Advice on Japanese Strategy
Moderator: Shannon V. OKeets
RE: Advice on Japanese Strategy
While you are all planning the invasion of Saudi Arabia. I'll go align Siam, 1940 and go spend one night in Bangkok with Yamamoto.
http://www.youtube.com/watch?v=RXPzlzvbVJg
[X(]
http://www.youtube.com/watch?v=RXPzlzvbVJg
[X(]

“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
RE: Advice on Japanese Strategy
warspite1ORIGINAL: WarHunter
While you are all planning the invasion of Saudi Arabia. I'll go align Siam, 1940 and go spend one night in Bangkok with Yamamoto.
http://www.youtube.com/watch?v=RXPzlzvbVJg
[X(]
A minor classic of a song - not sure about the video.....[;)]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
- paulderynck
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RE: Advice on Japanese Strategy
I've always played with LOS.ORIGINAL: Centuur
ORIGINAL: Ur_Vile_WEdge
Something's confusing me.
Turn 1: 3 Japanese CRS (6-4 ones) sail for the Arabian SEa with three divisions on it. A convoy point sails with them. At the end of the turn they ALL return to base to Mogadishu and get reorganised there.
There's still no chain all the way back to Japan. Mogadishu only borders the Azanian sea, not the Arabian sea. Japan doesn't have any 5 moving transports on the first turn, so that means you can't even have a transport end up in the 0 box to keep you in supply.
Ergo, that means the Italians need to both be active, and to keep a convoy point in the Azanian sea. Given that they set up before the Brits, and won't be able to stay in supply themselves once they go to war with the CW, that means either doing a double DoW on separate impulses, or hoping that a few marauding cruisers don't shut down your operation.
The way you have it listed, with the transport coming out next turn, it means that while the Japanese units in Mogadishu might be in supply then, they're not when it comes time to final reorg on the first turn, so they'd all stay face down, right? Or are you having the transport you send out on turn 2 re-orging the convoy, and then sending him out to establish the supply chain? That still means you can't invade before turn 3 though.
Edited for clarity.
That's only if you play with the optional rule Limited Overseas Supply. I don't play with that rule, because I have never understood why you need a whole convoy point for supply of one division. That's a huge overkill whereas having only one convoy point to get supply to two or three million soldiers is really something which is amusing...
WiF doesn't do a good job of simulating this using that rule...
The way to do it is to use the 4-4 TRS on the first turn of the gambit as well. In a later JP Naval impulse, two CPs RTB to Mog and get re-orged by the empty 4-4 sitting in the Azanian Sea. Then, still later one of them moves out to stay at sea when the TRS goes home. Now you have an LOS supply chain to Mog. Even if the turn ends before you get a chance to move the CP out, you're golden since it can flip, move one or two sea zones, and still conduct supply. An even earlier turn-end simply delays the gambit by one turn.
Paul
RE: Advice on Japanese Strategy
ORIGINAL: Extraneous
Is this what you ment Centuur?
Turn 1
Any Japanese impulse
Japan chooses any action except Pass action
Two Japanese TF sail from Canton consiisting of:
TF1
3x cruisiers (6-4)(embarking the 3x divisions) ending the Arabian Sea sea box 0, 1, 2, or 3
1x SNLF division
2x INF divisions
TF2
1x CP sea box 0 the Arabian Sea
13. End of Turn Stage
13.4 Return to base they rebase to Mogadishu, Italian Somaliland (Italy must be at war)
13.5 Final reorganisation step they get reorganised there (assuming they have a basic supply path)
Turn 2
Japanese impulse 1
Japan chooses a Naval action
TF1
Sail from Canton to the Persian Gulf sea box 0
1x TRS (4-4) (embarking the HQ-I)
1x HQ-I
TF2
Sail from Mogadisu, Italian Somaliland to the Persian Gulf
3x cruisiers (6-4)(embarking the 3x divisions) sea box 4
Note: Splitting a taskforce has the same effect as the following.
TF3
Sail from Mogadisu, Italian Somaliland 1x CP to the Persian Gulf sea box 0 to form a convoy line.
TF4
Sail from Canton place 1x Cp in sea box 0 in South China Sea to form a convoy line.
TF5
Sail from Canton place 1x Cp in sea box 0 in Bay of Bengal to form a convoy line.
TF6
Sail from Canton place 1x Cp in sea box 0 in Arabian Sea to form a convoy line.
Allied impulse 1
If the Allies see the threat they can move ships into the Persian Gulf, Arabian Sea and Red Sea to make sure that whatever country Japan attacks (Persia or Saudi Arabia) any Allied unit on a coastal hex of that country will have supply (unless the Japanese also DoW the Allied power that controls the ships).
Japanese impulse 2
Japan makes a DoW on Saudi Arabia.
Japan chooses a Combined Action.
Land Actions do not allow invasions see 10.2 Allowable Activities chart.
The 3x Japanese divisions invade any hex not in the ZOC of the Saudi CAV corp for an automatic victory
Each unit which invades counts as 1 land move. Each invasion counts as 1 land attack. This leaves Japan with 1 land move and no land attacks.
Allied impulse 2
If the Saudi CAV corp set up on the oil hex it needs to move to Riyadh or it will be destroyed.
Japanese impulse 3
If the way to Riyadh is clear of enemy units one of the division can capture it.
The Japanese divisions have to move to allow the HQ-I to debark.
If the Saudi CAV corp remains on the oil hex
2x Japanese divisions can move adjacent to it debark the HQ-I there durring 11.11 Land movement and attack the Saudi CAV corp durring 11.16 Land combat.
Each unit which debarks counts as 1 land move and the TRS is turned face-down.
If the Saudi CAV corp is in Riyadh see AI for MWiF ~ Saudi Arabia peskpesk post#2 (map).
