I don't think it's a bug I just don't know 'Why'. Supply was good. I held the forces there to keep the German armor to the south pinned. I was expecting the Germans to surrender any turn,then
ouch! see below image...

ORIGINAL: Treale
If they can't retreat they should take extra losses or disruption, or something! Multiple divisions surrendering doesn't seem right!
ORIGINAL: tombo
In my game, i liked that the AI attacked my forces at the port i just invaded the turn before. It was coordinated from 3 hexes and forced 2 full strength US DIV to surrender. [X(] It was a surprise and game changer. Things just got difficult for allies. I lost the game but it was fun.
From above, I suggest, if new forces are landing at time of combat, that they return to Sicily but at great losses. Any forces that had already landed (turn before) take huge disruption or surrender.
just 2C
ORIGINAL: jack54
ORIGINAL: tombo
In my game, i liked that the AI attacked my forces at the port i just invaded the turn before. It was coordinated from 3 hexes and forced 2 full strength US DIV to surrender. [X(] It was a surprise and game changer. Things just got difficult for allies. I lost the game but it was fun.
From above, I suggest, if new forces are landing at time of combat, that they return to Sicily but at great losses. Any forces that had already landed (turn before) take huge disruption or surrender.
just 2C
I like that the AI attacked the port also; it gives me something else to think about now. I prefer the AI be aggressive. In reality I should have been more aggressive also. Losing the forces, while not technically feasible within the turn timeframe, is not a game breaker for me.I still really enjoy the game and hope this thread doesn't discourage anybody from purchasing it.
Funny thing is;I never questioned when enemy forces surrendered! LoL