Playtesting RA 6.0

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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ny59giants
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RE: 6.4 Release

Post by ny59giants »

Political Points at start:
Japan - 1000
Allies - 150

Was this your intent for version 6.6??

If so, then that explains why I'm seeing all those Manchurian Tank Rgts in China so soon. [X(]
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Skyland
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RE: 6.6 Release

Post by Skyland »

ORIGINAL: ny59giants
833 "BC Dunkerque"

This ship art is STILL MIA!!! [X(] [:(]

I just got the two BCs at Panama and no ART. Get on it!

You can use the one attached.
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John 3rd
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RE: 6.6 Release

Post by John 3rd »

Fantastic. Thanks Skyland. Moving it to the French Art Folder.

Talked with Michael a couple of days ago and the starting Japanese PP number should be 800. I set this level early in RA to allow the Japanese to buy out the Imperial Guards Brigade if they so desired. Will change.
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Cavalry Corp
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RE: 6.6 Release

Post by Cavalry Corp »

The Oyodo was commissioned and could carry 6 small FP and did in 43 later it was changed to just 2 after removing the hanger.
How is this modelled in the game as Oyodo with a capacity of 6 would be very useful indeed. Even if you agreed the had to be the Norm as a house rule???


I am not sure how its modelled in the game?

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John 3rd
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RE: 6.6 Release

Post by John 3rd »

That design is not in the game. We elected to go with the original design of 3x3 6" guns, good AA secondary, strong Torps, and just 2-3 planes. The good news is that you can build up to eight of them. They are the earliest class to come in with radar as well. Very VALUABLE!
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Cavalry Corp
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RE: 6.6 Release

Post by Cavalry Corp »

OK noted at least you considered it and its your mod - in my scn 2 game I use her as raider just caught AV Langley and a DD an sank both.
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btd64
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RE: 6.6 Release

Post by btd64 »

John, is the french art folder updated? just checked and it has the 1/8/14 date. Thanks
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moore4807
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RE: 6.6 Release

Post by moore4807 »

I don't want to make this sound like sour grapes, but I was wondering why I can't even keep my CV groups at strength in this RA mod,
much less equipping any of the Marine groups with F4F3 or 3A's. Only EIGHT replacements per month? isn't that a LOT more severe than IRL????

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Criminey! I'm losing that many planes in accidents per week! [:D][:D][:D]
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John 3rd
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RE: 6.6 Release

Post by John 3rd »

What is the F4F-4 replacement rate? THAT is where the replacements should be ramping up. Let me know.
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moore4807
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RE: 6.6 Release

Post by moore4807 »

F4F replacement rate is 45, but the problem is as I noted to Michael in "our" AAR, IRL the eleven USN/USMC squadrons were completely switched over to F4F3/3A's by 2/42 (the game expansion)...
Right now 50% of my Marines are still flying F2A3 Buffs and I STILL cannot fill out the Navy groups now they are expanded to 27 because 8 planes doesn't even cover the monthly flying/training accidents or maintenance on the Navy Groups...

Maybe I'm not understanding the background - I believe I understand where the 8 replacement planes comes from, the 285 planes Grumman's Bethpage NY factory produced and divided by the months of production until upgrading... but the G.M. Eastern Aircraft Division's Trenton/Linden NJ factory began producing the FM-1/F4F-4 11 months before its introduced in the game. Those planes would be a huge help if they were released as they were IRL...
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John 3rd
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RE: 6.6 Release

Post by John 3rd »

Michael and Jim had an email exchange and everything is now OK.
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ny59giants
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RE: 6.4 Release

Post by ny59giants »

Free French Troops:

Since Japan seems to like New Caledonia [;)], there needs to be some changes to French OOB.

Change the French troops to Militia and have the replacement rate increased to about 4 per month. See LCU with ID 6263.

The BF (Screenshot) should have the regular 90mm AA guns, not the 43 version which is DP 90mm guns.

Don't forget the 2 FP groups need for the 2 French BC that come in late April '42 at Panama.



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oldman45
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RE: 6.4 Release

Post by oldman45 »

Why couldn't they be legionnaires?
ulysisgrunt
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RE: 6.4 Release

Post by ulysisgrunt »

Where may I find this scenario to download?

Many thanks

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ny59giants
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RE: 6.4 Release

Post by ny59giants »

Sir John,

Don't forget to do this change too per Symon/JWE.
ORIGINAL: ny59giants
John,

I've lost a few USN BFs in RA and see that the "155mm M1918 GPF" (Device 1143) and see their is no replacement rate for them. Pulling up DBB Scen 30, I see the upgrade is to "155mm M1A1" (Device 1144) and it does not start producing until 10/42. I then went into stock Scen 1 and the 155m M1A1 starts producing 6 guns per month in 12/41. Which is correct?? Did not want to bring it up John 3rd until I check with you.

Thanks, Michael

Hi Michael. I think that's a very good point. The 155mm M1 didn't finish development and trials till the summer of '41, so it shouldn't 'really' show up 12/41. It was relatively new to the artillery in the fall of '42 (November), but production was beginning to ramp up. I think, what we did, was determine when it was first released to the Coast Artillery to replace the GPF authorizations in newly formed and newly reorganized units.

Perhaps the solution is to have some production of GPFs till the M1 intro date. There's 30 in the pools but I agree that making a few more would be beneficial. The GPF wasn't a bad gun at all; kinda clunky and with a not-too-mobile carriage, but there were a lot of Marine Defense Forces still shooting them in 1945.

I would make a build rate of 2, and an end date of 4302. But be careful, because in some scenarios one of the GPF "Naval Guns" upgrades to an M1 "Army Weapon", while another upgrades to an M1 "Naval Gun".

Please feel free to repost or forward this. Ciao. John
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John 3rd
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RE: 6.4 Release

Post by John 3rd »

Got it.
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DOCUP
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RE: 6.4 Release

Post by DOCUP »

Mr J3 I'm late again as always. Found something off in RA. It might have been fixed since I last updated. If so sorry. Great work to you and the rest of the team.

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John 3rd
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RE: 6.4 Release

Post by John 3rd »

Do believe that is fixed, however, I'll pull it up and take a look when I get home from work. Thanks for Posting it.
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miv792
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RE: 6.4 Release

Post by miv792 »

Flew here is a bug. Characteristics base and the base itself Touwsville teleportation in Port Moresby.


tm.asp?m=3608939
Sorry for my english
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