What I have done

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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Numdydar
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Joined: Fri Feb 13, 2004 9:56 pm

What I have done

Post by Numdydar »

As others have noted, the game is pretty much un-winable as the CP on Balanced or higher against the AI. This is due to the AI moving all the small garrisions arond like shock troops [:@] that were added in the last patch.

So what I did was to edit the Units LUA so that all of these have 0 movement. In other words made them static. What a difference that has made.

The downside (of course there is always a downside to an easy fix [:(]) is that you cannot disband them and they will block you from putting better troops in a city until they die. But to me the game works much better so it is a small price to pay to actually not lose by 1915 [:)]
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Lecivius
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RE: What I have done

Post by Lecivius »

How do you edit this? I found this game impossible as a newb against the AI. The ability to attack, move & repair in the same turn was just a bit to much. It would be nice to put some sort of limiter on this.
If it ain't broke, don't fix it!
Fred Sanford
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RE: What I have done

Post by Fred Sanford »

It's not unwinnable as CP. Did it my second try on balanced.
Numdydar
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Joined: Fri Feb 13, 2004 9:56 pm

RE: What I have done

Post by Numdydar »

ORIGINAL: Lecivius

How do you edit this? I found this game impossible as a newb against the AI. The ability to attack, move & repair in the same turn was just a bit to much. It would be nice to put some sort of limiter on this.

Find the Units.LUA file under Data/Scripts and open with Notepad. Near the bottom you will find the stats for Smallgarrision. Just change the value for MP from 1 to 0 and they can no longer move [:)]. This only takes effect in a new game btw.
Numdydar
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Joined: Fri Feb 13, 2004 9:56 pm

RE: What I have done

Post by Numdydar »

ORIGINAL: Fred Sanford

It's not unwinnable as CP. Did it my second try on balanced.

Using the latest patch? As that has made a massive difference.
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Hellfirejet
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RE: What I have done

Post by Hellfirejet »

ORIGINAL: Numdydar

ORIGINAL: Lecivius

How do you edit this? I found this game impossible as a newb against the AI. The ability to attack, move & repair in the same turn was just a bit to much. It would be nice to put some sort of limiter on this.

Find the Units.LUA file under Data/Scripts and open with Notepad. Near the bottom you will find the stats for Smallgarrision. Just change the value for MP from 1 to 0 and they can no longer move [:)]. This only takes effect in a new game btw.

Hi you can check out the original design for the new small garrison here.

tm.asp?m=3414201&mpage=1&key=

The problem is not with the small garrison,its how the AI now uses them,they were never intended to be anything, but City defenders.
Make it so!
Fred Sanford
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Joined: Sun Sep 22, 2013 8:05 pm

RE: What I have done

Post by Fred Sanford »

yes 1.4.2
ORIGINAL: Numdydar

ORIGINAL: Fred Sanford

It's not unwinnable as CP. Did it my second try on balanced.

Using the latest patch? As that has made a massive difference.
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Tomokatu
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RE: What I have done

Post by Tomokatu »

kirk23 advised
The problem is not with the small garrison,its how the AI now uses them,they were never intended to be anything, but City defenders.



Should I assume that the same change is to be made to unit ID=23 "arabsmallgarrison"? (I did, anyway but I have a saved original copy, of course)
For every action, there is an equal and opposite malfunction
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