Each desert, or desert mountain, hex your supply path enters counts as 2 hexes.
If the HQ-I Japan sent was not Terauchi 6(2)3 (1937), Yammamoto 8(4)3 (1939), or Yamashita 7(3)4 (1941).
Any Japanese units that are adjacent to Riyadh will be out of supply and cannot attack.
Exactly. And there is nowhere in RAW mentioned that invading or disembarking land units takes naval moves to do so.
In a land action you have an UNLIMITED number of land moves and land attacks. So you can invade as many hexes you want in a land action and disembark an unlimited number of land units in a land action.
And I don't care about taking Riyadh. It's not important. It's enough to capture the oil fields. So let the Saudi CAV rot in Riyahd.
Peter
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RE: Advice on Japanese Strategy
How did this turn into three pages of pixel-bitching Saudi CAV operations and an OOB of the West Azanian Fleet? C'mon ladies, let's help this kid out with some legit Japanese strategy. Set up for a commie knockout? Poke the Bear? Singapore surprise? Red Dawn Hawaii? '39 NEI? What the hell works with that new-fangled Asia Map scale?
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RE: Advice on Japanese Strategy
Wow all that research on Centuurs post and I only got one thing wrong [:D]
Cruss if they wanted to post strategies they would have posted the link to the Strategies discussions.
Cruss if they wanted to post strategies they would have posted the link to the Strategies discussions.
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
RE: Advice on Japanese Strategy
ORIGINAL: CrusssDaddy
How did this turn into three pages of pixel-bitching Saudi CAV operations and an OOB of the West Azanian Fleet? C'mon ladies, let's help this kid out with some legit Japanese strategy. Set up for a commie knockout? Poke the Bear? Singapore surprise? Red Dawn Hawaii? '39 NEI? What the hell works with that new-fangled Asia Map scale?
Be my guest. Put your MWIF screenshots in here, please?
Peter
RE: Advice on Japanese Strategy
warspite1ORIGINAL: Centuur
ORIGINAL: CrusssDaddy
How did this turn into three pages of pixel-bitching Saudi CAV operations and an OOB of the West Azanian Fleet? C'mon ladies, let's help this kid out with some legit Japanese strategy. Set up for a commie knockout? Poke the Bear? Singapore surprise? Red Dawn Hawaii? '39 NEI? What the hell works with that new-fangled Asia Map scale?
Be my guest. Put your MWIF screenshots in here, please?
He doesn't need to provide screenshots (I don't believe he has the game) - but as a WIF player he could contribute some strategies of his own.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Advice on Japanese Strategy
Indeed. But if he has screenshots from interesting CWIF games then I would appreciate if those could be posted.ORIGINAL: warspite1
warspite1ORIGINAL: Centuur
ORIGINAL: CrusssDaddy
How did this turn into three pages of pixel-bitching Saudi CAV operations and an OOB of the West Azanian Fleet? C'mon ladies, let's help this kid out with some legit Japanese strategy. Set up for a commie knockout? Poke the Bear? Singapore surprise? Red Dawn Hawaii? '39 NEI? What the hell works with that new-fangled Asia Map scale?
Be my guest. Put your MWIF screenshots in here, please?
He doesn't need to provide screenshots (I don't believe he has the game) - but as a WIF player he could contribute some strategies of his own.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Advice on Japanese Strategy
I'm asking and not contributing because MWiF has a different map scale than CWiF for China and the Pacific, yes? There was much speculation concerning the implications of this. So how does this play out?
If you guys need to wait a couple months (years?) for supply bugs to be sorted prior to finishing a game, I understand.
If you guys need to wait a couple months (years?) for supply bugs to be sorted prior to finishing a game, I understand.
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RE: Advice on Japanese Strategy
ORIGINAL: Orm
Indeed. But if he has screenshots from interesting CWIF games then I would appreciate if those could be posted.ORIGINAL: warspite1
warspite1ORIGINAL: Centuur
Be my guest. Put your MWIF screenshots in here, please?
He doesn't need to provide screenshots (I don't believe he has the game) - but as a WIF player he could contribute some strategies of his own.
I was informed in no uncertain terms that this is an MWiF forum and CWiF is not to be discussed, pictured or even thought about casually in the privacy of one's own home. I objected but, again, the terms were not uncertain.
RE: Advice on Japanese Strategy
Warspite1ORIGINAL: CrusssDaddy
ORIGINAL: Orm
Indeed. But if he has screenshots from interesting CWIF games then I would appreciate if those could be posted.ORIGINAL: warspite1
warspite1
He doesn't need to provide screenshots (I don't believe he has the game) - but as a WIF player he could contribute some strategies of his own.
I was informed in no uncertain terms that this is an MWiF forum and CWiF is not to be discussed, pictured or even thought about casually in the privacy of one's own home. I objected but, again, the terms were not uncertain.
Hee Hee [:)]
And as we know, you always listen to comments from others on this forum [8|]
I thought I would give you the benefit of the doubt, but as expected, your post was simply designed to get the "hilarious" "ladies" comment into your post. You will grow up one day, possibly.........[:(]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Advice on Japanese Strategy
Hold on, let me test this. I'm not as computer savvy as you whippersnappers. Here's a shot from a recent game, Arktik Korps sturmtruppen searching for the Spear of Odin. Indiana Jones is just south of the pictured area:


