Commander activation?

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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Hellfirejet
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Commander activation?

Post by Hellfirejet »

Ok I have been working on the commander activation problem,and I have been very very busy sorting out the script,I have removed a lot of the restriction that stopped there activation,below is a screen shot on turn 3,and AH have 2 generals on the map in play,and the 3rd is about ready to be deployed.[:)]

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Tomokatu
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RE: Commander activation?

Post by Tomokatu »

I'm assuming that air kills aren't very likely until late '15 or early '16? That would be the historical track and "Bloody April" is 1916.

However, the game does not necessarily follow on historical rails. I haven't seen any air-to-air kills on the West Front by Dec '15 and I expect Boelcke should (historically) be active.
What is everybody else's experience, please?
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operating
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RE: Commander activation?

Post by operating »

Kirk,

Is the commander in the SS an Americian pilot? If so, Where is the American air force?



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RE: Commander activation?

Post by operating »

Kirk,

Who is this commander?




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RE: Commander activation?

Post by Hellfirejet »

ORIGINAL: operating

Kirk,

Is the commander in the SS an Americian pilot? If so, Where is the American air force?



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The pilot is the Americian ace RICKENBACKER.[;)]
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Hellfirejet
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RE: Commander activation?

Post by Hellfirejet »

ORIGINAL: operating

Kirk,

Who is this commander?




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Italian Admiral Duke of ABRUZZI.[;)]
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Hellfirejet
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RE: Commander activation?

Post by Hellfirejet »

French Admiral DE LAPEYRERE is ready to deploy.[;)]

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RE: Commander activation?

Post by Hellfirejet »

French Air Ace FONCK is ready to deploy on turn 6,after French land forces,have destroyed some German Aircraft that got to close.[;)]

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RE: Commander activation?

Post by Hellfirejet »

ORIGINAL: kirk23

French Air Ace FONCK is ready to deploy on turn 6,after French land forces,have destroyed some German Aircraft that got to close.[;)]

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Now French Air Ace FONCK is already on the map turn 6.[;)]

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Hellfirejet
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RE: Commander activation?

Post by Hellfirejet »

Also on turn 6,French General NIVELLE is on the battlefield.[;)]

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RE: Commander activation?

Post by operating »

Kirk,

Gotta admit, nice job with the Commanders![;)] Even better, that they deploy when they should![:)] Commander's "Combat Effect", looks to have been improved. This will be one of the best improvements to the game yet IMO..... Just want to know: When you are going to get a Matrix icon next to your name on the posts?[:D]

Question: See that SG has moved 2 hexes from Paris, is that something you are working on?





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Connfire
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RE: Commander activation?

Post by Connfire »

Can we work in a means of checking the Commanders' stats after they deploy? I'm still new to the game and sometimes forget who is better on offense or defense. If there's already a means of doing it that I haven't figured out yet never mind. [:)]
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RE: Commander activation?

Post by Hellfirejet »

ORIGINAL: operating

Kirk,

Gotta admit, nice job with the Commanders![;)] Even better, that they deploy when they should![:)] Commander's "Combat Effect", looks to have been improved. This will be one of the best improvements to the game yet IMO..... Just want to know: When you are going to get a Matrix icon next to your name on the posts?[:D]

Question: See that SG has moved 2 hexes from Paris, is that something you are working on?





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Hi Bob, Don't pay any attention to the actual map placements,I'm just doing Commander activation trials while playing,just to make sure they can be deployed without game freeze or crashes.[;)]
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RE: Commander activation?

Post by Hellfirejet »

ORIGINAL: Connfire

Can we work in a means of checking the Commanders' stats after they deploy? I'm still new to the game and sometimes forget who is better on offense or defense. If there's already a means of doing it that I haven't figured out yet never mind. [:)]

Hi Rob, when you click on a unit on the map,it opens up a window,in the bottom left corner click on the Commander button,this brings up the actual commander stats.[;)]

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operating
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RE: Commander activation?

Post by operating »

Actually: click unit, commander picture will pop up in queue, click the "I" in upper right side corner, then a larger picture pops up with a selection of commander or unit along the bottom of picture, select/click commander, statistics and info will appear. Slightly, another way to accomplish getting info.



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RE: Commander activation?

Post by Connfire »

Thanks Kirk and Operating! I knew there had to be something simple I hadn't stumbled upon yet and it was!
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RE: Commander activation?

Post by Hellfirejet »

I will do screen shot post's for the Central Powers soon watch this space.[:D]
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RE: Commander activation?

Post by Hellfirejet »

Ok the first Central Powers screen shot,here we have turn 1,showing the simplified activation requirements,IE just simple Kills & Casualties!

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RE: Commander activation?

Post by Hellfirejet »

Austria/Hungary first round of land combat complete,and as you can see General VON HOTZENDORF is ready to deploy by turn 2.[;)]

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RE: Commander activation?

Post by Hellfirejet »

VON HINDENBURG ready to deploy on turn 4.

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