Question for Those Who Play Japan (Lokasenna welcome now)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
Sabre21
Posts: 7877
Joined: Fri Apr 27, 2001 8:00 am
Location: on a mountain in Idaho

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by Sabre21 »

ORIGINAL: Alfred

ORIGINAL: Sabre21

I agree with you on Hr's, you have to be careful on what you use, but again it's what the players themselves choose.

I appreciate the help on the prepping question. Now I understand what the Set Future objective function pertains to. So from what I read, it can take quite some time to prep up. Can this be done on ship or while on the march, or does it have to be from a stationary position prior to loading or attacking?

There is a lot more to it than just this. Read this thread from last month.

tm.asp?m=3545042&mpage=1&key=prep�

As to when, just look at the unit and whenever you can press the button you can set the objective.

Alfred

Alfred

While your are here...where can I find your supply 101 at? Is it still relevant with the current patches? I have your ship repair 101, are there any other 101's that would be good to read?

Thanks
Image
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by Alfred »

ORIGINAL: Sabre21

ORIGINAL: obvert


I hear what you'e saying, but you kind of have to go with the game as it is.

I have no problem if some people choose to play this way, I know it is a game with the intent to have fun. Many people choose to implement house rules of one type or another and I have no problem with that either, I try and use as few as possible.

I do have a couple questions though. I've read where players prep their units. What exactly does prepping involve? Is it simply loading them onboard ship with supplies or is there more to it than that?

In the above situation, do facilities (ports, industry, airfields) get damaged due to land combat or do they have to be captured once the enemy is destroyed or retreated?

Can any size force, in this case a few squads, destroy the facilities in the hex?

Already answered in my posts #11, 17 and 30 of this thread. They also point out why Bullwinkle's move is not gamey in the least. It is a proper, real world military response to unsound real world military dispositions.

Alfred
User avatar
Sabre21
Posts: 7877
Joined: Fri Apr 27, 2001 8:00 am
Location: on a mountain in Idaho

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by Sabre21 »

ORIGINAL: Alfred

ORIGINAL: Sabre21

ORIGINAL: obvert


I hear what you'e saying, but you kind of have to go with the game as it is.

I have no problem if some people choose to play this way, I know it is a game with the intent to have fun. Many people choose to implement house rules of one type or another and I have no problem with that either, I try and use as few as possible.

I do have a couple questions though. I've read where players prep their units. What exactly does prepping involve? Is it simply loading them onboard ship with supplies or is there more to it than that?

In the above situation, do facilities (ports, industry, airfields) get damaged due to land combat or do they have to be captured once the enemy is destroyed or retreated?

Can any size force, in this case a few squads, destroy the facilities in the hex?

Already answered in my posts #11, 17 and 30 of this thread. They also point out why Bullwinkle's move is not gamey in the least. It is a proper, real world military response to unsound real world military dispositions.

Alfred

Yes, I read thru all those posts and it was interesting reading but I reckon we will just have to disagree on what would be considered gamey or real world. I do appreciate your insight though on a lot of these game mechanics.
Image
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by Alfred »

ORIGINAL: Sabre21

Alfred

While your are here...where can I find your supply 101 at? Is it still relevant with the current patches? I have your ship repair 101, are there any other 101's that would be good to read?

Thanks

Here is the Logistics 101 thread.

tm.asp?m=2878790&mpage=1&key=logistics%2C101?

It remains relevant.

Do a search on "supply length" and you should find a series of more recent posts by me on logistics.

Do not for a moment believe those doom sayers who claim searching the forum is useless. I use the Matrix search software and find it very adequate. WITPS instead prefers to "google" the Matrix site. Tons of answers are regularly provided. irrespective of which search mode is employed.

Besides the devs, several of whom still regularly pop in to the forum, there are several non devs whose posts are usually quite accurate and informative. Some of the key ones to bear in mind when it comes to game mechanics/concepts, albeit this is not an exhaustive list, are:

LoBaron
Sardauker
WITPQS
Damian (he uses a different moniker, easily found as he is the co developer with Floyd of Tracker)
Quixote
Bullwinkle58
jmalter
crsutton

(apologies to others omitted but equally deserving to be listed)

Alfred
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by Bullwinkle58 »

To put a coda on this thread . . .

Email with Lokasenna (we both learned a lot from this Op) shows me he "thinks" the penetration was near the Jimas and he is wondering why his Jakes there didn't twig. He has increased coverage.

Also, he saw one sub south of Tokyo and correctly surmised I was trying to find ASW TFs and outbound merchants for the Aleutians. I don't think he knows there were three subs. He did say, interestingly and food for anyone else trying this, that had I flooded the zone with subs there absolutely would have been ASW "fishing boats" on that piece of coast. So it's Goldilocks time--not too few, not too many.

