For a slightly more than the minimal defense of one white-print corps, I'd put a Div or Gun there as well when playing 2D10 because of the CRT results that only kill one unit.ORIGINAL: Ur_Vile_WEdge
Do you really think the division in Truk is such a good idea? I mean, it only raises the defense from 6 to 7, you're giving up a +1 (on either table, but it means more in 1D10), because you're adding in another flipped unit to the defense force, and that means you're tying a division down on defense, and not having him attack, or threaten to attack elsewhere.
The Pacific theater is porous, and I find that a gang of divisions on cruisers is often the best defense, by forcing the allies to stick units around to defend.
Edit after your edit: I was referring to the original question about a minimum and a maximum defense.






