Nowar Militia

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WarHunter
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Nowar Militia

Post by WarHunter »

Using 1.1.7.2

Beginning with the 1st production cycle of 1941. The USSR was given the option to build militia units. This should not happen as the USSR is not at war.

All production cycles before 1941 militia never came up as a choice.

Save game included at Soviet production phase. Screenshot below.
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WarHunter
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RE: Nowar Militia

Post by WarHunter »

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“We never felt like we were losing until we were actually dead.”
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joshuamnave
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RE: Nowar Militia

Post by joshuamnave »

The US is also given the option of building militia prior to being at war. Happens with the Soviets and the Americans every game.
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AxelNL
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RE: Nowar Militia

Post by AxelNL »

I remember one of the beta folks reported this also a while ago. I will check if it is in the Master Task List of Steve to be sure.
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paulderynck
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RE: Nowar Militia

Post by paulderynck »

I can think of a workaround for this bug. [:)]
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alexvand
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RE: Nowar Militia

Post by alexvand »

I saw the same bug and tried to build militia early. It took my BP but I was not able to place the unit and the BP disappeared.
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celebrindal
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RE: Nowar Militia

Post by celebrindal »

Similar problem with the Japanese.

Have conq china and as a result went neut and had my mil and warlords removed from map. Mil are showing up as reserve placements for when I go back to war. The warlords dropped to my force pools to rebuild?

Now I noticed I can build them as well as the same issue folks are noticing above with Russia and US building their mil while neut.
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AxelNL
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RE: Nowar Militia

Post by AxelNL »

After checking I listed this bug on the beta forum, and proposed this to be part of the production release after the supply release. Although the workaround is simple and effective (don't build Mil when you are neutral), I do think we should clear up every known bug fitting a functional group when such a group is targeted.
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