LOS oddity

Get ready for Mark H. Walker's Lock ‘n Load: Heroes of Stalingrad. This is the first complete computer game in the Lock ‘n Load series, covering the battles in and around Stalingrad during World War II.
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HobbesACW
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LOS oddity

Post by HobbesACW »

Is this a bug? You can trace a clear line of sight through the middle of two forest hexes?
This can't be right?


Cheers,
Chris


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HobbesACW
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RE: LOS oddity

Post by HobbesACW »

Well maybe it's OK. At least the graphics show somewhat broken trees. A bit of a fudge I imagine but once you are aware of this it's OK - I was just a bit annoyed about getting wounded in a hex I didn't expect to be visible :)

Cheers,
Chris
Bennett
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Joined: Sun Jun 03, 2001 8:00 am

RE: LOS oddity

Post by Bennett »

That one caught me as well.  Taught me to look carefully.  Excellent game.
Gerry4321
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RE: LOS oddity

Post by Gerry4321 »

Is the LOS considered clear because it is not touching any of the forest depiction? Or just if it runs directly along the hexside and there is no forest graphic on the hexside?

Gerry
Sanrepy
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RE: LOS oddity

Post by Sanrepy »

The LOS is considered clear because it odes not touch any tree depiction
jonj01
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RE: LOS oddity

Post by jonj01 »

That looks like a clear LOS to me. Some of the buildings have little holes in them, but when you look closely...the graphics show the holes. The polygon placement by Tom or Mark on the maps is excellent and very precise.

When in doubt use the LOS tool.
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HobbesACW
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RE: LOS oddity

Post by HobbesACW »

I understand the LOS is clear - that's not the point I'm trying to make. It just seems like a fudge as I imagine it's difficult to code.
If you have a unit behind two adjacent forest hexes it can still be seen if an enemy unit happens to be exactly on a hex spine. Doesn't make
any sense. This keeps catching me out - is it the same in the boardgame?

Cheers,
Chris
P.S. can anyone tell me how to add an image to a reply post? It seems easy enough to add one when you start a post but I see no way of doing this for a reply?
rickier65
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RE: LOS oddity

Post by rickier65 »

ORIGINAL: hobbes

I understand the LOS is clear - that's not the point I'm trying to make. It just seems like a fudge as I imagine it's difficult to code.
If you have a unit behind two adjacent forest hexes it can still be seen if an enemy unit happens to be exactly on a hex spine. Doesn't make
any sense. This keeps catching me out - is it the same in the boardgame?

Cheers,
Chris
P.S. can anyone tell me how to add an image to a reply post? It seems easy enough to add one when you start a post but I see no way of doing this for a reply?

If you use POST Reply, rather than FAST Reply the 'click here to upload' button is just below the entry box.

and I actually prefer the way the LOS's are done in this game using the actual touching of obstacles to block LOS rather than having the entire hex blocking.

Thanks
Rick
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Barthheart
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RE: LOS oddity

Post by Barthheart »

ORIGINAL: hobbes

I understand the LOS is clear - that's not the point I'm trying to make. It just seems like a fudge as I imagine it's difficult to code.
If you have a unit behind two adjacent forest hexes it can still be seen if an enemy unit happens to be exactly on a hex spine. Doesn't make
any sense. This keeps catching me out - is it the same in the boardgame?

Cheers,
Chris
P.S. can anyone tell me how to add an image to a reply post? It seems easy enough to add one when you start a post but I see no way of doing this for a reply?


Yes it's the same in the board game.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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