Stacking Limits

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Platon
Posts: 135
Joined: Fri May 16, 2014 10:01 am

Stacking Limits

Post by Platon »

As to RAC 2.3.1. Stacking Limits apply at the end of a every step and after advance after combat. Due to this rule it must be possible for example to move a stack consisting of two units to a hex already containing two further units, drop them of there and move the units originally in the hex elsewere. This should work ok if only it is made sure that there is no overstacking at the end of the landmovement step.
Despite this theory I am not able to do this in the game because I get an overstack warning as soon as I hoover the moving stack over the stack which is already in the hex.
What am I missing here?

Advice appreciated
And it is also my belief that there has to be CAP for the active player during Ground Support.
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AxelNL
Posts: 2389
Joined: Sat Sep 24, 2011 12:43 pm
Location: The Netherlands

RE: Stacking Limits

Post by AxelNL »

ORIGINAL: Platon

As to RAC 2.3.1. Stacking Limits apply at the end of a every step and after advance after combat. Due to this rule it must be possible for example to move a stack consisting of two units to a hex already containing two further units, drop them of there and move the units originally in the hex elsewere. This should work ok if only it is made sure that there is no overstacking at the end of the landmovement step.
Despite this theory I am not able to do this in the game because I get an overstack warning as soon as I hoover the moving stack over the stack which is already in the hex.
What am I missing here?

Advice appreciated

You have run into a limitation of the engine. It is on the wishlist.
It is encountered usually trying to optimise the French defense line.
Platon
Posts: 135
Joined: Fri May 16, 2014 10:01 am

RE: Stacking Limits

Post by Platon »

Thanks for the quick response.
And it is also my belief that there has to be CAP for the active player during Ground Support.
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