As a final piece of the op I have an SST loaded with Marine Raiders about to penetrate the Kuriles. I had a target on the north coast of Honshu picked out. Would not have done any damage, but more for a psychological kick. At this point I don't think that plan has any relevance, so I am saving the troops and aborting the landing. The SST has other work to do.

Last turn I got intel that Utsonomiya now has 4 LCUs in residence for about 4600 men total, with a few AFVs. It will have forts this month I'm sure. So the op did get a reaction in addition to the depot divs beginning to bite on supply and maybe PPs.

In retrospect, if I had loaded the regiment on 5-6 xAPs, or even precious APs, I might have gotten enough ashore to survive the bombing for one turn and do the attack. In retrospect. I think I made the right call with what I knew, and DL was my primary concern.

As it was, losing the regiment, the two big xAPs, plus a bloody nose down near Noumea that cost two CLs and a DD last turn the butcher's bill on the day was 299 VPs. I've had worse in this game.
The Moose
mind_messing
Posts: 3394
Joined: Mon Oct 28, 2013 11:59 am

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by mind_messing »

Well, as Lokasenna's opponent in the other PBEM, I'm sufficently rattled to redeploy most of the HI garrisons to a bit more logical positions. Mostly divided divisions up to cover the undefended hexes - the one's with base forces or fortresses should hold on their own.

Recruitment for "fishing boats" has also jumped drastically.
User avatar
offenseman
Posts: 768
Joined: Fri Feb 23, 2007 11:05 pm
Location: Sheridan Wyoming, USA

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by offenseman »

IMHO that OP was very well planned and executed. It was a near thing to be sure and almost came close to doing huge damage in comparison to what was lost. Well done and well intended.

I redeployed Home Island disposition starting on turn one in my latest game and am glad I did so even though I never though that it would be as defense in case of an incursion like this. I may increase my fishing boat patrols though- I've converted all that I can of the low endurance boats. The increased fuel usage doesn't make me happy though. Perhaps a Goldilocks response in terms of the fishing boats too. [:)]
Sometimes things said in Nitwit sound very different in English.
User avatar
Jorge_Stanbury
Posts: 4345
Joined: Wed Feb 29, 2012 12:57 pm
Location: Montreal

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by Jorge_Stanbury »

Very valuable lessons for both Japanese and Allied players... Time to start creating ASW PB patrols on the HI approaches

User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by Bullwinkle58 »

ORIGINAL: offenseman

IMHO that OP was very well planned and executed. It was a near thing to be sure and almost came close to doing huge damage in comparison to what was lost. Well done and well intended.

I redeployed Home Island disposition starting on turn one in my latest game and am glad I did so even though I never though that it would be as defense in case of an incursion like this. I may increase my fishing boat patrols though- I've converted all that I can of the low endurance boats. The increased fuel usage doesn't make me happy though. Perhaps a Goldilocks response in terms of the fishing boats too. [:)]

Any Allied move to make Japan consume resources or assets in HI defense in mid-1942 is good I think.

A side note: a lot of Allied players seem to ignore the SSTs. When I played the AI I always left those three boats as minelayers. They get the big mines in 1943 and that's nice. But Alfred persuaded me in my first PBEM game that they have a lot more utility as SSTs and I now fully agree. The SST can land troops without notice anywhere. Not many, and not much supply, but anywhere.

So the Chevy portion of this op has no defense. The depot divisions can be activated at the Allies' discretion, and Japan can't stop it. SST-landed troops don't have to fire a shot to get the activation. Just land.

The debate over whether it's useful to activate them, and when, is a real debate. There are a lot of facets to it. Lokasenna in his email sounds doubtful it was good for me to do. That may be a true belief, or it may be psyops. I think Alfred's analysis up-thread is very good. The fact that they are under-strength, can't be disbanded, and are restricted are all good features for the Allies seeking to make Japan eat supply and HI.

And if I could have knocked over a couple of aircraft plants with a 600,000 supply investment already spent? Wow.
The Moose
User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by obvert »

The expenditure in HI will be negligible. Not even a blip on the total. Just don't manufacture a few ships and the divisions are filled out.

However, I wouldn't fill them out at all. In a focus on the economic macro vision of what this move could cost you may have neglected to look at the OOB for Japan at this stage. There are few to no units coming before 44 to fill out defenses in very necessary locations. This is something players who only play the Allies may not realize. japan's defenses in 43 are paper thin. Buying out fully fleshed out divisions from Manchuria or the HI is expensive. These newly released troops on the other hand come at 65% TOE, so 65% the cost. They're likely around 1200-1300 PP instead of 1850 PP.

