Or in this case, under one giant thread. The kind of things and ideals that makes game developers say: "We could use that."There can be more than one ideal.
So we should share our ideals...
Pool our ideals under one giant tree...
Many operational scale wargames have units with some special abilities, like reconnaissance in TOAW serie. But TOAW and many other historical operational scale wargames seem to be missing some special abilities that - in my opinion - should be in there but aren't. More precisely, special abilities not part of just units, but nationality. What is first thing that comes to mind? That's right: Blitzkrieg. Operational scale wargame, Operation Barbarossa, we open status window of german panzer division, we see Reconnaissance #, Anti-armor #, but we don't see Blitzkrieg. Could someone make a game that includes Blitzkrieg in there?
What about other nations? Finnish Defense Forces learned Blitzkrieg from Germany and used it in counter attacks with great success. Furthermore by 1944 Finland had developed most advanced artillery fire control system that lands every shell from every weapon within range at the same time with good accuracy under 5 minutes. That special ability for finnish artillery. Though we could substitute it with better experience for finnish artillery units... Partisans of Red Army had one trick up their sleeve to break through encriclements: partisans form 2 columns and charge while shooting suppressive fire. Finnish guerrilla forces adopted that with some delay. USA Army had Tank Destroyer Doctrine, which is perfect fit for USA's tank destroyer battalions.




