FITE2.......Fogger(A)......Fulkerson(S)
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RE: FITE2.......Fogger......Fulkerson
Larry has a number of factories to evacuate and it will take 2 turns to evacuate each factory. If I can capture a factory then I get a increase in equipment and Larry a reduction. I am not sure but I think there is some turn restriction for each factory before they active and they can not be moved until they active.
Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.
If you feel like doing some work, sit down and wait....... The feeling does go away.
RE: FITE2.......Fogger......Fulkerson
ORIGINAL: Cfant2
Sorry if it is mentioned somewhere, I didn't find it. Is there any penalty for the Soviet, if he retreats too much? In FitE, there was no (political) problem to abandon vast territories, so the Soviet could mass up troops behind the Djnepr. (Yes, it had its own dangers, but there was no reason to really defend Minsk or Stalin Line). Is this the same in FitE2? [:)]
There are 4 Axis progress check points. Turn 6, 12, 18 and 24. If the Soviet player can keep the Axis from taking certain cities by these turns the Axis player will not get shock bonus, thus an advantage to the Soviet player not retreating and defending forward.
Turn 6 the Axis player must capture Riga (184,266), Vilnius (194,309). Lvov (174,397). Turn 12 the Axis player must capture Pskov (228,253), Mogilev (248,325), Zhitomir (229,392). Turn 18 the Axis player must capture Tallinn (194,221), Smolensk, (267,308) Kherson (278,457). Turn 24 the Axis player must capture Luga (243,236), Roslav (277,323), Kiev (252,388).
RE: FITE2.......Fogger......Fulkerson
Thanks for the infos
I'm glad, that the scenario-developers have thought about this problem. [&o]
And thanks to both players for this AAR

And thanks to both players for this AAR

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RE: FITE2.......Fogger......Fulkerson
There's a short briefing document that comes w/ the scenario download and here's the section on the factories.


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RE: FITE2.......Fogger......Fulkerson
OK. I've received some moves from John and this is the north part of the front lines as they are now. John is racing north and I'm putting
out roadblocks but precious few Soviet units are headed this way. John will probably just blow through Pskov like I don't have any
defenders there. The Axis shock value is much higher than the Soviet shock value and the difference is being felt all over the map.

out roadblocks but precious few Soviet units are headed this way. John will probably just blow through Pskov like I don't have any
defenders there. The Axis shock value is much higher than the Soviet shock value and the difference is being felt all over the map.

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RE: FITE2.......Fogger......Fulkerson
Here's the next section of the front lines from Pskov looking south. My front line isn't nearly ready for combat and it's probably not
going to be ready for another 10 turns or so. John is going to impact my front lines before that so it's looking kinda iffy out there.

going to be ready for another 10 turns or so. John is going to impact my front lines before that so it's looking kinda iffy out there.

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RE: FITE2.......Fogger......Fulkerson
I'm skipping over the Marshes to show the Stalin Line down south. The fighting is probably severe ( I'm not aware how the fighting is
because I'm not watching the playback, which is unavailable ). John is blowing through my Stalin Line so I'm already putting roadblocks
on the bridges over the rivers near by so as to stiffle the movement of Axis units further to the east or south. So far so good. All kinds
of reinforcements are headed this way but they are still many turns away and I'm thinking Kiev might fall before too much longer. I've
already started moving the factories at Kiev to the east coast.

because I'm not watching the playback, which is unavailable ). John is blowing through my Stalin Line so I'm already putting roadblocks
on the bridges over the rivers near by so as to stiffle the movement of Axis units further to the east or south. So far so good. All kinds
of reinforcements are headed this way but they are still many turns away and I'm thinking Kiev might fall before too much longer. I've
already started moving the factories at Kiev to the east coast.

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RE: FITE2.......Fogger......Fulkerson
Here's one view of the front line that has completely degenerated. John's units are racing into my rear areas and trapping all the slower
Soviet units. He's in the process of making a very large pocket. I'm going to lose a lot of units if I can't beat him to the river.

Soviet units. He's in the process of making a very large pocket. I'm going to lose a lot of units if I can't beat him to the river.

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RE: FITE2.......Fogger......Fulkerson
Here's what Minsk looks like now. John is outflanking me on the south and is zooming ahead to the next river to trap all my Minsk
defenders. And surrounding the city proper. I would have done that too if I were him. It's a good move. John is one of the better
players.

defenders. And surrounding the city proper. I would have done that too if I were him. It's a good move. John is one of the better
players.

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RE: FITE2.......Fogger......Fulkerson
Here's a closeup of the Stalin Line down south: John is pushing through my defenders and surrounding and destroying all my best
troops. I've got reinforcements headed this way but they aren't going to get here in time.

troops. I've got reinforcements headed this way but they aren't going to get here in time.

