Cost of War: Put a $$ value on Expenditures & Lost assets

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Marder
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RE: Cost of War: Put a $$ value on Expenditures & Lost assets

Post by Marder »

I would like to see another DB- Field added: "Humans per Unit"
e.g. F16 Falcon = 1.
BMP = 9 (or so)
RoryAndersonCDT
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RE: Cost of War: Put a $$ value on Expenditures & Lost assets

Post by RoryAndersonCDT »

ORIGINAL: Marder2075

I would like to see another DB- Field added: "Humans per Unit"
e.g. F16 Falcon = 1.
BMP = 9 (or so)

Command does have that field in the database, for ships, subs and aircraft.
http://wiki.baloogancampaign.com/index. ... aft?ID=590


Edit: All the land facilities crew count is 1 it seems.
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Marder
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RE: Cost of War: Put a $$ value on Expenditures & Lost assets

Post by Marder »

ORIGINAL: Baloogan

ORIGINAL: Marder2075

I would like to see another DB- Field added: "Humans per Unit"
e.g. F16 Falcon = 1.
BMP = 9 (or so)

Command does have that field in the database, for ships, subs and aircraft.
http://wiki.baloogancampaign.com/index. ... aft?ID=590

Doesn't seem to have it for land facilities though; would be cool if it did!


Thanks.
Is it an extra-field which could be counted as casualties in the "Losses/Expenditures" -window seperately?
Bazza042
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RE: Cost of War: Put a $$ value on Expenditures & Lost assets

Post by Bazza042 »

Am I the only one here who thinks that the accountants are taking over....

I imagine an accountant, complete with calculator, next to the Admiral in charge of the CAG, saying:

"Um I don't think you ought to try downing that incoming plane with a missile, best way is to wait till the plane is
closer and use your guns: far more cost effective. He has only got a 0.6% chance of sinking the carrier, so lets use the
gu.........."
kaburke61
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RE: Cost of War: Put a $$ value on Expenditures & Lost assets

Post by kaburke61 »

Agreed. I think of all the changes/additions to CMANO the devs could work on, this IMO is low on the list. I'm not sure I've ever seen or read things like "Time to take out that Panther across the valley, but load up the HEAT rounds 'cause the AP rounds are more expensive" (and no, I don't know which is actually more expensive, just illustrating the point!). If I was a soldier (or sailor, or Captain, etc.), the last thing on my mind when my life is on the line is "hmmmmmm....how can I save the US government some money"
mikmykWS
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RE: Cost of War: Put a $$ value on Expenditures & Lost assets

Post by mikmykWS »

Bazza042
Am I the only one here who thinks that the accountants are taking over....

I imagine an accountant, complete with calculator, next to the Admiral in charge of the CAG, saying:

"Um I don't think you ought to try downing that incoming plane with a missile, best way is to wait till the plane is
closer and use your guns: far more cost effective. He has only got a 0.6% chance of sinking the carrier, so lets use the
gu.........."

kaburke61
Agreed. I think of all the changes/additions to CMANO the devs could work on, this IMO is low on the list. I'm not sure I've ever seen or read things like "Time to take out that Panther across the valley, but load up the HEAT rounds 'cause the AP rounds are more expensive" (and no, I don't know which is actually more expensive, just illustrating the point!). If I was a soldier (or sailor, or Captain, etc.), the last thing on my mind when my life is on the line is "hmmmmmm....how can I save the US government some money"


Costing would be valuable if you're trying to build a OOB or fleet builder or something like that.

Thanks!

Mike
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Gunner98
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RE: Cost of War: Put a $$ value on Expenditures & Lost assets

Post by Gunner98 »

ORIGINAL: kaburke61

Agreed. I think of all the changes/additions to CMANO the devs could work on, this IMO is low on the list. I'm not sure I've ever seen or read things like "Time to take out that Panther across the valley, but load up the HEAT rounds 'cause the AP rounds are more expensive" (and no, I don't know which is actually more expensive, just illustrating the point!). If I was a soldier (or sailor, or Captain, etc.), the last thing on my mind when my life is on the line is "hmmmmmm....how can I save the US government some money"

Costs do count but not in the direct way your describing. Cost of ammunition is definitely a factor in training but also in stocking - You won't get the accountant on the Bridge advising the admiral but you will get him in the ports advising on how many of which weapons can or will be loaded - its a lot more complex than that but cost does count. However, I don't advocate that it be a DB item, it's the scenario designer's call on how he balances the game, I'm doing just that in an upcoming scenario where AMRAAMs are in very short supply an the F-15's will have to load up Sparrows or go home.

Interesting discussion.

B
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TonyAAA
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RE: Cost of War: Put a $$ value on Expenditures & Lost assets

Post by TonyAAA »

ORIGINAL: Gunner98

ORIGINAL: kaburke61

Agreed. I think of all the changes/additions to CMANO the devs could work on, this IMO is low on the list. I'm not sure I've ever seen or read things like "Time to take out that Panther across the valley, but load up the HEAT rounds 'cause the AP rounds are more expensive" (and no, I don't know which is actually more expensive, just illustrating the point!). If I was a soldier (or sailor, or Captain, etc.), the last thing on my mind when my life is on the line is "hmmmmmm....how can I save the US government some money"

Costs do count but not in the direct way your describing. Cost of ammunition is definitely a factor in training but also in stocking - You won't get the accountant on the Bridge advising the admiral but you will get him in the ports advising on how many of which weapons can or will be loaded - its a lot more complex than that but cost does count. However, I don't advocate that it be a DB item, it's the scenario designer's call on how he balances the game, I'm doing just that in an upcoming scenario where AMRAAMs are in very short supply an the F-15's will have to load up Sparrows or go home.

Interesting discussion.

B

Pretty sure this exact type of nonsense happened during the Vietnam war.

If a pilot fired an AGM-45 Shrike at an enemy SAM, that was viewed as proper procedure/ a good thing.

If he fired a AGM-78 Standard ARM at one, he'd have to fill out a purposely lengthy amount of paperwork and pray they ruled his actions were justified.
You know, because getting shot at by a SAM isn't necessarily excuse enough to fire a more expensive (and effective) missile [8|]

kaburke61
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RE: Cost of War: Put a $$ value on Expenditures & Lost assets

Post by kaburke61 »


Pretty sure this exact type of nonsense happened during the Vietnam war.

If a pilot fired an AGM-45 Shrike at an enemy SAM, that was viewed as proper procedure/ a good thing.

If he fired a AGM-78 Standard ARM at one, he'd have to fill out a purposely lengthy amount of paperwork and pray they ruled his actions were justified.
You know, because getting shot at by a SAM isn't necessarily excuse enough to fire a more expensive (and effective) missile [8|]


Kinda back to my original point (nonsense). As I said IMO, the devs should focus on other items
needed(i.e. strike mission planner). I myself could care less about the costs. If it's available, I'm
gonna use it. If it's too expensive, then severely limit quantity available.

Each to their own....
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