Excerpt from the Universe Modding Guide

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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tjhkkr
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RE: Excerpt from the Universe Modding Guide

Post by tjhkkr »

ORIGINAL: Francoy
My only wish:
A toggle for the AI to ignore damaged Armor as Damaged components...

I can understand that, but it is also useful to know that protection has been lost...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
TrooperCooper
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RE: Excerpt from the Universe Modding Guide

Post by TrooperCooper »

ORIGINAL: Francoy

My only wish:
A toggle for the AI to ignore damaged Armor as Damaged components...

Good point! I usually set my designed ships to never retreat. When you set them to retreat "once shields are below 50%" or whatever... they will run as soon as one shield-bypassing weapon (like rails) will knock out a single component. Also easy to exploit on the AI...
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Spidey
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RE: Excerpt from the Universe Modding Guide

Post by Spidey »

ORIGINAL: tjhkkr
ORIGINAL: Francoy
My only wish:
A toggle for the AI to ignore damaged Armor as Damaged components...

I can understand that, but it is also useful to know that protection has been lost...


Indeed it's useful, but it's significantly less useful that your size 950 capital boat with enough fazor guns to blast small moons into space dust decides to run away from a tiny little size 300 carpet wetter of a spaceship simply because one single armor component (out of 40) got damaged by a railgun. That's just silly and I'm frankly a bit surprised that it's not fixed yet, since it's a rather obvious AI issue.

I'm not sure if the fix is easy but if the damage calculation routine can tell armor from non-armor then surely the general AI can do the same?
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Icemania
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RE: Excerpt from the Universe Modding Guide

Post by Icemania »

I also agree this needs to be fixed.
hewwo
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RE: Excerpt from the Universe Modding Guide

Post by hewwo »

ORIGINAL: Icemania
ORIGINAL: hewwo
edit: I have no problems with the explorers as they are now
I have no problems with resupply ships as they are now

[:'(]

Haha touché sir! To each his own I guess ;)

I agree on the damaged component/running away ship thing. The number of times I've become frustrated because my awesome future-capital ship I found somewhere ran away from some puny fleet because it had some negligible damage...

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