ORIGINAL: Lobster
Really? Have you tested this? If 100 tanks are out of supply and they reach the end of their single fill range will there have been enough tanks drop by the wayside to keep them moving as far as their movement allowance will allow turn after turn until all of the tanks have expired due to being out of supply? Their range is not infinite.
Clearly, if you abandon vehicles, the unit's remaining fuel goes further because it is parceled out to fewer remaining vehicles. And this could be continued for quite a while. Eventually, the unit withers away - nothing infinite about it. Whether it works out mathematically depends on a host of assumptions. Remember that the unit's operational range is far different from the vehicle's tactical range, and the unit carries some fuel stocks separate from the vehicles themselves.
Additionally, line of communications stretches the imagination. If I have a unit behind enemy lines it's always in supply if there is a line of communications of any length. And as long as it has a line of communications and is considered in supply of some sort then any equipment lost during transit somehow very quickly makes it's way back to the replacement pool, even if it's hundreds of kilometers. Won't that unit, with a line of communications of any length, also be eligible to receive replacements, no matter how far they have to go? There needs to be some realistic limits set. That's all anyone is saying. Ralph has improved the supply side of the game immensely. But it still has a way to go to eliminate the stretches of imagination necessary.
That is a completely and totally different issue. If only I could discuss 3.5 changes. [;)]


Zeno's paradox is not real - you cannot keep using smaller percentages of no supply to avoid having no supply.