Sharpshooters

Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.
This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

Moderator: Pocus

Post Reply
Powloon
Posts: 137
Joined: Thu Oct 12, 2006 8:20 am

Sharpshooters

Post by Powloon »

I have just purchased this game and I am playing my first game as the USA. I am trying to work out what my early build priorities should be and I wanted to check that I understand the effect of sharpshooters correctly.

The sharpshooter special ability says it applies only to the unit it is in. I am assuming that in the early going before you get divisions that placing a sharpshooter in say McDowells army stack will not give that whole stack the +1 initiative bonus and this would only apply to the individiual sharpshooter regiment or brigade (if it had a sharpshooter element). When divisions come along if you have a sharpshooter in the division the whole division gets the +1 initiative. Is this correct?
moni kerr
Posts: 58
Joined: Fri Jan 19, 2001 10:00 am
Location: Toronto, Ontario, Canada

RE: Sharpshooters

Post by moni kerr »

Yes, that is the correct interpretation of how sharpshooter ability works.
Those who beat their swords into plowshares usually end up plowing for those who kept their swords.--Ben Franklin
Post Reply

Return to “Civil War II”