Rules Questions

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Chiteng
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Joined: Tue Feb 20, 2001 10:00 am
Location: Raleigh,nc,usa

Rules Questions

Post by Chiteng »

I have a question for you EIA players.

I must confess I find the seapower rules VERY confusing.
I have never understood them.

BUT:

A british fleet(s) with 45 ships and carrying one full str INF corp.
Engages the entire Spanish fleet and wins.

Now the rules get confusing here.....

It says that the Spanish fleet must run to the nearest freindly port.

Ok now....what do you do with the BRITISH fleets?
Do they follow? If they follow, do they automaticly blockade?
If they blockade, can they disemabrk the INF corp in the same phase, and do an immediate assault on the port?

Sorry for asking =)
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Reknoy
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Joined: Mon Nov 25, 2002 10:13 pm

Post by Reknoy »

Fleet counters can hold a max. of 30 ships, so you're looking at two fleet counters in that stack at least.

The corps is being transported -- that could have an effect on naval movement depending on whether you play with the relevant optional rule (the one that deducts 1 MP from the stack when it is transporting corps).

The British stack beats the Spanish stack in combat.

The Spanish fleet, as the loser, must (a) retreat to the nearest friendly port (which could be an ally's port or a controlled port of an enemy, for example, as well as a home nation port); or (b) to an adjacent sea zone. If the loser chooses (a), then the loser may designate which port (within the parameters of being the "nearest friendly port" and there may be more than one) and if the loser chooses (b), then the victor designates the SZ where the losing stack is moved.

The last point is particularly relevant if the British stack had lost and the British player chose (b) -- if there is a SZ that has no adjacent land the Spanish can bump the British to that SZ and the troops perish!!! Typically, the player who is paying attention would choose (a) in that case. As to that, sometimes a player can "trick" the rules and engage in a combat but still advance his fleet by "retreating" to the nearest port which just might be where he wanted to go all along with troops in transport.

I digress...

After the Spaniard designates that he is fleeing to a port, the British player then has the choice of following and blockading that port or not. If the British stack blockades (and the WHOLE stack must do the same thing), it can/must drop the British corps onto the city being blockaded. This can be hazardous to the Spaniard if the British take control of the city and force the Spanish stack out -- if the Spanish stack then loses the resulting interception battle it must scuttle!!

Whew. Hope that explains a few things. :)

Cheers!
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ASHBERY76
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Location: England

Post by ASHBERY76 »

I have never played the EIA boardgame, will these same rules be in the PC GAME.?
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Le Tondu
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Joined: Tue Oct 02, 2001 8:00 am
Location: Seattle, WA

Good questions that need to be answered

Post by Le Tondu »

Originally posted by ASHBERY76
I have never played the EIA boardgame, will these same rules be in the PC GAME.?


Just how will the game be?

Will it require one to memorize a tome of arcane rules?

How much will be behind the scenes?

What will game play be like?

I think that these might be good items to insert into the April Update. (Hint- Hint) :)
Vive l'Empereur!
Butcher White
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Joined: Tue Mar 04, 2003 10:23 pm

Post by Butcher White »

Wel, it is a computer game. The aim will be to hide arcane rules, the computer will simply present choices.

You will need to understand the effects of the rules but not in immense detail e.g. you will only lose a corps from choosing to retreat to a non-coastal sea zone once :)
Shelly
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