This has been played with the newest patch (7.17) at Normal difficulty level (the lowest).
I'm also going to pretend this is a NASA campaign (which has not been turned on yet) and limit myself to US programs.
1st Quarter 1955 --
Game start. Open or expand most of the buildings on the base. Hire 2 more scientists since I have room for them.
I can't open a rocket program yet as the VBA is being built so I open both the X-15 Space Plane and Explorer 1 Satellite programs.
3 R&D people start working on the former and 2 on the latter.
One of my short term goals (randomly assigned) is to have a mission control person get their Flight Director skill to a min of 60%
This seems totally doable. The other one is to achieve the last (most difficult) of the Space Plane missions. I lucked out and
got two easy ones for this game. Deadline for both of them was end of 1958.
2nd Quarter 1955 --
Got a random prestige boost event of a gain of 40 points.
Leaving flight engineer staff size at 5 for now since that's good for space plane and satellite launches.
Budget right now is $20319 on hand and gaining @1957 a season.
Research continues and building on the base continues.
3rd Quarter 1955 --
New scientists are available. Also the base has finished building. As of right now, I can do small rockets, have room for 7
astronaughts, 14 R&D people (but only 7 hired), 5 Technicans, and can have 7 programs open at once.
Also due to lessons learned from past games I've increased the budget for each department to get morale to 70 percent.
Now that I have the ability to open a rocket program, I go ahead and look at what I can do. I decide to take a risk and open up
the Atlas Booster rocket program (human rated rocket). This will cause me to have a deficiet each turn until the end of 58, but the
bleeding would be slight, and this is a rocket I should be able to use through the Mercury program as well. To reach the moon
by the end of 1972 (game end) I need to finish both the X-15 and Explorer programs by the end of 59.
Also rockets take a while to R&D, so I assign 4 of my 7 R&D people right now. 2 work on the X-15 and the last on the Explorer.
People are hired so we have 7 astroanughts and 5 mission controlers in training.
Money is now a loss of $-268.6 a turn.
4th Quarter 1955 --
No random events. People are still training and programs are still being R'D.
At the end of this turn, here is the progress of the programs:
X-15: 75.5 percent. Should be ready to go in a couple turns.
Explorer: 51.1 percent. Going to require more people to R&D. Aiming for a 1957 launch.
Atlas Booster: 35.8 percent. This is why I wanted to stat this early!
Here's the base at the end of 1955:
