Greyjoy(J) vs. Obvert(A) - The air war in China- DBB, SLs, PDU OFF

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GreyJoy
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RE: The war has started

Post by GreyJoy »

Forgot to report that the Imperial ID has liberated Kuala Lumpur, killing more 18K tommies. now Malaya is conquered. BANZAI!
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GreyJoy
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RE: The war has started

Post by GreyJoy »

Strange enough. I checked the VP counter and, after the attack to the Yorktown, it went up by 350 I terms of allied ships related VPs. I really think she didn't sink but also I knew that VPs weren't effected by FOW... is that still true?
fcharton
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RE: The war has started

Post by fcharton »

ORIGINAL: GreyJoy
Strange enough. I checked the VP counter and, after the attack to the Yorktown, it went up by 350 I terms of allied ships related VPs. I really think she didn't sink but also I knew that VPs weren't effected by FOW... is that still true?

Total VP is not affected by FOW, because this is what decides if the game is won or lost (or you could lose because of FOW). As for subtotals, planes, bases and LCU VP tend to be correct (no, or very little FOW), but ship VP are grossly wrong, as they are updated on the basis of 'sunk' reports.
So, if a ship is really sunk, it should appear in your VP total, once you have eliminated other variations (bases, LCU and planes, keep in mind that base totals can move a lot when a large base gets supplied, or built)

Francois
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GreyJoy
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RE: The war has started

Post by GreyJoy »

ORIGINAL: fcharton

ORIGINAL: GreyJoy
Strange enough. I checked the VP counter and, after the attack to the Yorktown, it went up by 350 I terms of allied ships related VPs. I really think she didn't sink but also I knew that VPs weren't effected by FOW... is that still true?

Total VP is not, because this is what decides if the game is won or lost (or you could lose because of FOW). More generally, the VP total for planes, bases and LCU tend to be correct, whereas the ship VP are grossly wrong.

But keep in mind that your VP total can move a lot if a large base gets supplied, or built, or captured. Check those values before you make a conclusion about ship losses...

Francois

Thanks Francois,

I base my assumptions on Tracker. As u know it differentiates the VPs in terms of ships, planes, LCUs and bases... so that's why I've noted that "jump" in terms of ships VPs counter...
But I think you're right: it must be something else


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GreyJoy
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RE: The war has started

Post by GreyJoy »

Just took a deep look at the Scen 30 economy... this scenario has been modified after I had noticed (in my other game vs QBall) that the economy was the one of scenario 1 but the OOBs were from Scen 2...
So they added lots of LI to Japan in order to compensate for the loss of supplies generated by refineries...

And now Japan is in deep doo doo [:D]

Japan needs 83,700 resources to be shipped daily.
Hokkaido has a surplus of 34,600
Shakkalin of 15,900
Manchukoku and China 19,000


That means that the IJ player no longer can hope to ship resources only by nearby places. I need to start organizing convoys from Formosa, Marshalls, Sumatra and Borneo.... ouch... and I won't be able to maintain decent levels of resources even like that.
What did it change since last time I played it?
this surely adds more reliality to the game, but I wonder what will happen to the Japanese economy in a year from now...

Somebody has any suggestion?

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fcharton
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RE: The war has started

Post by fcharton »

Hi Greyjoy,

The resource production/usage levels in the screenshot are not vastly different from what they are in stock. In scenario 2, I need to import about 80k resources a day for Japan, but Hokkaido, Sakhalin, Korea and Manchukuo produce an excess of about 60k, pretty much the same as you.

What you don't see in Tracker is that a lot of resources produced on the continent (Malaysia, Indochina, Thailand, and China), will flow to Korea or Manchukuo, and then, you have large stocks at start that allow you to import more than you produce. Overall, I don't think resources will be a problem.

Supply might be, though, and it will be interesting to follow. I am a bit curious about the way play balance is evolving for the long scenarios. We now have more than a few complete games AARed, and it seems that even with the benefit of hindsight, PDU On, the possibility to take China out of the war, and all the goodies you get in scenario 2, reaching August 1945, as Japan, against a competent US player, is very difficult. I wonder what impact the improvements in DBB will have on long campaign balance. So far, we lack experience, but I strongly suspect 45 will be extremely hard to reach now.

I believe the heart of the problem lies in the way supplies, which are needed for pretty much everything, flow relatively easily over the map. I believe this is what allows the fast paces we often observe. For Japan, this can be corrected by reducing production, and it works for the early part of the war, but I suspect it will also increase late war imbalance.

