Supply

Piercing Fortress Europa is a new game from veteran game designer Frank Hunter, which covers the campaigns of the Western Allies from July, 1943 through the end of April, 1945 in Sicily and Italy. Each area has its own map and time scale to best represent the campaigns for Sicily and Italy and the player is offered complete freedom, limited only by a historical order of battle and logistics model, to plan his operations and explore all of the many “what ifs” that the Italian theater has to offer.
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Duck Doc
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Supply

Post by Duck Doc »


Oops, I have egg on my face (edited my previous post about air power as a result). My apologies. I see now the supply points listed in each hex and their source when the display supply status is active. Does this indicate the number of supply points available in each hex and is there only one source of supply for each hex and is this what the name of the source means? How much supply is consumed by each unit? To sit? To move? Or does it not matter?
FrankHunter
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RE: Supply

Post by FrankHunter »

Hi Dale, when you have the Supply overlay on the number in each hex is the level of supply rating (0 to 100%) for that hex. The city name is the port, if you're playing Allies, that hex is getting supply from.

What that supply number provides is an indication of how expensive it would be to move combat supply to the unit, or to spend fuel to move the unit and whether replacements can be added. A unit in a hex with 100% supply rating is going to be cheaper to add supply points to and move than a unit in a hex rated as 25% supply.

It costs nothing for a unit to sit because the game doesn't track food. Just fuel and combat supply. If a unit sits in a hex with a very low supply rating, 0% to 10%, it will incur disruption and eventually lose combat strength. So don't get too far ahead of your supply or get cut off.

For an idea of what it would cost to move a unit based on the supply rating of the hex its in, look in the rules under Fuel Consumption.

The supply rating of a hex takes care of things like food. You don't have to feed units or anything like that. A unit would have to be cut off or be in a situation such as far from its port or in very difficult terrain etc before you worry about losing strength because of a lack of supply.

Combat supply is different. Units don't consume it except in combat. Think of it as ammunition and additional assets.

Fuel is what is required to move units. Its also required to add combat supply to units. And, its also required to move fuel to units so the unit can move. Which means it will cost more to move a unit that is 10 hexes from its port than a unit that is sitting on its supply port.

The above is always calculated for you. As a player you could just get by watching your available levels of fuel and combat supply rise and fall. The rules try and explain what is going on "under the hood" so you'll have a good idea of why your fuel points are being consumed faster or slower etc.

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Duck Doc
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RE: Supply

Post by Duck Doc »


Thanks much. Spent the day doing Southern Italy and ended up doing exactly what you suggest by watching and adjusting levels of fuel and supply. I have a pretty good idea what is going on now. I'll bet this game rocks as PBEM.

I do understand you are trying to get players to play and not worry too much about the calculations but can't help but wonder about things. For example, don't all available supply sources contribute to the value in each hex or only the one identified?

Regardless,the game is a great experience.





ORIGINAL: FrankHunter

Hi Dale, when you have the Supply overlay on the number in each hex is the level of supply rating (0 to 100%) for that hex. The city name is the port, if you're playing Allies, that hex is getting supply from....

The above is always calculated for you. As a player you could just get by watching your available levels of fuel and combat supply rise and fall. The rules try and explain what is going on "under the hood" so you'll have a good idea of why your fuel points are being consumed faster or slower etc.

FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: Supply

Post by FrankHunter »

Only the port that projects the highest supply level into a hex is counted. So for example, if the Allies controlled both Naples and Salerno and each port was at 100% capacity then the supply level of 11,42 which is a hex that is 2 hexes from both ports, would be based on Naples alone because it projects the highest level.

Thank you!
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jack54
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RE: Supply

Post by jack54 »

While it can get frustrating paying the fuel cost from a larger port it was interesting to see the change during bad weather.

Early in the game the Allies controlled both Sapri (60) and Taranto (400) all units seemed to be getting Combat supply from Taranto. Taranto is farther away and cost more fuel to deliver. [:@]

Bad weather moves in and Sapri starts to supply some of the closer units.[:D] Nice! (so the little ports can make a difference).
Avatar: Me borrowing Albert Ball's Nieuport 17

Counter from Bloody April by Terry Simo (GMT)
stormbringer3
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RE: Supply

Post by stormbringer3 »

When you look at a units' icon "add combat supply" there is a number at the end. I can't figure out what that number relates to. I'm playing the Axis.
Thanks for any info.
FrankHunter
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RE: Supply

Post by FrankHunter »

stormbringer, that number is the amount of fuel it'll cost to add a combat supply to that unit. And of course the amount of combat supply deducted from your overall total is equivalent to the stacking point cost of the unit. 1St Para for example is a 5 stacking point unit so it costs 5 combat supply points to raise that unit by one level. Plus you pay the fuel cost to get that supply to the unit.
stormbringer3
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RE: Supply

Post by stormbringer3 »

Thanks Frank, that part I understand. Here' an example. The 2nd Para is in Rome and the counter has the yellow 5 which means it will take 5 combat supply. However, when I select that unit, inside in the units' description box the white icon says "add supply combat 0." That's what I 'm trying to figure out.
Thank you.
FrankHunter
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RE: Supply

Post by FrankHunter »

In that case, the unit is sitting on top of it's supply source. So there's no fuel cost.
stormbringer3
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RE: Supply

Post by stormbringer3 »

Thanks again. So, the number in the unit info box is the fuel cost for the combat supply.
FrankHunter
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RE: Supply

Post by FrankHunter »

The number on the Add combat supply button? Yes
stormbringer3
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RE: Supply

Post by stormbringer3 »

A thought about combat supply. When elite unit reinforcements are received by the Axis, they arrive in the same state of combat supply as regular units. I might be wrong about this, but a lot of times the elite units had a priority status. Perhaps they should have a combat supply upon arrival one level higher than regular units? Just an opinion.
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