Unofficial fix for updated 10th Panzer in Tunisia LCG

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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TAIL GUNNER
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Joined: Wed Apr 27, 2005 5:10 am
Location: Los Osos, CA

Unofficial fix for updated 10th Panzer in Tunisia LCG

Post by TAIL GUNNER »

Ran into a problem with my core force HQ and associated units being swapped about 6-7 scenarios into this LCG. Went through all the .scl files and found that all files ending from 10-17 inclusive had this problem. (FYI number 13 has no HQ on map, and none listed in reinforcements..I believe this to be intentional.)

Fixed this, and deleted a few other rogue German HQs that didn't belong.

Just unzip into your main West Front folder...let the files overwrite.

Download HERE.

Let me know if this link doesn't work...some free webstorage thing I got with a computer.

ChadG
"If you want peace, prepare for war."
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Udet
Posts: 56
Joined: Tue Dec 19, 2006 1:05 pm

RE: Unofficial fix for updated 10th Panzer in Tunisia LCG

Post by Udet »

Thanks for the fix, Juggalo. The download worked.[&o]

Question: Is this fix needed for the 2.0 update only or also for previous versions?
Udet
TAIL GUNNER
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RE: Unofficial fix for updated 10th Panzer in Tunisia LCG

Post by TAIL GUNNER »

hello Udet, the files are only for the updated 10th Panzer in Tunisa LCG that came with 2.0.
"If you want peace, prepare for war."
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Udet
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RE: Unofficial fix for updated 10th Panzer in Tunisia LCG

Post by Udet »

Thanks for the fast response, Juggalo![:)]
Udet
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