Harbor in CMANO?

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LeFrog73
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Harbor in CMANO?

Post by LeFrog73 »

Hello Folks,

can someone tell me how to create a harbor with the possibility to dock ships?

I have created a small group of boats that should have a base (assigned base) to move back and refuel if needed. I don´t want a surface vessel with docking capabilities.

I tried everything and checked the manual too but without success!

[&:]

I don´t know if it is possible with CMANO but I think it ought to be feasible as with the game Harpoon or am I wrong?

Regards,
Marco

P.S.: Sorry for my bad english but school is over since a lot of years! [;)]
thewood1
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RE: Habor in CMANO?

Post by thewood1 »

I don't remember docking ships in H3. Maybe in its last iterations you could, but not the 10 years I played it.
LeFrog73
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RE: Habor in CMANO?

Post by LeFrog73 »

Harpoon 97
thewood1
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RE: Habor in CMANO?

Post by thewood1 »

Did it make it into Commander's Edition. I played it somewhat, but not much.
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Randomizer
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RE: Habor in CMANO?

Post by Randomizer »

ORIGINAL: LeFrog

Harpoon 97
Well, I checked my copy of Harpoon-97 and if this docking feature exists, I cannot get it to work.

-C
mikmykWS
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RE: Habor in CMANO?

Post by mikmykWS »

I think you could add a ship to a ports formation in HC97 although I think most used it for the "SAM Barge".

Command will eventually get this but its not high in the stack at the moment.
NickD
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RE: Habor in CMANO?

Post by NickD »

I also don't remember Harpoon 97 having a docking feature, and I played it to death (I do remember the SAM barges)
LeFrog73
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RE: Habor in CMANO?

Post by LeFrog73 »

Hello Folks,

thanks for the fast reply. I have made some pictures to show what I mean. I think a game like CMANO should beginn with a basic facility like a harbor or an installation to dock ships.

Picture 1:
I selected a surface-group of 6 ships in the near of the port

Picture 2:
The port at the beginning without ships

Picture 3:
I pressed CTRL+7 for joining the surface-group with the selected port & airfield ACb

Picture 4:
I choose all ships of the surface-group, including all aircrafts of the group to join the selected port

Picture5:
The port has now 6 docked ships (ex-sufrace-group) and aircrafts

For me the problem with CMANO is, that I can not assign a land-based harbor to a small group of ships. With a ship that has docking capabilities is it no problem but ... I am missing a land-structur (facility) that has the same capabilities, too. You have got a lot of piers and cranes in CMANO but no docking capabilities or a harbor.
If we had these missing structures/buildings, the player could attack specific the harbor, as example with Tomahawks you could knock out the harbor structure but not the whole city. I would wish me for the future that CMANO gets an extra facility with a docking function, like a single airfield for planes!

Today, it is not the problem for CMANO to knock out an airfield and destroy their air units that are based on it, but the game title say Naval Command, and Naval beginns with a harbor. That is my opinion.

Basically, a port or an airfield is somehow the same or similar or not?

Thats it, I hope you understand what I mean?

[;)]

Regards,
Marco

P.S.: I am playing Harpoon since the first hour.

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LeFrog73
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RE: Habor in CMANO?

Post by LeFrog73 »

No ships in harbor

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LeFrog73
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RE: Habor in CMANO?

Post by LeFrog73 »

Select surface-group with port

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LeFrog73
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RE: Habor in CMANO?

Post by LeFrog73 »

Select vessels for joining port

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LeFrog73
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RE: Habor in CMANO?

Post by LeFrog73 »

port with ships

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thewood1
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RE: Habor in CMANO?

Post by thewood1 »

Actually the name is Command Air/Naval Operations. Not Command Naval.
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Randomizer
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RE: Habor in CMANO?

Post by Randomizer »

OK, I admit to being mistaken about docking in Harpoon-97. However the fact that I too played this for years and never used the feature (or even knew it existed) tends to support Mikmyk's observation that docking is not a priority for CMANO.

-C
LeFrog73
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RE: Habor in CMANO?

Post by LeFrog73 »

Hello Ladies & Gentlemen,

do not get me wrong, my post is not intended as pure criticism. CMANO is a very good strategic game and I am glad that I bought it and it is worth every paid Dollar. My posting is only an improvement proposal for CMANO. Until now, I used the game a lot of days and I hope the development/support will move on. I am especially very excited how quickly the builds/updates are available, absolutely fantastic and exemplary. I have a lot of experience with the complete Harpoon series and I would say that is time for some more/other changes in comparative to Harpoon III. I know until now they made a lot of changes, so why not trying to create a habor-facility with docking capabilities, not necessarily needed now but later?

I think this is quite important, too.

[8D]

@thewood1
Actually the name is Command Air/Naval Operations. Not Command Naval.
Congratulation, a very constructive contribution but this not an answer to my topic!


Best wishes from Germany and thanks for this exciting topic,
Marco

Dimitris
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RE: Habor in CMANO?

Post by Dimitris »

Thank you for the kind words. We hear you, and it's on our list.
thewood1
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RE: Habor in CMANO?

Post by thewood1 »

My answer was just a clarification. Should I not have corrected it?
LeFrog73
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RE: Habor in CMANO?

Post by LeFrog73 »

It is ok and everything is fine!


Therefore, I write normaly CMANO, it is shorter and faster to write.
[8D]

Regards,
Marco
navwarcol
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RE: Habor in CMANO?

Post by navwarcol »

I am at a bit of a standstill with the scenario I began when I first grabbed CMANO, as well. My issue is that the pirate vessels run out of fuel too quickly, and I cannot seem to get any way for them to refuel and or re-arm, including as this thread mentions, harbor facilities, or a "pirate mother ship" capable of docking them inside its well, etc. I think I may just be missing something however, but it is an important piece, I am guessing in scenarios especially involving pirates, minor navies without UNREP vessels, and small combatants with only sufficient fuel for a few hours, if the designer wishes the scenario to be longer.
LeFrog73
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RE: Habor in CMANO?

Post by LeFrog73 »

Hello NAVWARCOL,

with your statement you hit the nail on the head. I have got the same problem. I currently try to attempt an Anti-Pirate-Mission and I can not use, as example, RHIBs or small boats to engage fast surface vessels because they run out of fuel very fast. Like you say before, in the real life Pirates often using "Pirate Mother Ships" as a base and to extend the piracy area. The web is full of infos about that but right now things like these are not possible in CMANO because we have nothing with the needed capabilities, neither on land nor at sea.

I am glad that I am not the only one that misses things like these, thank you!




Best wishes from the East Coast of the Baltic Sea,
Marco
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