Caribbean Crisis_Prelude: Sparrows

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BillSirKill
Posts: 66
Joined: Tue Jul 16, 2013 2:38 am

Caribbean Crisis_Prelude: Sparrows

Post by BillSirKill »

In the attached screenprint the Sparrow is running blind - the op-for multi-role with active radar is ~7mi away.. The sparrows stay blind through thei 5 sec burn then self-destruct...

I kept running the sim until op-for was 2mi from ship.. sparrows still self destructed.

Is this a coding error? Also, Playing the Battle for Tiran... The Sparrows all self-destruct.. Mike stated that this issue should or will be corrected... are they in the queue to be fixed?

Thanks..Bill

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Firov
Posts: 24
Joined: Mon Mar 03, 2014 4:41 pm

RE: Caribbean Crisis_Prelude: Sparrows

Post by Firov »

I ran into this same issue. I believe it has since been fixed.

Have you tried the latest builds from this thread? Pre-Release Patches

Also, note that saved games still continue to use the old DB, and as such may still experience the bug, even if you update your game.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Caribbean Crisis_Prelude: Sparrows

Post by mikmykWS »

Give it a shot in our newest build and let us know the results.

You can download it by hitting the update button in your Command launcher.
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