.x
Numdydar
Posts: 3281
Joined: Fri Feb 13, 2004 9:56 pm

RE: Here is an interesting question for the experts here.

Post by Numdydar »

Empire in Arms would be great for this type of even rather than AE. Seven people can play at once and each turn is a month. Plus the diplomancy alone makes this such an amazing game [:)]
bspeer
Posts: 81
Joined: Fri Jun 09, 2006 9:40 pm
Contact:

RE: Here is an interesting question for the experts here.

Post by bspeer »

I am not the teacher but rather WAS the teacher's teacher. I didn't think this game was a viable choice for him but wanted to throw out the idea to see if there was some solution. Empires in Arms sound like a possibility. I'll look into that.

Thanks!
bs

"That’s impossible! The Americans only know how to make razor blades." Hermann Göring
User avatar
geofflambert
Posts: 14887
Joined: Thu Dec 23, 2010 2:18 pm
Location: St. Louis

RE: Here is an interesting question for the experts here.

Post by geofflambert »

If you could find out who the students are that will be assigned to the class you could contact them and advise them it would be helpful if they could study the game during the break. Give them each a list of the other students so they could form groups to work together on it. If the school can provide the game, only one person in each group would need to have it. They could easily find experienced players in this forum to help them get on top of it. You could even start a thread here just for this purpose.

User avatar
Symon
Posts: 1885
Joined: Sat Nov 24, 2012 4:59 pm
Location: De Eye-lands, Mon

RE: Here is an interesting question for the experts here.

Post by Symon »

ORIGINAL: bspeer
I have been working with 20 or so students playing manual wargames. Next year, I was thinking of doing War in the Pacific. The Decision Game's manual WitP will not hack it I don't think. We have 6 hours a day for 5 days.

Does anyone think it is possible to take THIS WitP and have groups of students responsible for various aspects of their sides and play this successfully? If so, how would you do it. The kids this year were enthusiastic, energetic, and bright. I assume, the same will apply next year.
At the risk of sounding arrogant, that's exactly what the Babes is all about. We are a collective of military professionals that use this title as a basis for operational studies. I don't think a Grand Campaign will work in your paradigm, but we have several smaller map and smaller time frame scenarios that might just fit your bill.

I don't know where you wish to go with this, but we have been there, with a vengence. If your imperitive is to teach your youngsters about the Pacific War, I am with you. If you really wnat your students to know who did what, to whom, and when, and why, and what it meant, in the context of the time, send me a PM. JWE
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
bspeer
Posts: 81
Joined: Fri Jun 09, 2006 9:40 pm
Contact:

RE: Here is an interesting question for the experts here.

Post by bspeer »

ORIGINAL: geofflambert

If you could find out who the students are that will be assigned to the class you could contact them and advise them it would be helpful if they could study the game during the break. Give them each a list of the other students so they could form groups to work together on it. If the school can provide the game, only one person in each group would need to have it. They could easily find experienced players in this forum to help them get on top of it. You could even start a thread here just for this purpose.

The students came from all over the school this year, they sign up if they are interested.
bs

"That’s impossible! The Americans only know how to make razor blades." Hermann Göring
bspeer
Posts: 81
Joined: Fri Jun 09, 2006 9:40 pm
Contact:

RE: Here is an interesting question for the experts here.

Post by bspeer »

ORIGINAL: Symon

At the risk of sounding arrogant, that's exactly what the Babes is all about. We are a collective of military professionals that use this title as a basis for operational studies. I don't think a Grand Campaign will work in your paradigm, but we have several smaller map and smaller time frame scenarios that might just fit your bill.

I don't know where you wish to go with this, but we have been there, with a vengence. If your imperitive is to teach your youngsters about the Pacific War, I am with you. If you really wnat your students to know who did what, to whom, and when, and why, and what it meant, in the context of the time, send me a PM. JWE

I am just exploring options atm. This will take place next March. The school purchased 0ver $400 in the three games we played this year as well as boards and all other materials, including flying me down there to assist the teacher for 2 of the 5 days. It is not part of a specific class but rather enrichment activities, some kids travel the world, other visit colleges, other still learn how to build a resume or make a good first impression. You name it, they offer it. It is a wonderful program that lasts for two weeks. Here is a link to the program, some past photos and this year's tweets, if you scroll this year, you will see some of the shots of the kids playing.

SBS Interim Program

Thanks for all your suggestion. I am a military historian by trade and a gamer since the 60s so this stuff is right up my alley. I want to provide an alternative to the mind-numbing fisrt person shooters they so often play.
bs

"That’s impossible! The Americans only know how to make razor blades." Hermann Göring
User avatar
dr.hal
Posts: 3545
Joined: Sat Jun 03, 2006 12:41 pm
Location: Covington LA via Montreal!

RE: Here is an interesting question for the experts here.

Post by dr.hal »

I was nice to see a young lady in your crowd! This is way too often a male thing....
User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: Here is an interesting question for the experts here.

Post by HansBolter »

Is that a Europa Game Series map on that table?
Hans

User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Here is an interesting question for the experts here.

Post by Terminus »

Could be an interesting exercise, but definitely don't go into the Grand Campaign. 30 hours will get you TWO turns (three if you're lucky). Also, as others note, try to break it down into smaller groups, with 2-4 players each.
We are all dreams of the Giant Space Butterfly.
User avatar
Yaab
Posts: 5457
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

RE: Here is an interesting question for the experts here.

Post by Yaab »

I dread to think how many of these bright students will become WITP:AE addicts during this project. Poor little souls, lost at such young an age! It breaks my heart.
User avatar
geofflambert
Posts: 14887
Joined: Thu Dec 23, 2010 2:18 pm
Location: St. Louis

RE: Here is an interesting question for the experts here.

Post by geofflambert »

ORIGINAL: Yaab

I dread to think how many of these bright students will become WITP:AE addicts during this project. Poor little souls, lost at such young an age! It breaks my heart.


You are aware, aren't you, that WitP-AE is now legal in Colorado?

User avatar
KenchiSulla
Posts: 2958
Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: Here is an interesting question for the experts here.

Post by KenchiSulla »

ORIGINAL: geofflambert

ORIGINAL: Yaab

I dread to think how many of these bright students will become WITP:AE addicts during this project. Poor little souls, lost at such young an age! It breaks my heart.


You are aware, aren't you, that WitP-AE is now legal in Colorado?

The fact that it is legal, does not make it right...
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
User avatar
LoBaron
Posts: 4775
Joined: Sun Jan 26, 2003 8:23 pm
Location: Vienna, Austria

RE: Here is an interesting question for the experts here.

Post by LoBaron »

Because of simple time constraints and complexity, a full campaign is probably no option.

But as JWE already mentioned, there are a couple of small scenarios worth looking at. DaBabes Guadalcanal scenario comes to mind.

Instead of beaking up into smaller groups, if you use very specific assignments for the individual participants this could be fun and teach a lot, albeit it would be slow. Coordination between all players on a strategic as well as tactical level would become extremely important, it might be feasible to implement a kind of command structure.

Please keep us updated on this project, sounds very interesting! [:)]
Image
User avatar
wdolson
Posts: 7678
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: Here is an interesting question for the experts here.

Post by wdolson »

To keep things moving, you could also add a time constraint that everyone has to be done with inputting their turn info in a certain time limit. With something somewhat reasonable it could also teach something about the time constraints of managing a campaign.

You would have to have some intro time so people could just get some feeling for the game system. Throwing this on people with no warning would be overwhelming.

US military command schools actually use these sorts of games to teach command and organization.

Bill
SCW Development Team
Post Reply

Return to “War in the Pacific: Admiral's Edition”