are there any tools to help a player visually see where his supply should be the next turn?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Freedom205
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Joined: Mon Dec 04, 2000 10:00 am
Location: Michigan USA

are there any tools to help a player visually see where his supply should be the next turn?

Post by Freedom205 »

I am having ahard time keeping my forward units supplied in the opening offensive and wonder if there is a tool I am missing the helps a player visualize where his HQs need to be to be within railhead range. The blue border on the actual combat unit helps for being close enough to the HQ, but I need the HQ to stay in supply also.

thanks
swkuh
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RE: are there any tools to help a player visually see where his supply should be the next turn?

Post by swkuh »

Must say your question intrigued me. Don't know easy method to judge supply, except maybe isolated units show "red" borders.

I judge supply connections by how far the HQ & units are from an "active" train line. Active means unbroken connection back to a supply base. Use the "see train line" button to see this. Then eyeball the hexes from the closest active train hex. The closer the better. Your unit supply status is seen from the unit box when you cursor the unit. HQ often shows no fuel, etc. because all fuel has been passed forward to controlled units.

Best tactic is to ensure HQs have a clear track back to an active rail line. Presumably, shorter the better. Keep controlled units no more than 5 hexes from their HQs.
Faucheur
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Location: France

RE: are there any tools to help a player visually see where his supply should be the next turn?

Post by Faucheur »

Maybe you can use the "shift z" hotkey. It draws lines from the selected unit to its HQ (in orange for a subordinate unit to the HQ, and blue from the HQ to its subordinates).
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heliodorus04
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RE: are there any tools to help a player visually see where his supply should be the next turn?

Post by heliodorus04 »

From your lips to god's ears...
(and something that color-blind people can see!)
Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
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