1.4.2 PATCH

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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suprass81
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RE: 1.4.2 PATCH

Post by suprass81 »

Sorry for my English :) I don't have time to look into dictionary each time and I didn't have an English lessons for a long time :P I can only hope you are understandung what I want to write :D
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operating
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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: suprass81

Sorry for my English :) I don't have time to look into dictionary each time and I didn't have an English lessons for a long time :P I can only hope you are understandung what I want to write :D
Suprass,

If I did not use a dictionary everyday in conjunction with every post, my English would look Polish.[:D] Really,, what you write is beautiful![:)]

Bob
and one flew over the Cuckoos nest
suprass81
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RE: 1.4.2 PATCH

Post by suprass81 »

ORIGINAL: operating

ORIGINAL: suprass81

Sorry for my English :) I don't have time to look into dictionary each time and I didn't have an English lessons for a long time :P I can only hope you are understandung what I want to write :D
Suprass,

If I did not use a dictionary everyday in conjunction with every post, my English would look Polish.[:D] Really,, what you write is beautiful![:)]

Bob
If you want I can write in Polish

Może teraz łatwiej Ci będzie mnie zrozumieć :D
Pozdrowienia z Gliwic :)
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Connfire
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RE: 1.4.2 PATCH

Post by Connfire »

Nie mówię po polsku, ale wielu starszych ludzi po to, gdzie mieszkam. Witaj z Connecticut, USA. Jestem ćwierć Polski, również [;)]
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operating
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RE: 1.4.2 PATCH

Post by operating »

Go ahead and just blab away, I don't understand rapp music either....[:)]
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Hellfirejet
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RE: 1.4.2 PATCH

Post by Hellfirejet »

Hi suprass81, I have altered the Cavalry stats a little,I'm playtesting them with increased movement + they now have an assault value,I have also tweaked their Cost,MP,Upkeep & Turns.What do all you guys think about these changes?

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operating
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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: kirk23

Hi suprass81, I have altered the Cavalry stats a little,I'm playtesting them with increased movement + they now have an assault value,I have also tweaked their Cost,MP,Upkeep & Turns.What do all you guys think about these changes?

Image

Looking more like a ground game.



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Hellfirejet
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RE: 1.4.2 PATCH

Post by Hellfirejet »

I have also vastly reduced the cost off Ammunition,it cost's only +3 to upgrade per level.Also changed are Countries starting manpower to historical levels,in the photo for turn 1, you can see Austria/Hungary at 1800 which translates to 1.8 million in 1914.

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Hellfirejet
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RE: 1.4.2 PATCH

Post by Hellfirejet »

Another bone of contention that has been fixed,is the use off the Small Garrison.It will now, not stray more than one hex from the City it starts from.Meaning that it can't be transported by Sea or Rail,and neither will you see it creep slowly into the front lines,they will now do, what they were originally intended to do,and that is defend your Cities behind the front lines.[;)]
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Hellfirejet
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RE: 1.4.2 PATCH

Post by Hellfirejet »

German Air Ace Boelke enters the war turn 9.

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suprass81
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RE: 1.4.2 PATCH

Post by suprass81 »

Very nice about Small Garrison. They looks as they should :D
About cavalry- I think that it should be as poverfull in attack/ defence as infantry. They can have assault (as an element of surprise attack). They should be a little more expensive than Infantry (becouse you have to maintain horses). After your changes they are to fast in my oppinion. They could stay at the former speed.
Why?
becouse in my oppinion cavalry was something like motorised infantry from WW II. They useing horses to move with high speed and fight on foot like infantry. Speed is their adventage. When war become static in trench their cost (little higher than infantry to build and to upkeep -but small differeces with infantry) will make them usless (like in history) but at the eastern front they will have chance to use their adventage in open fields eaven in 1917 when CP or Entente find a way to punch through lines.
What do you think about this?
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Hellfirejet
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RE: 1.4.2 PATCH

Post by Hellfirejet »

I will take your comments on board,and act on them,maybe Cavalry should be the same attack strength as Infantry,but I think they should be weaker in defense,as for their movement keeping it a 8 you could be right there.[:)]
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amtrick
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RE: 1.4.2 PATCH

Post by amtrick »

Cavalry that can actually exploit a break through and raise havoc? Shell production that makes it worthwhile to build artillery units? Small Garrisons that don't stagger zombie-like to the sound of the guns? It's a whole new game! Any news on the ETA of the 1.50 release? As you say "Make it so"!

Now if you can just give me control of friendly convoy movement, and add the "Undo last unit's move" button ..........

PS. Just finished an "East Front" scenario. Got a few comments/observations which I will put into another post.