Francois
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Yaab
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RE: The war has started

Post by Yaab »

There should be surplus resources in Naga and Amami Oshima, and surplus resources on Formosa and Indochina.

Also, you could try to ship resources from Nauru and Ocean Island to Truk. Both islands will yield 430,000 resources in 6 months, provided the Allies will let you ship them that long. The resources can be later picked up by ships bringing supplies from Home Islands to Truk.

The best would be just to conquer the whole of China for its Resource Centers and Light Industry. Thus, you will produce more supply, will have resource surplus (to be shipped from Shanghai to Home Island) and more HI points.

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ny59giants
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RE: The war has started

Post by ny59giants »

ANY ship that is hit by a torpedo that explodes WILL show up as sunk!! Thus, Yorktown will be there for some time even though I doubt two TT hits are enough to sink her.

Resources -
Its been a while, but a CS Convoy from Shanghai to Japan with about 20k in resources returning to Japan and 20k in supply returning.
Philippines - I build up Naga port to 4. I use two or three small TFs to move resources from the small size 2 ports in the Archipelago to Naga. Eventually, they get to Japan from Manila.
For now, hit the "B" button to pull up Bases and sort by Resources to see where you may have some being stockpiled that you can transport back to Japan.
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Encircled
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RE: The war has started

Post by Encircled »

Those supply figures are not great

That is going to affect your plan to build a lot of forts?
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MrKane
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RE: The war has started

Post by MrKane »

ORIGINAL: GreyJoy

Just took a deep look at the Scen 30 economy... this scenario has been modified after I had noticed (in my other game vs QBall) that the economy was the one of scenario 1 but the OOBs were from Scen 2...
So they added lots of LI to Japan in order to compensate for the loss of supplies generated by refineries...

And now Japan is in deep doo doo [:D]

Japan needs 83,700 resources to be shipped daily.
Hokkaido has a surplus of 34,600
Shakkalin of 15,900
Manchukoku and China 19,000


That means that the IJ player no longer can hope to ship resources only by nearby places. I need to start organizing convoys from Formosa, Marshalls, Sumatra and Borneo.... ouch... and I won't be able to maintain decent levels of resources even like that.
What did it change since last time I played it?
this surely adds more reliality to the game, but I wonder what will happen to the Japanese economy in a year from now...

Somebody has any suggestion?

Image

Hmm, we played the old version, and resources form nearby places did not sustain Jap production either.
I have to transport a lot of stuff from DEI. In my solution all goodies were shipped to Hongkong/Canton area and move over land to Shanghai and next to it big port(up river).
Amoral
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RE: The war has started

Post by Amoral »

ORIGINAL: Encircled

Those supply figures are not great

That is going to affect your plan to build a lot of forts?

Why would it affect his plan to build forts? Am I misunderstanding Greymane's chart? He says that engineers construction do not use any extra supplies. Specifically point two from Greymane's document:

2. Supply Consumption Rate. Engineers in combat mode consume roughly the same amount of supply whether they are constructing bases or not.


tm.asp?m=2885601&mpage

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JohnDillworth
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RE: The war has started

Post by JohnDillworth »

not sure if this is always accurate but checking the planes lost per turn screen is sometimes a good indication of a carrier being sunk. if you see 36 SBD's, 18 Devastators and 36 Wildcats or something close to this lost it's probably a pretty good indication one of his CV's had a bad day
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Encircled
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RE: The war has started

Post by Encircled »

I'm talking about fort construction as in base fortification. Thats going to cost supply
modrow
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RE: The war has started

Post by modrow »

ORIGINAL: GreyJoy

ORIGINAL: fcharton

ORIGINAL: GreyJoy
Strange enough. I checked the VP counter and, after the attack to the Yorktown, it went up by 350 I terms of allied ships related VPs. I really think she didn't sink but also I knew that VPs weren't effected by FOW... is that still true?

Total VP is not, because this is what decides if the game is won or lost (or you could lose because of FOW). More generally, the VP total for planes, bases and LCU tend to be correct, whereas the ship VP are grossly wrong.

But keep in mind that your VP total can move a lot if a large base gets supplied, or built, or captured. Check those values before you make a conclusion about ship losses...

Francois

Thanks Francois,

I base my assumptions on Tracker. As u know it differentiates the VPs in terms of ships, planes, LCUs and bases... so that's why I've noted that "jump" in terms of ships VPs counter...
But I think you're right: it must be something else



In my experience, tracker ship VP are unreliable and seem to be based on "sunk ship" messages. If you see the jump in ship VPs on the info screen in-game, in my experience it is reliable. Otherwise prepare to meet the ship again. And no, not at the end of the world in a desert full of stone-shaped crabs.

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GreyJoy
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RE: The war has started

Post by GreyJoy »

Thank you all for your infos guys!

Yes, Yorktown is confirmed alive and wounded.

Jan 16, 1942

The Yorktown is spotted by an Alf FP aboard an AMC. Moving at 5 knots, heavily escorted by what seem to be a SAG and an ASW TF. Moving South towards Thaiti. 10 subs and 2 AMCs are on her heels. Let's see if we can get lucky again[:)]

At Tarakan my two SNLF units are making very slow progresses. Defences there are stronger than expected.

In the PI, another deliberate attack at Clark Field ended up with a bad 1-3 in his favour. Forts must be growing again cause i cannot get rid of those pesky 30 P-40s based at Clark...

The AVG with P-40s is giving me hard times in China too. They dominate the skies and are Always followed by B17s from Chungking. I have nothing to throw against them at the moment.

On the ground in China the only progresses are made against Sian, where our 1st Army reached the gates of the big city. Will try to circle around it to avoid a shock attack and see if we can make him suffer for defending so forward.

For the rest, the circling of Batavia continues. Slowly but steadly.

The Soryu, detached from the KB, managed to catch the PG Sosarbaja escorting some aux ducth ships back to Perth. That is a good catch cause that PG has 280mm guns and it's a very valuable ships.

The KB is now reaching Cocos, waiting for the upcoming invasion

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GreyJoy
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RE: The war has started

Post by GreyJoy »

About Resources...

Thank you all. I see that i badly need to conquest (and defend!) more resources centers in China if i want to avoid getting all those expensive res back from Ocean Is. and other far away places. Don't know if i'll be able to do it. Things in China aren't going that good at the moment...

However i've already set up a system that is able to bring 56K res daily back to Japan. probably i can arrive at 70K in a couple of weeks. Then, as soon as the initial phase is over, i'll devote more efforts in bringing back all those res from Formosa and Borneo.

@ Francois: yes, supplies are a problem, for sure. In my other game against QBall, in mid 1944, i had reached a point where supplies were more than scarse everywhere...and the flow of oil and fuel wasn't even touched by the allied advance! But i think that is the only way to rapresent the problems Japan had in RL.... Yet the problem exists if Japan is winning and even then it has supplies shortages (remember PzB's problems against Andy, right?)

However we'll all see how it develops


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Yaab
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RE: The war has started

Post by Yaab »

I wonder if you could create enough demand for resources at Chefoo (China), which starts as a small port, so you can ferry the resources from Chefoo to Port Arthur, so they can later move automatically from Port Arthur to Fusan by land. Thus, even in the later stages of the game when the fuel for ships is scarce, you could just hop resources from Chefoo to Port Arthur (2 hexes), and then from Fusan to Fukuoka (2 hexes). Very short trips.
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GreyJoy
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RE: The war has started

Post by GreyJoy »

Jan 17-18-19, 1942


The chase of the Yorktown continues in CENTPAC.
I had followed her with 2 AMCs and 10 subs untill she reached Penhrin Island, trying to get the subs on her path. No luck this time!
The AMCs engaged some AKs that were nearby and sunk 2 of them, in combination with the I-18, but the following day one of them was intercepted by the Yorktown escort (1 cruiser and 2 DDs) that put her down.
The Lady York must be there, disbanded in port but i cannot get to her...grrrrrrrr.... all my assets are far away on the other side of the world with no hope of getting there... pity!

In China the situation is severe. Without any hope of getting the air superiority, the Whole front is stuck.

Same for Luzon, where the allies even regained some terrain towards Legaspi, conquering Naga back... All my Attacks against Clark are repulsed and the AFs at Manila and Clark are repaired again with at least 2 full squadrons of P40s contesting the skies.

The only real news comes from India.

Here's the plan:

on Jan 18th, 330 ships popped up near Akyab.
6 Divisions (5th, 18th, 21st, 2nd, 33rd, 38th), along with 15 AA units, 5 tank regiments, 1 Command HQ, 1 Army HQ (25th), 3 Air HQs, several base forces, 9 Ind Cbt Eng regiments and several artillery units are ready to be landed in India.
Destination? Diamond Harbour and then Calcutta.
At the same time the 55th ID is Landing at Akyab, along with the 15th Army HQ and some base forces.
The Air cover is provided by Kaga, Zuiho, Ryuho and Tayhio.
The Imperial Guards Div, which has just finished off the conquest of Malaya with the fall of Temuloh, will be sent there too, along with 4 Para units and several more Eng. Rgts.

