In other wards im hoping its an advanced game, not one that simply does the moonwalk combined with a few flashy dancemoves backwards before taking another 5 years to build itself back up to the complexity of DW after about four, 20 dollar expansions later.
ALSO great mod support from the start. I know a lot of developers want their games to be played in the way or manner they intended it and they have every right to keep it that way, but one must face the fact that open modding support insures the survivibility of a game for YEARS. Some developers can look at that as a bad thing for why would a player want to buy their new game if the old one has been made better due to mods but look at it this way.. Easily on more circumstances than I could think of have I bought an old game that vanilla alone didn't appeal to me but it was because of what a mod did to it or improved it was why I decided it was worth the cash. (Third Age: Total War mod for Medieval 2: Total war is one example)
But beyond those fairly open requests.. No-matter what you decide to add, not add, or wait till an expansion to add.. Please... for the love of the holy cat and everything good PLEASE make planets, stars, astroids and other anomalies at least 5x larger across the board!! This is, to me, above everything else the biggest design mistake of the first. If I can't click on my home planet simply because my small fleet of destroyers is refueling there or because 200 freighters have made it into the equivalent if walmarts intergalactic parking lot the planet is TOO DAMN SMALL. Really, more than everything else that is the sole thing I hate most about this game, but I love just about every other aspect. I want huge space battles to have the appearance of it taking place in orbit of a planet instead of the planet looking like it's just the flagship of the defending fleet.
This really is the only thing I demand of the second one, everything else really don't matter other than just make another great and improved game



