How Modable is this game?

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

Moderator: Vic

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Michael T
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Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

How Modable is this game?

Post by Michael T »

For instance could a dedicated person build a game covering the North African Front. So a totally new OOB and Map. Is that possible?
aspqrz02
Posts: 1038
Joined: Tue Jul 20, 2004 3:01 am

RE: How Modable is this game?

Post by aspqrz02 »

Having tried my hand at modding units and creating a larger map I would say, probably 'yes' ... but, having found the tools that allow the modding of units and the map *very* klunky and difficult to use (and I didn't use all the tools that were available, either), I'd say ... 'but' ...

... it would be *much* harder than you think. And much more time consuming.

Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Email: aspqrz@tpg.com.au
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Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: How Modable is this game?

Post by Michael T »

Thanks Phil. Interesting. Anyone have a cheap version of this game they might want to sell?
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