ORIGINAL: Centuur
ORIGINAL: pzgndr
Thanks Bo, I� didn't know the status of Fascist Tide.� I thought it might be longer off than it is apparently.
I'm more optimistic about the technical resolution of data exchange.� If you can play hotseat or solitaire or against the AI, then you should be able to exchange data files via TCP/IP, NetPlay or pbem.� The real limitations are frequency of data exchange for complex interactive actions and how well real players will tolerate delays and turn-arounds.� I suppose there are many die-hard veteran players willing and able to sit for hours and play this monster realtime on NetPlay when its done, but I'm not one of them!� But I won't begrudge those who want to do that.� I will wait for a computer opponent.
The rules for simulating naval combats which are done on the other part of the world have still to be coded for the half map scenario's. This isn't going to be done soon.
The order of battle regarding MWIF is solitair bugs first, netplay second. And than we could be talking about a long time, since progress is slow, due to the complexity of the game and the enormous amount of code Steve has to work on.
Putting in the half map scenario's isn't anywhere at the top of the lists of things to do at this moment, I'm afraid...
While this obviously is not true for others here, if I want to play on only half the map, I have a lot of other games to chose from so I am not that interested in playing WiF with just part of the game.
This is because when games only use the PTO or the ETO, someone losses out in being able to react. For example in WitP if Japan runs amok and does much better than historical, the Allies are stuck with the historical timeline of units. Even if Pearl is invaded as an extreme example.
The same is true in War in the East. Russia can be doing much better but Germany in this case is stuck with the historical timeline of units. Of course there is a limit amount of what they could do, but still, the player should be alble to make some adjustments.
Only by playing a complete world war which includes all the theaters of operations can this artificial constraints be eliminated. I remember the first time I played War in the West and a certain amount of Germany's production had to allocated to the 'East', if less the Russians 'advanced' faster, more 'slower'. Of course since I was palying in the West, I used more resources there since it was a lot more fun and the Russians eventually came calling early [:(]
So I would much rather be able to adjust everything to adjust to the circumstances versus some type of rule set. But again, that is just me [:)]