
Cheers

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Bullwinkle58
Look at it like an AFB does.
What HAS to be done on the first turn, and can't wait for the second or third? The magic TFs, a bunch of AF strikes, midget subs, and what else? You don't have to set up the whole economy on the first turn. Do what can't wait 24 hours and get the game going.
ORIGINAL: pws1225
ORIGINAL: Bullwinkle58
Look at it like an AFB does.
What HAS to be done on the first turn, and can't wait for the second or third? The magic TFs, a bunch of AF strikes, midget subs, and what else? You don't have to set up the whole economy on the first turn. Do what can't wait 24 hours and get the game going.
Amen!
ORIGINAL: Yaab
I have a checklist for 8 December, 1941 as Allies. The checklist is a twelve page long Word document. I don't have to think about the first Allied turn - I just go through the motions using the checklist.
I start with global actions (standing down aircraft, stockpiling selected devices, stopping industry repairs etc.) and then everything else, from left(India) to right(Continental US).
ORIGINAL: Icedawg
Has anyone else experienced motivational issues trying to set up the first turn for a second PBEM? You're in the middle of a game and you want to start a second, but you've gotten spoiled by having everything nicely organized in your current game. Then, you look at that disorganized mess that is Turn 1 and you just feel depressed/overwhelmed.
I've been working off and on now for a week or so, and I just can't seem to keep up a sustained effort. The most I can do is maybe 45 minutes, then I shut down and play Mahjong, Panzer Corps and other mindless but instant-gratification games. Has anyone else experienced this? If so, how did you get past it?
ORIGINAL: Gary Childress
ORIGINAL: Icedawg
Has anyone else experienced motivational issues trying to set up the first turn for a second PBEM? You're in the middle of a game and you want to start a second, but you've gotten spoiled by having everything nicely organized in your current game. Then, you look at that disorganized mess that is Turn 1 and you just feel depressed/overwhelmed.
I've been working off and on now for a week or so, and I just can't seem to keep up a sustained effort. The most I can do is maybe 45 minutes, then I shut down and play Mahjong, Panzer Corps and other mindless but instant-gratification games. Has anyone else experienced this? If so, how did you get past it?
I keep trying to pick the game back up but just staring at the screen and realizing the monumental amount of effort required to get a campaign going wears me out just thinking about it. I'm currently working on a mod, though, which I hope will take some of the micromanagement out of the game. For example I think I'm going to turn off Jap industry and just go with monthly build rates and instead of fooling around with little 12 plane squadrons here and there I'm trying to set most air units up as large groups, except maybe for some carrier groups.
ORIGINAL: Cannonfodder
ORIGINAL: Gary Childress
ORIGINAL: Icedawg
Has anyone else experienced motivational issues trying to set up the first turn for a second PBEM? You're in the middle of a game and you want to start a second, but you've gotten spoiled by having everything nicely organized in your current game. Then, you look at that disorganized mess that is Turn 1 and you just feel depressed/overwhelmed.
I've been working off and on now for a week or so, and I just can't seem to keep up a sustained effort. The most I can do is maybe 45 minutes, then I shut down and play Mahjong, Panzer Corps and other mindless but instant-gratification games. Has anyone else experienced this? If so, how did you get past it?
I keep trying to pick the game back up but just staring at the screen and realizing the monumental amount of effort required to get a campaign going wears me out just thinking about it. I'm currently working on a mod, though, which I hope will take some of the micromanagement out of the game. For example I think I'm going to turn off Jap industry and just go with monthly build rates and instead of fooling around with little 12 plane squadrons here and there I'm trying to set most air units up as large groups, except maybe for some carrier groups.
The funny part is that you are not able to get the first turn done but are actually putting in overtime on a mod....
I find it hard to believe that every ship in the Pacific Theatre received orders on the first day of the war anyway.ORIGINAL: Bullwinkle58
ORIGINAL: pws1225
ORIGINAL: Bullwinkle58
Look at it like an AFB does.
What HAS to be done on the first turn, and can't wait for the second or third? The magic TFs, a bunch of AF strikes, midget subs, and what else? You don't have to set up the whole economy on the first turn. Do what can't wait 24 hours and get the game going.
Amen!
Good somebody agrees with a moose. [:)]
Before the OCD crowd jumps on me, I don't mean those are the three and only three things one must do. I'm just saying do the operational tasks and leave the admin for the first week. Don't waste a day's transit where a day's transit matters, but moving five xAKs to Sapporo can wait a day or two. It's a long war.
ORIGINAL: GreyJoy
Don't completely agree here.
For Japan the pace of ops is vital in the first 2 or 3 months. And in these days, everything matters.
Losing a day or two in giving orders to the right ships to get to the right place may mean a week lost in an invasion, which may lead to a month lost in the big picture before the amphib bonus expires.
ORIGINAL: Feurer Krieg
...
If I start a second game... which I have been considering... I may do Allies since playing Allies is 'easy mode'.
...
ORIGINAL: GreyJoy
Don't completely agree here.
For Japan the pace of ops is vital in the first 2 or 3 months. And in these days, everything matters.
Losing a day or two in giving orders to the right ships to get to the right place may mean a week lost in an invasion, which may lead to a month lost in the big picture before the amphib bonus expires.
ORIGINAL: Numdydar
ORIGINAL: GreyJoy
Don't completely agree here.
For Japan the pace of ops is vital in the first 2 or 3 months. And in these days, everything matters.
Losing a day or two in giving orders to the right ships to get to the right place may mean a week lost in an invasion, which may lead to a month lost in the big picture before the amphib bonus expires.
As my Japan games have all gone beyond 1943, I have to respectfully disagree. What moves in Dec-Feb '42 which is the first 2-3 months of the will casue Japan to lose the war before '45? As a JFB, I cannot think of a single one.
Of course if you want to go wild as japan and do ahistorical things like invade Calcutta in Jan '42, etc. then you are correct. But I do not play that way simply because until both phases of Japan's expansion is complete, Japan did not more out of their planned perimeter until all that was done. But that is just me [:)]
But if you follow the historical timeline, then nothing you do is really going to mess things up for Japan. So take the time and spread out the tasks.