Playtesting RA 6.0

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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Kitakami
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RE: 6.4 Release

Post by Kitakami »

Greetings, RA team!

Please consider these honest questions and observations, as I am not privy to the decision process. I am just going through the database (after a few months of being away from RA and AE in general) and asking about what feels weird to me :)

Fuso BB Class:
1697 has 8+8 1661's (15cm/50 41YT Singles)
1698 has 7+7
1699 has 8+8 again
Is that correct? It does not happen with Ise class.
Going by date, 1696 & 1697 should be able to upgrade FROM, to 1700. Any reason they don't?

Ise BB Class
Going by date, 1705 & 1706 should be able to upgrade FROM, to 1709. Any reason they don't?

Momi DD/E/APD Class
Bind 131 links 1382, 1395 & 1396, but 1395 & 1396 have neither convert TO nor convert FROM.
Wouldn't it make sense that 1385 and 1395 become only one class? To have two final-version Momi E, differing by 3x 25mm Type 96 AA Gun feels weird.

Wakatake DD/E/APD Class
Wouldn't it make sense that 1389 and 1400 become only one class? To have two final-version Wakatake E, differing only by 1x 25mm Type 96 AA Gun feels weird.

Mutsuki DD/APD Class
Bind 138 links 1418 & 1419, but they have neither convert TO nor convert FROM.

Kawachi CB Class
1738 & 1739 are not being used. Bind 1734 links 1738 to... nothing? This might just be an unused leftover, I included it just in case it is not.

That is just a cursory look through the Japanese ship classes. I did not look too deep, so it may be that the above just makes perfect sense :)
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John 3rd
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RE: 6.4 Release

Post by John 3rd »

Thanks Kitakami. Much appreciate the update and notes. KEEP LOOKING!
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RE: 6.4 Release

Post by Kitakami »

John,

CVL Ryujo's (KB1), and Zuiho's (KB2) planes are set to target Manila. Perhaps the default should be changed to Pearl Harbour?
CV Hiryu's and CV Soryu's (KB3) planes are set to target Pearl. Perhaps the default should be changed to Manila?
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RE: 6.4 Release

Post by John 3rd »

Let me know if you see other issues.
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A New 6.7+ Variant

Post by John 3rd »

OK. I've been wanting to completely move RA over to DaBabes-C but time is absolutely thwarting this plan.

Have decided to do an RA 6.7 fixing some of things listed here and over in the regular RA Thread. This will impact two Mods:

1. Those changes will stay as a pure vanilla RA with no other massive changes within OOB or anything else. We'll just fix errors in the Mod and then leave it as is.
2. Will bring over the new ships, as discussed in Washington Treaty Thread, to create a Treaty Variant of Reluctant Admiral. In will come the Lexington-Class BCs, an additional CLV, and a few other cruisers and ships. The Japanese will get the gains described in the earlier pages of that thread as well. These additions will create a new flavor for an RA Varaint and should be quite enjoyable to play.

Going this route will provide the advantage of just 5-6 hours of Editor work instead of a CRAPLOAD of time spent going line-by-line cleaning up RA as well as creating the Treaty Mod and RA--Treaty Combo.

This is a realistic plan. Will keep you up as we work on the development and deployment of the Mods.
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RE: A New 6.7+ Variant

Post by John 3rd »

Kitakami: Can you work through the Mod over the next couple of days and create a single comprehensive 'change list' that is Posted here? I intend to fix things in a single swoop and it will truly help if everything is listed within one Post. Michael and DOCUP: This goes as well for you.

THANKS guys!
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RE: A New 6.7+ Variant

Post by Kitakami »

Will do. Two days will only give me time to check the Japanese side, hopefully it will help :)
Will post what I have found so far plus any new findings on Saturday or so.
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RE: A New 6.7+ Variant

Post by John 3rd »

ORIGINAL: Kitakami

Will do. Two days will only give me time to check the Japanese side, hopefully it will help :)
Will post what I have found so far plus any new findings on Saturday or so.


Kitakami: Take a few extra days. When you have the Japanese list please email/Post then move on to the Allies side. Really appreciate the effort. A clear set of eyes are happily taken and used for this. THANKS!
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RE: A New 6.7+ Variant

Post by Kitakami »

Will definitely do!
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DOCUP
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RE: A New 6.7+ Variant

Post by DOCUP »

Slowly but surely, I am turning this into my mod.  Only a few more changes and it will be mine.[8|]  I'll take a look at it.  Might take me a few days.
 
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RE: A New 6.7+ Variant

Post by btd64 »

John, As per the thread by ChrisH about missing ship art for the french, I just looked at all of the downloaded files and in my own PBEM game with JuanG and the following french art does seem to be missing; DD Le Fler, AS Jules Verne, BC Dunkerque, and BB Jean Bart. Also a ship called CM Pluton. Although I can't find that one in the mod. I thought I saw this art fixed at some point. I may be wrong. Sorry for the extra work.[:(] Let me know if I can help. GP
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RE: A New 6.7+ Variant

Post by Kitakami »

John, check your inbox for 2 emails from me. Not much to be found, mind you. Most of what I found are questions to make sure things work as intended :)
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RE: A New 6.7+ Variant

Post by John 3rd »

Got both emails Kitakami. THANKS!

General: I am going through ship art to take a look. Just had an encounter with both French BCs and there was no art with them. Rather disappointing...
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RE: A New 6.7+ Variant

Post by Skyland »

ORIGINAL: John 3rd


General: I am going through ship art to take a look. Just had an encounter with both French BCs and there was no art with them. Rather disappointing...

John, i am ready to send you everything (again) if you need [;)]
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RE: A New 6.7+ Variant

Post by btd64 »

John, Have the art now. Skyland sent it to me and ChrisH. I have it saved and can send it to anyone who needs it. GP
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RE: A New 6.7+ Variant

Post by John 3rd »

Thanks AGAIN Skyland. Don't understand why those pesky BC keep having art problems.
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DOCUP
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RE: A New 6.7+ Variant

Post by DOCUP »

John did Hitler have the SS steal them like all the other French art?
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RE: A New 6.7+ Variant

Post by John 3rd »

Hadn't thought of that. I love conspiracy theories! Perhaps HYDRA did it...
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RE: A New 6.7+ Variant

Post by btd64 »

Hey, The additional french art works just fine. By the way. I tend to save a lot of files on my computer, can't explain it just disappearing like that.[&:] GP
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RE: A New 6.7+ Variant

Post by Erkki »

Found a small database error in RA6.6: A6M4-J has type 99 cannons while they should probably be Type 99-2s.

Also A7M2 seems to upgrade to A7M3-J(with upwards-pointing cannons that I'm not sure if they are of any use in fighter vs. fighter combat in the game) while the notes say it upgrades to M3. Bug or intended?


Some suggestions, nothing big but could be interesting historical/pseudohistorical details:

If you wish to boost IJN(if we stick just to the Navy) a bit more you could consider making the L2D transport available at start or soon - I think IRL the factories were running in 1942 already. Depending on source and which of the IRL production series is used for reference the G4M2 could perhaps have higher durability than the M1(new things being at least rubber protection to the bottom of wing fuel tanks), bit more range and maybe even armor(in game terms). That could make the G4M line more used late game instead of most players building G4M only because the factory happens to already exist after G3M3 becomes available.

On the other hand Ha-33 Zeros(the M4 project and M8) were apparently planned to have turbo-superchargers so they perhaps should have service rating of 2 instead of 1 or even 3 for the first model, like the J2M series in other scenarios.
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