ORIGINAL: Bullwinkle58
ORIGINAL: mind_messing
Question to the Gallery
What sort of ratio of troops to fortifications level seems best? I feel like going above level 6 forts for small units like naval guards is a waste, but due to the rules of atoll and island stacking limits forts seem nessissary.
Bascially, am I wasting supply to dig forts for Naval Guards?
I think so, at least past Level 3. It takes a very large supply commit to get to 6 at all. As an Allied player, if I find Level 6 on an atoll I'm going to bypass it. I may plaster it, but I'm not landing unless there's no other choice. Very few atolls leave no other choice.
Level 3 seems a good rule of thumb to me. Enough to make an impact at a fairly cheap cost.
I think I'll expand the following Central Pacific bases to level 6 forts:
- Tabiteuea: Torpedo equipped base for the Lower Gilberts and a good bastion for defence. Level 6 forts, a Mixed Brigade and some arty should make this a nasty stronghold.
- Kwajalein & Eniwetok: Good port potentials. Kwajalein is the nexus for the defence of the Marshalls, but is chock full of support troops at present.
- Maloelap & Roi-Namur: Biggest airbases in the Marshalls.
- Ponape: Unsure about this one, but as a potentially good airbase close to Truk, it makes a tempting target.
- Guam, Tinian & Saipan: Pretty key to the defence of the Marianas. Pagan and Rota might be included on this list.
- Babeldoab: The last bastion before the Phillipines and a good forward base for the Allies.
A couple of smaller bases will get around level 4-5forts as well, namely Marcus and Wake Islands.
Thoughts?
ORIGINAL: Bullwinkle58
Re NorPac, it's interesting to see Lokasenna play the other side. The Aleutians have been a brawl in our game, and I think he's using some of the same techniques up there that have occurred in ours.
FWIW, Bolos are OK bombers in that theater. I've used them a fair bit with success.
I'd say the same thing I'd say to him if I wanted to give him a hand up there (I don't!): Study the map. The map is determinative in the Aleutians. And it does not in any way favor Japan.
The Aleutians would be a brawl in this game as well, if I was willing to satisfy Lokasenna and send assets up there. I've single old battleship and some second-rate destroyers to contest several Allied crusiers (read: things that the Allies have that are good and replacable) after I lost a modern light crusier covering the Adak invasion.
On the ground, there's nothing between Adak and Parashumio Jima bar a single IJA regiment, an IJA paratrooper unit and some air support and engineers. The North Pacific is held by a very thin crust and a great deal of air, and what's worse, it's on the hind teat until more critical areas are secured.
I fully agree with you concerning the Aleutians favouring the Allies. With Adak Island on the frontline (and in range of bombers from Alaska), the IJN doesn't have a decent port anywhere close to the frontline. As a stopgap, there's an AKE at Parashumio Jima (and I'll be sending an AO there as soon as possible) which will need to suffice until Eforutu is built to a respectable size. Even if I'd went all-out and captured everything up to Cold Bay, those bases would still be endangered from B-17 strikes from Alaska.
The Aleutians, IMO, is the best area for the Allies to fight Japan. Allied engineers can outbuild the Japanese, bomb them from bases secured from counter-strikes and enjoy several large ports and airbases close to the frotnline, as well as a supply line that is difficult to raid. Bascially, if you want to fight Japan anywhere in 1942, the Aleutians is where to do it. It magnifies the Allied advantages in engineering, ship quantity and long-range bombers and forces the Japanese to fight on undeveloped bases and commit assets that would cause much greater harm to the Allies elsewhere.
No matter what victories Japan has won elsewhere on the map, should the Allies make the jump from the Aleutians to the Kuriles successfully, it's a wound to Japan that will prove fatal unless redressed.





