Leader effects on support units

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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jonathanee44
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Leader effects on support units

Post by jonathanee44 »

Anyone know what kind of leader effect that Zugtrup and Platoon company leaders have on support units like mortar, artillery, anti tank or armoured vehicles? Is there any at all? Is it as great as that on line troops, if there is some? And is this generalized across Close Combat series games?
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mooxe
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RE: Leader effects on support units

Post by mooxe »

Command teams will affect performance positively. Nothing specifically states if it improves or hastens a soldiers aim with a rifle or mortar. It does state that having command teams close by will help morale. Soldiers with good morale respond to orders and stay "healthy" in battle. They are less susceptible to be coming panicked, broken, routed, suppressed, pinned or cowering while under fire.

It is generalized across all versions of Close Combat.
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