Motivational Difficulty Setting Up First Turn PBEM

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Numdydar
Posts: 3281
Joined: Fri Feb 13, 2004 9:56 pm

RE: Motivational Difficulty Setting Up First Turn PBEM

Post by Numdydar »

Well by slow you mean not getting to the historical areas by the end of March '42 then I agree that too much time was wasted. My comments are based on slowing down what needs to be done while still being able to achieve historical gains. For example setting up all the resource TFs to go between the local areas around Japan do not need to be done on Turn 1. Or turn 2, etc. Sometime in the first week or two is fine. Setting these up, even waiting until the end of Dec '41 will have ZERO impact on the overall course of the game as Japan. There are plenty of other examples like this too.
User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Motivational Difficulty Setting Up First Turn PBEM

Post by obvert »

ORIGINAL: Numdydar

Well by slow you mean not getting to the historical areas by the end of March '42 then I agree that too much time was wasted. My comments are based on slowing down what needs to be done while still being able to achieve historical gains. For example setting up all the resource TFs to go between the local areas around Japan do not need to be done on Turn 1. Or turn 2, etc. Sometime in the first week or two is fine. Setting these up, even waiting until the end of Dec '41 will have ZERO impact on the overall course of the game as Japan. There are plenty of other examples like this too.

Yes, quite true. The resources TFs are time consuming to get set up but can be done slowly. I even do RnD over the first few months, and any industrial changes, as the supply needed makes it impossible, or at least not wise, to do too much at once.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
AW1Steve
Posts: 14525
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor aka Illlinois

RE: Motivational Difficulty Setting Up First Turn PBEM

Post by AW1Steve »

ORIGINAL: GreyJoy

Don't completely agree here.
For Japan the pace of ops is vital in the first 2 or 3 months. And in these days, everything matters.
Losing a day or two in giving orders to the right ships to get to the right place may mean a week lost in an invasion, which may lead to a month lost in the big picture before the amphib bonus expires.

+1. And it's true for the allies also.
Numdydar
Posts: 3281
Joined: Fri Feb 13, 2004 9:56 pm

RE: Motivational Difficulty Setting Up First Turn PBEM

Post by Numdydar »

Really? I just can't imagine ANYTHING the Allies HAVE to do within the first two months (or even three for that matter) that would have ANY impact in '44. Other than losing the CVs, but even that is not a game changer either. I would love to see some examples if you have some to share.
User avatar
Lokasenna
Posts: 9303
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Motivational Difficulty Setting Up First Turn PBEM

Post by Lokasenna »

I think he meant later, when the Allies need ground before X date, lest they not be able to achieve victory before time expires.

In general, I disagree with the disagreement. If your operation is missing pieces because you forgot, and your landing will therefore be short one unit, well... I'd just adjust the plan in almost every case if not doing so would result in a substantial delay.
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Motivational Difficulty Setting Up First Turn PBEM

Post by Bullwinkle58 »

ORIGINAL: Lokasenna

I think he meant later, when the Allies need ground before X date, lest they not be able to achieve victory before time expires.

In general, I disagree with the disagreement. If your operation is missing pieces because you forgot, and your landing will therefore be short one unit, well... I'd just adjust the plan in almost every case if not doing so would result in a substantial delay.

This is true, but yo! Thread drift ahoy!

Nobody is saying don't move forces that need to be moved for operational objectives. (I think I actually said that very thing.) But on the first turn do you need to set up pilot training? No.
The Moose
User avatar
98ZJUSMC
Posts: 44
Joined: Sat Mar 16, 2013 7:46 am

RE: Motivational Difficulty Setting Up First Turn PBEM

Post by 98ZJUSMC »

ORIGINAL: Icedawg

Has anyone else experienced motivational issues trying to set up the first turn for a second PBEM? You're in the middle of a game and you want to start a second, but you've gotten spoiled by having everything nicely organized in your current game. Then, you look at that disorganized mess that is Turn 1 and you just feel depressed/overwhelmed.

I've been working off and on now for a week or so, and I just can't seem to keep up a sustained effort. The most I can do is maybe 45 minutes, then I shut down and play Mahjong, Panzer Corps and other mindless but instant-gratification games. Has anyone else experienced this? If so, how did you get past it?


Yes, yes, yes and yes.

It can be a bit frustrating. I have to get away from it, for awhile, or I get completely deflated.

ORIGINAL: Gary Childress


I keep trying to pick the game back up but just staring at the screen and realizing the monumental amount of effort required to get a campaign going wears me out just thinking about it.

Yep.

Numdydar
Posts: 3281
Joined: Fri Feb 13, 2004 9:56 pm

RE: Motivational Difficulty Setting Up First Turn PBEM

Post by Numdydar »

ORIGINAL: Bullwinkle58
ORIGINAL: Lokasenna

I think he meant later, when the Allies need ground before X date, lest they not be able to achieve victory before time expires.

In general, I disagree with the disagreement. If your operation is missing pieces because you forgot, and your landing will therefore be short one unit, well... I'd just adjust the plan in almost every case if not doing so would result in a substantial delay.

This is true, but yo! Thread drift ahoy!

Nobody is saying don't move forces that need to be moved for operational objectives. (I think I actually said that very thing.) But on the first turn do you need to set up pilot training? No.

Exactly what I was trying to say too [:)]

Move/adjust whatever you feel you have to and leave everything else to the next turn (or the next several turns). Of course if you really feel (like I did the first time I played Japan) that everything has to be done on Turn 1 (which it most definitely does not for either side) then go for it. But for me I will definitely spread things out a lot more the next time I play [:)]
User avatar
leehunt27@bloomberg.net
Posts: 534
Joined: Mon Sep 06, 2004 2:08 pm

RE: Motivational Difficulty Setting Up First Turn PBEM

Post by leehunt27@bloomberg.net »

I agree- making the first turn less daunting-- turn it into the first week, or first month. Day 1: Combat orders. Day 2: Convoys. Day 3: Air production adjustments. Day 4: Sort out China garrisons. Day 5... and so on
John 21:25
User avatar
Kull
Posts: 2744
Joined: Tue Jul 03, 2007 3:43 am
Location: El Paso, TX

RE: Motivational Difficulty Setting Up First Turn PBEM

Post by Kull »

For me it's a "pay me now, pay me later" issue. You still have to DO all those things eventually, so I just bite the bullet and get it all out of the way on Turn 2. It actually makes things a lot less stressful because then it's just keeping an eye on a relatively short checklist of things that need to be followed up on.

BUT! All people are different, and you have to go with what works for you. If "massive turn" = "won't start the game", then sure, do the bite size chunks!
User avatar
Jim D Burns
Posts: 3989
Joined: Mon Feb 25, 2002 6:00 pm
Location: Salida, CA.

RE: Motivational Difficulty Setting Up First Turn PBEM

Post by Jim D Burns »

ORIGINAL: Feurer Krieg

ORIGINAL: pws1225

Psst! AFBs don't know squat about first turns!!

+1

If I start a second game... which I have been considering... I may do Allies since playing Allies is 'easy mode'.

I'm just kidding, all you AFBs, don't flame me!

LOL easy early on from a micro-manage perspective, but soul destroying from a everything you own dies everywhere perspective. Then it flips by late 44 you're in micro manager hell with thousands of things to deal with across the map.

Jim
Post Reply

Return to “War in the Pacific: Admiral's Edition”