What is the idea Beyond this?
Well, considering how bad we're doing in China and seeing that Obvert is fleeing from Burma i thought it could be a good thing to exploit an easy advance in Burma simply using the Thai Divisions, thus freeing up the 55th ID.
India cannot be conquered. Not against a good player. But it's very weak early on and i wanna try to exploit the initial japanese superiority in some places that really matters.
Calcutta (if conquered intact) can be a real boost for the japanese economy. Along with the fields at Ledo it can add something to the japaese war effort.
the other reason is strategical. Conquering Assam means securing Burma and isolating completely China.

Ceylon is on my list two. If the adventure at Calcutta goes well, i'll be sending 2 IDs to conquer it ASAP, thus covering my left flank.

The third thing is that is something i've never tried to do...and i'm very curious! Will be fun!

Anyway, here's the plan: the 25th Army with its 6 IDs will march towards Calcutta, while the 15th Army, with the 55th ID, will take Akyab (defended by a Gurka Bde) and then march on the coast road towards Chittagong and Dacca. Paras will immediately try to conquer empty bases and stop the RR network, hoping to stop or delay the units fleeing from Burma.

180 Zeros and 150 Oscars are ready to be transfered from Rangoon. 7 Sentais of Sallies and 6 of Betties are waiting too.

12 subs are moving to India, in order to try to get something that arrives from CT or Aden


Somewhere else... The KB arrived at Cocos right when the invasion TF reached the destination. Couldn't recon it so i didn't know what was there. My subs had spotted a lot of ships moving in and out in the past weeks but nothing precise...
I had sent there 1 Mix bde and 1 Mix Rgt, along with a naval guard unit... it was barely enough!!!!
Tanaka with 2 BBs, 4 CAs and several DDs bombed the atoll. The KB added its power ground bombing in the afternoon. The japanese soldiers stormed on the beaches and found not less than 6000 men there!!! Losses were horrendous on our side, but we managed to get it...barely!
These units will now be sent to Java.


The KB will now move South again. Will cover the invasion of Timor (4th ID) and of Northern Oz.

-------------------------------------------------------------------------------
Night Naval bombardment of Cocos Islands at 33,101

Japanese Ships
BB Kirishima
BB Hiei
CA Kako
CA Furutaka
CA Kinugasa
CA Aoba
DD Uzuki
DD Oboro
DD Shiranui
DD Isokaze
DD Kagero

Allied ground losses:
275 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 19 disabled
Engineers: 2 destroyed, 3 disabled
Guns lost 3 (1 destroyed, 2 disabled)

Port hits 15
Port fuel hits 3
Port supply hits 1


----------------------------------------------
Pre-Invasion action off Cocos Islands (33,101)
Defensive Guns engage approaching landing force

48 Coastal gun shots fired in defense.

Japanese Ships
BB Mutsu
CL Yubari
CL Isuzu
DD Hayashio
PB Shosei Maru
PB Nanpo Maru
PB Kiso Maru
PB Aso Maru #3
AK Sasako Maru
DD Amatsukaze
DD Kisaragi

Japanese ground losses:
23 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
120 casualties reported
Squads: 1 destroyed, 9 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 2 disabled

CL Yubari firing at 6th Indian Brigade
CL Isuzu firing at Nichols Field AAF Base Force
DD Hayashio firing at 2nd ISF Base Force
PB Shosei Maru fired at enemy troops
PB Nanpo Maru fired at enemy troops
PB Kiso Maru fired at enemy troops
PB Aso Maru #3 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards

------------------------------------------

Afternoon Air attack on 2nd Argylls Battalion, at 33,101 (Cocos Islands)

Weather in hex: Heavy rain

Raid detected at 108 NM, estimated altitude 13,000 feet.
Estimated time to target is 40 minutes

Japanese aircraft
A6M2 Zero x 27
B5N2 Kate x 89
D3A1 Val x 72

Japanese aircraft losses
B5N2 Kate: 1 damaged
D3A1 Val: 2 damaged

Allied ground losses:
128 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 3 disabled


Ground combat at Cocos Islands (33,101)

Japanese Shock attack

Attacking force 9928 troops, 84 guns, 11 vehicles, Assault Value = 273

Defending force 5234 troops, 43 guns, 26 vehicles, Assault Value = 53

Japanese adjusted assault: 144

Allied adjusted defense: 9

Japanese assault odds: 16 to 1 (fort level 2)

Japanese forces CAPTURE Cocos Islands !!!