You've just given him great defensive troops for the inner perimeter at a bargain price, and he can turn off replacements and simply wait for PPs to buy them ALL out. I'd say without taking the base, this is a BIG win for Japan.

if he's really worried about HI points in 45, which I doubt he will be unless he doesn't stockpile correctly or overbuilds, he can just not fill out a few of the plethora of troops that arrive in the Home Islands then.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by Bullwinkle58 »

ORIGINAL: obvert

The expenditure in HI will be negligible. Not even a blip on the total. Just don't manufacture a few ships and the divisions are filled out.

However, I wouldn't fill them out at all. In a focus on the economic macro vision of what this move could cost you may have neglected to look at the OOB for Japan at this stage. There are few to no units coming before 44 to fill out defenses in very necessary locations. This is something players who only play the Allies may not realize. japan's defenses in 43 are paper thin. Buying out fully fleshed out divisions from Manchuria or the HI is expensive. These newly released troops on the other hand come at 65% TOE, so 65% the cost. They're likely around 1200-1300 PP instead of 1850 PP.

You've just given him great defensive troops for the inner perimeter at a bargain price, and he can turn off replacements and simply wait for PPs to buy them ALL out. I'd say without taking the base, this is a BIG win for Japan.

if he's really worried about HI points in 45, which I doubt he will be unless he doesn't stockpile correctly or overbuilds, he can just not fill out a few of the plethora of troops that arrive in the Home Islands then.

The primary reason I did it is to force supply use. The HI for arms and vehicle points is secondary. I don't think those are a blip, but I haven't done the math. If he waits that's fine too. HI is HI. But they have to eat even standing still. Until he pays the PPs they can't be used for anything that bothers me, but they eat. Lokasenna has said several times that supply is his real bottleneck as we're playing non-historic R&D, Scen 2 (more mouths again), and he's expanded past historic bounds.

As we're playing no-HRs there is no PP cost to Manchuria. These divisions mostly have PP cost unless he air-lifts, and that's even more supply and lost planes to ops loss and thus HI. As Alfred pointed out if he puts them on islands he has to supply them there, and that's more fuel and ship risk to subs. And more VPs for me when the island falls. Or a waste of supply if it's bypassed.

If I ever get to the HI it's almost certainly going to be with Soviets. In that case it won't matter if he has these units, if they're filled out, or anything else. They're going to be mush.
The Moose
User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by obvert »

ORIGINAL: Bullwinkle58

ORIGINAL: obvert

The expenditure in HI will be negligible. Not even a blip on the total. Just don't manufacture a few ships and the divisions are filled out.

However, I wouldn't fill them out at all. In a focus on the economic macro vision of what this move could cost you may have neglected to look at the OOB for Japan at this stage. There are few to no units coming before 44 to fill out defenses in very necessary locations. This is something players who only play the Allies may not realize. japan's defenses in 43 are paper thin. Buying out fully fleshed out divisions from Manchuria or the HI is expensive. These newly released troops on the other hand come at 65% TOE, so 65% the cost. They're likely around 1200-1300 PP instead of 1850 PP.

You've just given him great defensive troops for the inner perimeter at a bargain price, and he can turn off replacements and simply wait for PPs to buy them ALL out. I'd say without taking the base, this is a BIG win for Japan.

if he's really worried about HI points in 45, which I doubt he will be unless he doesn't stockpile correctly or overbuilds, he can just not fill out a few of the plethora of troops that arrive in the Home Islands then.

The primary reason I did it is to force supply use. The HI for arms and vehicle points is secondary. I don't think those are a blip, but I haven't done the math. If he waits that's fine too. HI is HI. But they have to eat even standing still. Until he pays the PPs they can't be used for anything that bothers me, but they eat. Lokasenna has said several times that supply is his real bottleneck as we're playing non-historic R&D, Scen 2 (more mouths again), and he's expanded past historic bounds.

As we're playing no-HRs there is no PP cost to Manchuria. These divisions mostly have PP cost unless he air-lifts, and that's even more supply and lost planes to ops loss and thus HI. As Alfred pointed out if he puts them on islands he has to supply them there, and that's more fuel and ship risk to subs. And more VPs for me when the island falls. Or a waste of supply if it's bypassed.

If I ever get to the HI it's almost certainly going to be with Soviets. In that case it won't matter if he has these units, if they're filled out, or anything else. They're going to be mush.

