ORIGINAL: Schmart
ORIGINAL: GamesaurusRex
You gentlemen have simply not yet played against a German side opponent as capable as Wheat. If you had, you would not be so argumentative about it.
Makes no sense. The game is broken because a newbie played against a capable and experienced opponent? Looks like you're looking for excuses rather than trying to learn the game and improve your own gameplay...
Man... you know you are in a room full of "fanbois" when you can't even discuss issues with their "pet" without being attacked !
Now Gentlemen... I invite you to go back and re-
READ what I have posted... if you do, (and can resist your knee-jerk reaction to anything less than glowing comments) you will find that I have criticized basically two things:
1) That the game has faults simulating
the 41-42 time period. It biases the mechanics of combat/morale/movement too much in favor of the German side in order to insure that the German side can obtain sweeping advances and magic pockets in that time period. The negative consequence of this design approach results in the Russian side avoiding all but the most necessary of combat needed to delay the German in order to evacuate industry. This plays out in a less than historical way where the Russian simply abandons everything west of Moskow, (ideally without a fight for maximum effect.) Dissapointing from both side's perspective as a game simulation.
2) That the CG scenario is flawed by the
enabling of the "Lvov Pocket" opening, which was neither physically nor politically possible to achieve in reality (for reasons I have detailed in other threads, along with suggested HR to limit it) and is a side effect of flawed movement, flawed terrain mapping/weather details, and time-slicing issues related to IGO-UGO turn design.
And Further...
That after reading most of all the posts on this forum, I get the clear impression that a majority of the comments regarding the "balance" state of this game were formed and based upon player experiences gained PRIOR to the recent patches (prior to 1.07.11 and beyond). The later patches have significantly changed the game. So... no disrespect to those who played the game "since beta", but their dated perspective is basically unrelated to the current state of the game.
And Finally...
In THIS thread, the OP asked for opinions regarding Soviet buildup in the early stage of the CG. I voiced the opinion that advocated that he build basic units aimed eventually at Infantry Corps buildup and retreat rapidly enough to deny "death by pocket". It seems that by advocating this I have angered the German "fanbois" crowd who thrive on exploiting the flaws in the game to produce Pelton's patented "Sieg by Turn 14".