PPS. Thanks for all your good work.
RickD
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Cataphract88
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RE: 1.4.2 PATCH

Post by Cataphract88 »

ORIGINAL: kirk23

Another bone of contention that has been fixed,is the use off the Small Garrison.It will now, not stray more than one hex from the City it starts from.Meaning that it can't be transported by Sea or Rail,and neither will you see it creep slowly into the front lines,they will now do, what they were originally intended to do,and that is defend your Cities behind the front lines.[;)]

That's an effective way of dealing with the problem, Kirk. [8D]
Richard
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Hellfirejet
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RE: 1.4.2 PATCH

Post by Hellfirejet »

Yip I agree![:D]
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Hellfirejet
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RE: 1.4.2 PATCH

Post by Hellfirejet »

ORIGINAL: suprass81

Very nice about Small Garrison. They looks as they should :D
About cavalry- I think that it should be as poverfull in attack/ defence as infantry. They can have assault (as an element of surprise attack). They should be a little more expensive than Infantry (becouse you have to maintain horses). After your changes they are to fast in my oppinion. They could stay at the former speed.
Why?
becouse in my oppinion cavalry was something like motorised infantry from WW II. They useing horses to move with high speed and fight on foot like infantry. Speed is their adventage. When war become static in trench their cost (little higher than infantry to build and to upkeep -but small differeces with infantry) will make them usless (like in history) but at the eastern front they will have chance to use their adventage in open fields eaven in 1917 when CP or Entente find a way to punch through lines.
What do you think about this?

Ok I have revised the Cavalry stats,what do you think about these settings?

They now have the same attack as Infantry,and they cost slightly more to purchase & upkeep.

They still have their new assault value.[;)]

Their movement has been returned to their previous allowance = 8.
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operating
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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: kirk23
ORIGINAL: suprass81

Very nice about Small Garrison. They looks as they should :D
About cavalry- I think that it should be as poverfull in attack/ defence as infantry. They can have assault (as an element of surprise attack). They should be a little more expensive than Infantry (becouse you have to maintain horses). After your changes they are to fast in my oppinion. They could stay at the former speed.
Why?
becouse in my oppinion cavalry was something like motorised infantry from WW II. They useing horses to move with high speed and fight on foot like infantry. Speed is their adventage. When war become static in trench their cost (little higher than infantry to build and to upkeep -but small differeces with infantry) will make them usless (like in history) but at the eastern front they will have chance to use their adventage in open fields eaven in 1917 when CP or Entente find a way to punch through lines.
What do you think about this?

Ok I have revised the Cavalry stats,what do you think about these settings?

They now have the same attack as Infantry,and they cost slightly more to purchase & upkeep.

They still have their new assault value.[;)]

Their movement has been returned to their previous allowance = 8.
Image

Kirk,

Why is cavalry LOS a 3, should it be the same as an armored car LOS 4?

Bob





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suprass81
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RE: 1.4.2 PATCH

Post by suprass81 »

If Cavalry LOS will be the same as armoured cars than why should you built armour cars? this unit will became usless. I think that cavalry unit should have LOS as infantry- they are frontline unit not scout.
Also I think I found new problem. I've got the feeling that first anti air upgrade for infantry does change nothing. Enemy air units still suffer no losses when attacking me.
Maybe resolveing a problam with air war will be makeing air units more vulnerable during attack (or make upgrade better for infantry)?
(Kirk- do not upply lot of changes to air units becouse they will became to weak. I think upkeep shall resove problem).
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Hellfirejet
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RE: 1.4.2 PATCH

Post by Hellfirejet »

ORIGINAL: operating

ORIGINAL: kirk23
ORIGINAL: suprass81

Very nice about Small Garrison. They looks as they should :D
About cavalry- I think that it should be as poverfull in attack/ defence as infantry. They can have assault (as an element of surprise attack). They should be a little more expensive than Infantry (becouse you have to maintain horses). After your changes they are to fast in my oppinion. They could stay at the former speed.
Why?
becouse in my oppinion cavalry was something like motorised infantry from WW II. They useing horses to move with high speed and fight on foot like infantry. Speed is their adventage. When war become static in trench their cost (little higher than infantry to build and to upkeep -but small differeces with infantry) will make them usless (like in history) but at the eastern front they will have chance to use their adventage in open fields eaven in 1917 when CP or Entente find a way to punch through lines.
What do you think about this?

Ok I have revised the Cavalry stats,what do you think about these settings?

They now have the same attack as Infantry,and they cost slightly more to purchase & upkeep.

They still have their new assault value.[;)]

Their movement has been returned to their previous allowance = 8.
Image

Kirk,

Why is cavalry LOS a 3, should it be the same as an armored car LOS 4?

Bob





Image

Simple answer is Armoured cars are motorized,they have movement of 10 meaning that they can cover much more ground,hence the los of 4.[:)]
Make it so!
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Hellfirejet
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RE: 1.4.2 PATCH

Post by Hellfirejet »

At the present time Cavalry do not benefit from anti-air upgrades,would you like to see them included in this upgrade?

Cavalry settings with Anti-Air capability?


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