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RE: FITE2.......Fogger......Fulkerson
Wow, the size of this scenario is truly amazing! What is the ground and time scales? (Distance per hex and time per turn)
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RE: FITE2.......Fogger......Fulkerson
ORIGINAL: Petey
Wow, the size of this scenario is truly amazing! What is the ground and time scales? (Distance per hex and time per turn)
Can you imagine playing a scenario that's 6 km per hex side? It's got a tactical feel to it that I just love. The terrain you chose to park
on does matter a lot when defending. I'll bet John is having a blast sweeping aside all those Soviet units. Great game so far. Thanks
for your question Petey dude. Keep those good questions coming.

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RE: FITE2.......Fogger......Fulkerson
I've found another problem w/ the map. I'm trying to move a formation to Kherson but there's seemingly no way to get there from the
south. My units won't cross over the broken RR bridge hex and so there's no way to get there. You have to go all the way around by
taking a huge detour. D'oh.

south. My units won't cross over the broken RR bridge hex and so there's no way to get there. You have to go all the way around by
taking a huge detour. D'oh.

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RE: FITE2.......Fogger......Fulkerson
Here's a view of the fighting north of Leningrad. John is tearing apart my front lines and destroying my units. He's pushing south and
making good progress.

making good progress.

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RE: FITE2.......Fogger......Fulkerson
Here's how the air war is going so far:


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RE: FITE2.......Fogger......Fulkerson
ORIGINAL: larryfulkerson
I've found another problem w/ the map. I'm trying to move a formation to Kherson but there's seemingly no way to get there from the
south. My units won't cross over the broken RR bridge hex and so there's no way to get there. You have to go all the way around by
taking a huge detour. D'oh.
This is not a mistake. If you had an engineer with major ferry ability you could cross the river and provide supply across that point as well.
Here is a section of the OKH situation map for 3 August 1941. No bridges. That little boat picture where the bridge should be is a ferry.:

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ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: FITE2.......Fogger......Fulkerson
@Larryfulkersonov: I wonder why you counterattack against Finland? Not much to win, but loosing your defensive bonus... May I know your motive?
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RE: FITE2.......Fogger......Fulkerson
Well well well. I've learned something. Thanks for your post. I guess, then, that the original FITE map is wrong in that one little detail.ORIGINAL: LobsterThis is not a mistake. If you had an engineer with major ferry ability you could cross the river and provide supply across that point as well.ORIGINAL: larryfulkerson
I've found another problem w/ the map. I'm trying to move a formation to Kherson but there's seemingly no way to get there from the
south. My units won't cross over the broken RR bridge hex and so there's no way to get there. You have to go all the way around by
taking a huge detour. D'oh.
Here is a section of the OKH situation map for 3 August 1941. No bridges. That little boat picture where the bridge should be is a ferry.:
Now I know. Thanks.
I get aggressive when I drink. It's a small-man complex psycological syndrome that is surprisingly common in the human population.ORIGINAL: Cfant2
@Larryfulkersonov: I wonder why you counterattack against Finland? Not much to win, but loosing your defensive bonus... May I know your motive?
EDIT: Also, I should also admit that I shouldn't be attacking in the more northern areas around Leningrad but it's just so much fun to
be attacking and my men are surprisingly compliant. It's like they are volunteering.
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RE: FITE2.......Fogger......Fulkerson
The scale of this map is soooooo low, and the abundance of airfields is so adequate, that I can run the airplanes right up to the front
line and get the most mileage out of their range. I've got the bombers on interdiction and the fighters on AS at the one-dot setting so
as to minimize the losses due to the difference in experience, training, equipment, etc. Some of the proficiencies of my pilots is still
in the sub-20 range. I'm pressing them into duty anyway because I feel like I need every airplane that will fly just about now. And I've
been getting double hand-fulls of airplanes as reinforcements so I've been resting them until they are above 60% readiness and then
flying them to the front lines somewhere to take up some of the slack. My AS status should increase next turn because of all the new
fighters employed just this turn. And the new interceptors should help hamper the Axis advance a little bit.

line and get the most mileage out of their range. I've got the bombers on interdiction and the fighters on AS at the one-dot setting so
as to minimize the losses due to the difference in experience, training, equipment, etc. Some of the proficiencies of my pilots is still
in the sub-20 range. I'm pressing them into duty anyway because I feel like I need every airplane that will fly just about now. And I've
been getting double hand-fulls of airplanes as reinforcements so I've been resting them until they are above 60% readiness and then
flying them to the front lines somewhere to take up some of the slack. My AS status should increase next turn because of all the new
fighters employed just this turn. And the new interceptors should help hamper the Axis advance a little bit.

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RE: FITE2.......Fogger......Fulkerson
My latest version of my opinion of FITE2:


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