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RE: Advice on Japanese Strategy
Here's one relevant to Japanese strategy, illustrative of rookie play: the Japanese player neglected to to patrol the seas diligently, the Peruvians saw an opportunity and walked right in. Quite embarrassing:


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RE: Advice on Japanese Strategy
Looks like a diplomatic mission for entrance to the Greater East Asia Co-Prosperity Sphere. [;)]

“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
- Zorachus99
- Posts: 789
- Joined: Fri Sep 15, 2000 8:00 am
- Location: Palo Alto, CA
RE: Advice on Japanese Strategy
ORIGINAL: CrusssDaddy
Here's one relevant to Japanese strategy, illustrative of rookie play: the Japanese player neglected to to patrol the seas diligently, the Peruvians saw an opportunity and walked right in. Quite embarrassing:
![]()
Wow, back to troll with terrible graphics?
Did you buy the game, oh great foreseer of the non-release of this product?
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
- paulderynck
- Posts: 8494
- Joined: Sat Mar 24, 2007 5:27 pm
- Location: Canada
RE: Advice on Japanese Strategy
r.e. Posts 73 & 74 - those are the worst graphics I've ever seen in a computer game. 

Paul
RE: Advice on Japanese Strategy
ORIGINAL: paulderynck
r.e. Posts 73 & 74 - those are the worst graphics I've ever seen in a computer game.![]()
Well - the sea is not bad. We should give an example of positivity to our Crusssy [8D]
- paulderynck
- Posts: 8494
- Joined: Sat Mar 24, 2007 5:27 pm
- Location: Canada
RE: Advice on Japanese Strategy
OK... Those are positively the worst graphics I've ever seen in a computer game. [:)]
Paul
RE: Advice on Japanese Strategy
warspite1ORIGINAL: paulderynck
r.e. Posts 73 & 74 - those are the worst graphics I've ever seen in a computer game.![]()
Hideous....
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815