I see what you're saying, and that all of these things have a cost the Allied player can take advantage of later. What I'm hoping to point out is that due to the OOB of the Japanese, a) these troops are simply a cheaper version of troops he'd have to buy out from somewhere to put on islands and b) you would have all of the above benefits regardless of this move (he's not simply going to leave critical bases unguarded), but he'd have to pay a third more PPs to buy out the units.

The one thing this move does show is that he's got to have decent troops on all of the inner perimeter; the Ryukyus, the Bonins, the Kuriles, Hokkaido, Formosa and the islands off of it. Those are a lot of places to cover, and for the Japanese that's tough. It requires buying out a ton of units. There are NO free ones until 44, at least in Scen 1, other than Naval Guards. Even then, most of what arrives are mediocre brigades.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by Bullwinkle58 »

ORIGINAL: obvert

ORIGINAL: Bullwinkle58

ORIGINAL: obvert

The expenditure in HI will be negligible. Not even a blip on the total. Just don't manufacture a few ships and the divisions are filled out.

However, I wouldn't fill them out at all. In a focus on the economic macro vision of what this move could cost you may have neglected to look at the OOB for Japan at this stage. There are few to no units coming before 44 to fill out defenses in very necessary locations. This is something players who only play the Allies may not realize. japan's defenses in 43 are paper thin. Buying out fully fleshed out divisions from Manchuria or the HI is expensive. These newly released troops on the other hand come at 65% TOE, so 65% the cost. They're likely around 1200-1300 PP instead of 1850 PP.

You've just given him great defensive troops for the inner perimeter at a bargain price, and he can turn off replacements and simply wait for PPs to buy them ALL out. I'd say without taking the base, this is a BIG win for Japan.

if he's really worried about HI points in 45, which I doubt he will be unless he doesn't stockpile correctly or overbuilds, he can just not fill out a few of the plethora of troops that arrive in the Home Islands then.

The primary reason I did it is to force supply use. The HI for arms and vehicle points is secondary. I don't think those are a blip, but I haven't done the math. If he waits that's fine too. HI is HI. But they have to eat even standing still. Until he pays the PPs they can't be used for anything that bothers me, but they eat. Lokasenna has said several times that supply is his real bottleneck as we're playing non-historic R&D, Scen 2 (more mouths again), and he's expanded past historic bounds.

As we're playing no-HRs there is no PP cost to Manchuria. These divisions mostly have PP cost unless he air-lifts, and that's even more supply and lost planes to ops loss and thus HI. As Alfred pointed out if he puts them on islands he has to supply them there, and that's more fuel and ship risk to subs. And more VPs for me when the island falls. Or a waste of supply if it's bypassed.

If I ever get to the HI it's almost certainly going to be with Soviets. In that case it won't matter if he has these units, if they're filled out, or anything else. They're going to be mush.

I see what you're saying, and that all of these things have a cost the Allied player can take advantage of later. What I'm hoping to point out is that due to the OOB of the Japanese, a) these troops are simply a cheaper version of troops he'd have to buy out from somewhere to put on islands and b) you would have all of the above benefits regardless of this move (he's not simply going to leave critical bases unguarded), but he'd have to pay a third more PPs to buy out the units.

The one thing this move does show is that he's got to have decent troops on all of the inner perimeter; the Ryukyus, the Bonins, the Kuriles, Hokkaido, Formosa and the islands off of it. Those are a lot of places to cover, and for the Japanese that's tough. It requires buying out a ton of units. There are NO free ones until 44, at least in Scen 1, other than Naval Guards. Even then, most of what arrives are mediocre brigades.

Ok, more good points, most of which I had not thought of.

But in the context of this game and this opponent I still would have done the Chevy. The key reason is the time factor. Yes, he gets crap in-fill LCUs in the later war that he'd have to pay PPs for as well as Arm and Vehicle points to fill out. The difference here is I forced ten divisions' worth of LCU on him in June 1942, well before he needs them for island defense. He has to feed them starting yesterday, but he doesn't need them yet. He has massive numbers of troops on the Asia landmass already due to Scen 2 and no-PPs to leave Manchuria. He's going to take all of China and the whole Irrawaddy Valley without these depot divisions.

OTOH, Lokasenna is a very quantitative player, which I did not know when we set up the game parameters. He keeps spreadsheets, he keeps Word docs, he keeps notebooks. He analyzes his R&D and aircraft to the Nth degree. On Friday he was amusing himself in researching supply usage round-off error! He has mentioned he will be disbanding some smaller LCUs for supply reasons in the near term. He has also mentioned he might have been a bit too aggressive with his R&D and factory moves early given the non-historical R&D joy. And I know for a fact he has studied your own AAR for lessons on Big Air Force, Low Supply late-war operations.

