Melee Combat

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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MaxGross
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Post by MaxGross »

Paul

Will there be any sounds attached like yelling and screaming, the rusling of equipment as when infantry move now in the game?

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mogami
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Post by mogami »

Hi, yes definatly make lots of yelling and screaming (and calls for momma from loser)
One of my favorite things about SPWaW is the sound effects (like when a tank blows up or flamthrowers) I liked using the Finns because they yell all the time while they are kicking butt. (only wish I knew what they are saying)

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I'm not retreating, I'm attacking in a differant direction!
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I'm not retreating, I'm attacking in a different direction!
appunk
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Post by appunk »

Will there be a seperate section added to the preferences screen which allows one to vary the effectiveness of melee and fire attack against infantry units independently of one another, or will changing the current "infantry toughness" affect both melee and small arms?

Thank you
Randy
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Post by Randy »

OK troops, FIX BAYONETS! we're going over the top!
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Wild Bill
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Post by Wild Bill »

Oh you'll love the attached sounds that you will here when a melee or overrun takes place. Screams, grunts, tank engines revving (overrun), gunfire, it is the real thing! Image

It is the only time you hear these particular ones. Brand new, done by our own David Heath!

Wild Bill

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Kettu
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Post by Kettu »

Mogami,

Actually, I don't think finns made lots of noise in battle. Shouting battle cries isn't really finnish way. More shooting and less chatter... in combat *grin*. In spwaw, having played as finns (my countrymen), I remember hearing "Tulta!" (=Fire!)... "Hakkaa paalle" would be a nice thing to hear...

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Post by Marder_MatrixForum »

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lnp4668
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Post by lnp4668 »

Thanks Paul, I am still currious about a few things:

1. How many melee attacks will a unit have? Will it be the same as the number of shots available?

2. If overrun vehicle will not be attacked, instead, the target evade, wouldn't this make the attack vehicle too powerful? In rough terrain, shouldn't there be a chance for the little infantry to get at the vehicle?
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mogami
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Post by mogami »

Originally posted by Kettu:
Mogami,

Actually, I don't think finns made lots of noise in battle. Shouting battle cries isn't really finnish way. More shooting and less chatter... in combat *grin*. In spwaw, having played as finns (my countrymen), I remember hearing "Tulta!" (=Fire!)... "Hakkaa paalle" would be a nice thing to hear...

-Kettu
Hi, makes sense to me, what I meant was of course relating to SPWAW (Finns always have a loud party blowing up my T-28's and routing my green infantry)
Perhaps some of the posted national battlecries can be used (for historical flavor)



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I'm not retreating, I'm attacking in a differant direction!
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I'm not retreating, I'm attacking in a different direction!
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Paul Vebber
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Post by Paul Vebber »

1) one melee atack per turn - we tried to do "rounds" where some got more involved than others, but it didn't work...ITs not easy to get it to occur, it works best with a company sized force mobbing over a platoon sized force over a couple of turns.

2) Generally infantry better be pretty suppresed when a vehicle tries to overrun it (especiallyif it has AT wepaons) or it can get assaulted when it moves adjacent, can get assulted when it moves in the hex, and can get shot at (or I think assualted) if it fails its "gut check". If the infantry has no AT weapons then it can shrugg most of those off, but once the vehicle begins trying to run over slit trenches, smush the infantry and shoot them at point blank, then the infantry are going to be getting out of the way. We'll see we will likely tweak it one last time before release...
Charles22
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Post by Charles22 »

Wild Bill: Are you saying that David will be making an acting debut via the wav. files or are you saying that he recorded original sounds, or both?
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