Allied aircraft
no flights

Allied aircraft losses
PBY-4 Catalina: 1 destroyed

Combat modifiers
Defender: disruption(-), preparation(-), morale(-), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
1468 casualties reported
Squads: 7 destroyed, 158 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 11 disabled
Guns lost 16 (1 destroyed, 15 disabled)

Allied ground losses:
2868 casualties reported
Squads: 81 destroyed, 0 disabled
Non Combat: 319 destroyed, 0 disabled
Engineers: 61 destroyed, 0 disabled
Guns lost 56 (56 destroyed, 0 disabled)
Vehicles lost 29 (29 destroyed, 0 disabled)
Units destroyed 13

Assaulting units:
4th Ind.Mixed Regiment
21st Ind.Mixed Brigade
91st Naval Guard Unit

Defending units:
28th Gurkha Brigade
6th Indian Brigade
2nd Argylls Battalion
Sarawak Force /1
109th RAF Adv Base Force
1st Port Maint Engineer Battalion
110th RAF Adv Base Force
Nichols Field AAF Base Force
2nd ISF Base Force
113th RAF Adv Base Force
Del Monte AAF Base Force
111th RAF Adv Base Force
223 Group RAF /2

How could these guys get here from Malaya???[X(]


------------------------

Ground combat at Akyab (54,45)

Allied Bombardment attack

Attacking force 2601 troops, 14 guns, 1 vehicles, Assault Value = 85

Defending force 8318 troops, 105 guns, 84 vehicles, Assault Value = 288

Assaulting units:
48th Gurkha Brigade

Defending units:
55th Cavalry Regiment
112th Infantry Rgt /7
55th Engr Rgt /4
143rd Infantry Rgt /6
55th Mountain Gun Regiment
21st Medium Field Artillery Battalion
4th JAAF Base Force


--------------------------------------------------------------------------------

Ground combat at Temuloh (50,78)

Japanese Deliberate attack

Attacking force 8709 troops, 64 guns, 34 vehicles, Assault Value = 275

Defending force 4306 troops, 21 guns, 11 vehicles, Assault Value = 83

Japanese adjusted assault: 222

Allied adjusted defense: 52

Japanese assault odds: 4 to 1 (fort level 1)

Japanese forces CAPTURE Temuloh !!!

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), fatigue(-)
morale(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
170 casualties reported
Squads: 1 destroyed, 13 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
4611 casualties reported
Squads: 78 destroyed, 0 disabled
Non Combat: 247 destroyed, 0 disabled
Engineers: 10 destroyed, 0 disabled
Guns lost 20 (20 destroyed, 0 disabled)
Vehicles lost 7 (7 destroyed, 0 disabled)
Units destroyed 5

Assaulting units:
Imperial Guards/B Division
Imperial Guards/C Division

Defending units:
8th Indian Brigade
1st Hyderabad Battalion
22nd Indian Brigade
3rd HK&S Light AA Regiment
FMSV Brigade

And this puts an end to the british resistance in Malaya[:'(]
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GreyJoy
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RE: The war has started

Post by GreyJoy »

ORIGINAL: Yaab

I wonder if you could create enough demand for resources at Chefoo (China), which starts as a small port, so you can ferry the resources from Chefoo to Port Arthur, so they can later move automatically from Port Arthur to Fusan by land. Thus, even in the later stages of the game when the fuel for ships is scarce, you could just hop resources from Chefoo to Port Arthur (2 hexes), and then from Fusan to Fukuoka (2 hexes). Very short trips.


Think it's not really needed. If you create enough demand at Fusan, the resources will eventually flow automatically from China to Korea, provided the connection is granted.
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GreyJoy
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RE: The war has started

Post by GreyJoy »

Now the real question is: what does he have at Calcutta? What does he have in India right now?
the 6th Aus div could be already there (provided he hasn't made the mistake of sending it to Oz), while the 7th shouldn't be arrived at Aden yet.
These are the only units i should fear.
The RAF, at this stage, should be an easy opponent (at least i hope so). He will need to call back those pesky P-40s from China and Luzon if he really want to have a chance to contest the skies in India... and that should help me too!


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