Cavalry and motorcycle rules.

Post new mods and scenarios here.
Post Reply
jonj01
Posts: 233
Joined: Fri Feb 21, 2014 12:57 am

Cavalry and motorcycle rules.

Post by jonj01 »

I saw from the vassal module for Heros of the Blitz. that the germans had motorcycles and the french had cavalry.

How do these work in the board game? Do the infantry dismount?

Some of my scenarios require Soviet Cavalry..so if I can get the rules that would be great.

Thanks.
User avatar
Barthheart
Posts: 3080
Joined: Tue Jul 20, 2004 3:16 pm
Location: Nepean, Ontario

RE: Cavalry and motorcycle rules.

Post by Barthheart »

Mounted units can stay mounted or dismount. When dismounted they permanently become leg units.
They can attack in both modes.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
jonj01
Posts: 233
Joined: Fri Feb 21, 2014 12:57 am

RE: Cavalry and motorcycle rules.

Post by jonj01 »

Thanks Barthheart,
I don't think that is not gonna work with this game software. The software has system to convert one unit to another. Maybe I can think up a special vehicle(horses) with a -1 armor(for moving).

How does the "hit-and-run" rule work. Is that for cavalry charges?

Maybe I'll just load the suckers in captured opel trucks??
Post Reply

Return to “Mods and Scenarios”