An advanced beginners AAR, and what i've learned so far and hope to learn
Moderator: Shannon V. OKeets
RE: An advanced beginners AAR, and what i've learned so far and hope to learn
The French only have 5 BP and no Inf corps to build, so they build two militia and save 1 BP.
RE: An advanced beginners AAR, and what i've learned so far and hope to learn
The US navy needs to get big quick. Enough said.


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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
The USSR will be all land unit build for several turns.
2 Inf
1 Garrison
2 Inf
1 Garrison
RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Now I really have to read the rules. Warsaw has been taken, and I thought that Poland was supposed to be conquered. I did not take Lodz under that assumption. It is now the begining of Nov/Dec and Poland is still alive.There is still a large German force along with the air units that have not moved west, so I can take Lodz this turn. Back to the books.
I hear Butthead in my head saying "What a dumbass" with Beavis cackling beside him.
I should be too old to think that show was funny.

I hear Butthead in my head saying "What a dumbass" with Beavis cackling beside him.
I should be too old to think that show was funny.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
My staff is looking into the problem in Poland.


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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
The Axis gives the win the initiative roll and give it to the Allies.


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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
ORIGINAL: Banjo
Another aspect of the reason why they did not fly, is use of oil which is not much, but greater is the potential loss of the NAV for one or two relatively low cost CW units early in the game.
The oil is a valid point, but the risk in a port strike in Poland on T1 is pretty much nil, keep in mind that you have the benefit of surprise that turn [:)]
Terje
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Terje, I must appologize as I replied to you after misreading your comment. I already goofed thinking that Poland was conquered, and now this[8|]
Ok, now that I reread your last two replies I understand what you are saying. I honestly never thought of doing a port attack. Looking at it now, you are right. The oil issue is really no issue at all for a port strike. The Kriegsmarine in my reply to you is still covered and is not an issue here. This is another lesson I have learned, and thank you for bringing it up!!
Ok, now that I reread your last two replies I understand what you are saying. I honestly never thought of doing a port attack. Looking at it now, you are right. The oil issue is really no issue at all for a port strike. The Kriegsmarine in my reply to you is still covered and is not an issue here. This is another lesson I have learned, and thank you for bringing it up!!
RE: An advanced beginners AAR, and what i've learned so far and hope to learn
I went and read up on the rules, and my assumption that Poland would fall at the end of the turn was wrong. I went back and added a comment to one of my previous posts stating that I was wrong so that readers would not think I was crazy (that is debatable, ask my wife). The game moves on anyway and I will deal with it this turn. I must have been remembering something from my days playing ETO/PTO many years ago. Live and learn.
RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Here is the the start of the turn. Axis gives the passes the inititive to the allies. Sorry for the lamost double post , but I forgot I showed this, but without the weather.


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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
With all of the confusion that I had with the Poland issue, I forget all of the other bits that I wanted to comment on here as it was a few hours ago.
USSR and the US choose combined
CW and France naval
China land
USSR and the US choose combined
CW and France naval
China land
RE: An advanced beginners AAR, and what i've learned so far and hope to learn
The French transport sails to Senegal to pick up a 5-3 militia that was built in the last build phase along with a militia in Bordeaux. A CA and CL sail from Oran to escort it to Marseilles. Two CL go to the 1 box in the W. Med. The weather is turned off in the screenshot of the overall view of the western front for clarity.


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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
CW naval moves and disposition.
Convoy duties from Halifax, Liverpool and Alexandria. Trans. from France pick up 7-3 inf from England for BEF. Motorized to France for BEF. Liners transport garrison to Malta from Liverpool. Transport in Liverpool will load Spitfire next turn to send to Malta. BEF naval escort from Plymouth to North sea. 14 range Blenheim will fly to Egypt via France and Malta. Will transport another Spitfire to Egypt as as soon as possible.
Since I am still not fully comfortable with the naval stratagies of the game yet, I welcome comments, suggestions and criticism from yhose who are following this AAR. Thank you for following along so far.
I just realized that the weather may not permit me to rebase the spitfire this turn, so the transprt may have to wait an impulse or two.
Scratch that last line, I realized that I could load it from the Bay of Biscay. I try to do this AAR as it happens, hence the extra comments added. They are on their way to Malta.

Convoy duties from Halifax, Liverpool and Alexandria. Trans. from France pick up 7-3 inf from England for BEF. Motorized to France for BEF. Liners transport garrison to Malta from Liverpool. Transport in Liverpool will load Spitfire next turn to send to Malta. BEF naval escort from Plymouth to North sea. 14 range Blenheim will fly to Egypt via France and Malta. Will transport another Spitfire to Egypt as as soon as possible.
Since I am still not fully comfortable with the naval stratagies of the game yet, I welcome comments, suggestions and criticism from yhose who are following this AAR. Thank you for following along so far.
I just realized that the weather may not permit me to rebase the spitfire this turn, so the transprt may have to wait an impulse or two.
Scratch that last line, I realized that I could load it from the Bay of Biscay. I try to do this AAR as it happens, hence the extra comments added. They are on their way to Malta.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Oh yeah, the polish convoy plus one recieved at the beginning of the turn sailed for the East Coast heading to ship oil from the Carribean.
They also load two are units to send to Hawaii.

They also load two are units to send to Hawaii.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
I just remembered to send another convoy from Norfolk to the Caribbean for more oil.
RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Here is the situation prior to the CHicom land moves. With the 3-3 militia added to Sian, I can now reduce the number of hexes to a possible attack on the 4-1 garrison, if I move it into the mountains. I would love to be able to shuffle the units so that the garrison is in Sian, but with the weather I dont think that its possible.
Accidently cropped out of the screenshot tells tha Mao HQ 6(3)3 is under the 3-3 militia in Sian.

Accidently cropped out of the screenshot tells tha Mao HQ 6(3)3 is under the 3-3 militia in Sian.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
The Chengtu warlord can only move to the NW if it wants to get closer to Sian. He is at the limits of his 6 hex range.
RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Still pondering this. Time to break it down.
Time to Japanese attack 2-3 impulses, depending on the weather. +1 China
Keep Militia in Sian, minimun 2 attacks to take Sian. +2 China total +3 China
Move militia into the mountains, minimum 3 attacks to take Sian +3 China. total +4 China better option
The +numbers are just me thinking out load and have no relation to anything on the map or in the rules.
If the Japanese go north instead?
They will have to shift their heavy hitters taking at least the whole turn. This is good for Chinese. Japanese supply could be an issue.
Attack 4-1 garrison from 2 hexes? Higher cost to Japan. Does not change my earlier "breakdown".
Still thinking.
Time to Japanese attack 2-3 impulses, depending on the weather. +1 China
Keep Militia in Sian, minimun 2 attacks to take Sian. +2 China total +3 China
Move militia into the mountains, minimum 3 attacks to take Sian +3 China. total +4 China better option
The +numbers are just me thinking out load and have no relation to anything on the map or in the rules.
If the Japanese go north instead?
They will have to shift their heavy hitters taking at least the whole turn. This is good for Chinese. Japanese supply could be an issue.
Attack 4-1 garrison from 2 hexes? Higher cost to Japan. Does not change my earlier "breakdown".
Still thinking.
RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Once again, not paying attention. It was the USSR rail move phase, and my mind automatically goes to China. Thats ok, because that decision still ahs to be made. Sometimes its good to come back to it.
RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Nationals situation, move phase. none needed.


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