I have done what little I could in strat bombing his supply generators in China. I can't sink a lot of merchants yet, but I'm doing what I can. Supply is the Achilles Heel in this game for him. For me it's time and VPs once Chungking falls. (He has strat bombed Chungking supply generation to -100%. How many Japan players are brave enough to do that?)

If I have to deal with these ten divs on islands later then I do. But I have to get to that era first.

I'd add Lokasenna to the list with Mr. Kane of Very Dangerous Japan Players. I'm getting schooled.
The Moose
User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by obvert »

He is certainly tough and precise. He's much more focused on the numbers than I am for sure, and that makes him ideally suited to the Japanese side.

I see your point on having to feed them for the duration starting now. As a Japanese player now, having been through the late war supply dearth I would still take the divisions. It would just mean I would make other sacrifices.

In my game I did make some critical mistakes that also tipped the balance to supply loss hell, but a lot of it was the ultra-organized and thorough destruction plan Jocke set up from the moment B-29s hit the map. He went for EVERY oil and industry point in reach, and got nearly all of them outside the Home Islands, plus a good amount in the large industrial centers of Honshu and Kyushu. To make this stick and have effect it should be your aim to then get a decent base in range of the Home Islands as early as possible to take out that industry as well as hitting the other stuff in the DEI and China as soon as you can.

So the trouble is you've helped him get troops to defend the places you need to take to make the supply drain hurt the most. You can still do it, but you might have to be sneaky. [:)]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by Alfred »

Those divisions are worthless and weaken considerably the overall Japanese war effort.  Only extremely poor Allied play can make them of value to Japan.
 
Alfred
User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by obvert »

ORIGINAL: Alfred

Those divisions are worthless and weaken considerably the overall Japanese war effort.  Only extremely poor Allied play can make them of value to Japan.

Alfred

They're considerably better than the naval guards and 165AV brigades that make up most of the late arriving troops for Japan. With good forts on otherwise well-defended bases they will be very useful simply for their size.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
Sabre21
Posts: 7877
Joined: Fri Apr 27, 2001 8:00 am
Location: on a mountain in Idaho

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by Sabre21 »

ORIGINAL: Alfred

ORIGINAL: Sabre21

Alfred

While your are here...where can I find your supply 101 at? Is it still relevant with the current patches? I have your ship repair 101, are there any other 101's that would be good to read?

Thanks

Here is the Logistics 101 thread.

tm.asp?m=2878790&mpage=1&key=logistics%2C101?

It remains relevant.

Do a search on "supply length" and you should find a series of more recent posts by me on logistics.

Do not for a moment believe those doom sayers who claim searching the forum is useless. I use the Matrix search software and find it very adequate. WITPS instead prefers to "google" the Matrix site. Tons of answers are regularly provided. irrespective of which search mode is employed.

Besides the devs, several of whom still regularly pop in to the forum, there are several non devs whose posts are usually quite accurate and informative. Some of the key ones to bear in mind when it comes to game mechanics/concepts, albeit this is not an exhaustive list, are:

LoBaron
Sardauker
WITPQS
Damian (he uses a different moniker, easily found as he is the co developer with Floyd of Tracker)
Quixote
Bullwinkle58
jmalter
crsutton

(apologies to others omitted but equally deserving to be listed)

Alfred

Thanks..I did find that thread you mention above earlier and have it copy/pasted in a word doc on my desktop for quick ref as I do with your ship repair.

I've picked up quite a few good tips from reading thru Mike Solly's AAR along with a few others including this one.
Image
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by Alfred »

They could be at 100% TOE with 99% experience and they would still be worthless.
 
The only reason why Japanese players would take comfort from them is that most Allied players talk about manoeuvre but really fail abjectly to do so.  Instead most Allied players just launch frontal after frontal operations.
 
Alfred
User avatar
KenchiSulla
Posts: 2956
Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by KenchiSulla »

ORIGINAL: Alfred

Those divisions are worthless and weaken considerably the overall Japanese war effort.  Only extremely poor Allied play can make them of value to Japan.

Alfred

I'm sorry Alfred but there is not a single combat unit that is worthless to the Japanese. They can be outfitted and trained...
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Question for Those Who Play Japan (No Lokasenna please)

Post by Alfred »

Every Japanese combat unit which never fights is useless.  Does not matter how well equipped they are.
 
If a game ends in July 1945, every single Manchukuo Army LCU, was absolutely useless.  That is a minimum of 8000 AV rendered absolutely useless.
 
Alfred
Post Reply

Return to “War in the Pacific: Admiral's Edition”