1.08

Get ready for Mark H. Walker's Lock ‘n Load: Heroes of Stalingrad. This is the first complete computer game in the Lock ‘n Load series, covering the battles in and around Stalingrad during World War II.
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jonj01
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1.08

Post by jonj01 »

When is version 1.08 coming out? There are a bunch of really cool maps to make new scenarios with...but we cant do squat until the map editor gets fixed.

We appreciate your hard work Tom.
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Tom Proudfoot
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RE: 1.08

Post by Tom Proudfoot »

I sent it off to the installer guys yesterday - they usually take a day or two to do their magic, it goes into the queue with all the other games that have updates. Hopefully soon!
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z1812
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RE: 1.08

Post by z1812 »

Will this be beta or official update?
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Tom Proudfoot
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RE: 1.08

Post by Tom Proudfoot »

I believe it will be 1.08 beta and 1.07 moves to official.
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Tom Proudfoot
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RE: 1.08

Post by Tom Proudfoot »

This is up now: tm.asp?m=3546087
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z1812
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RE: 1.08

Post by z1812 »

On the product download page 1.05 is still shown as the last update released. Will one of the previous beta's be replacing that soon?
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fran52
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RE: 1.08

Post by fran52 »

Tom,when i do a new map and define the terrain ,in f4 are not visible the polygons for the forest.Is not written that for this hexagon is already present a polygon?
Anyway i have done polygon in forest by myself but sometime they don't work to blocking the LOS.I must add polygon a second time.(2 case on more than 20)
There is an explanation?
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Tom Proudfoot
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RE: 1.08

Post by Tom Proudfoot »

There are two kinds of forest hexes - Forest and Full Forest. Full Forest has the automatic polygons, maybe you're using Forest?
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fran52
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RE: 1.08

Post by fran52 »

Could be possible ,i must check.There is a way to delete a victory hex?is not set in victory condition but is possible to delete?
I have some doubt on the LOS from a second level to the level0,i don't remeber to have seen an explanation in the manual about blind hex.
Thank you,now the poly work fine.
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