New Public Beta Update v1.05 Available

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

New Public Beta Update v1.05 Available

Post by Andrew Loveridge »

Hello All,

We have a new Germany at War update which is now available in the Members Club, as a Public Beta. It adds a German Manual and Multi-player map, as well as fixes some issues with deployment, rail movement, and a crash, with additional bug fixes, and changes.

Please let us know how this works for you.

Change History:
v1.05.0 May 13th, 2014
    Added[/b][ul]
  • Display for rail transport line and obstacles that hinder it if a unit can be transported
  • German manual
  • Multiplayer map Smolensk 1941
Changed
  • Difficulty setting 'very hard' -50 resources for the AI
  • Button text and title in HQ for attaching units (German language)
  • German name of support units is now 'Unterstützungsverband' or short 'USV'
Fixed
  • Rail movement did not work
  • Several deployment issues:
    • AI did not deploy on hexes that were hidden in FOW
    • AI was able to deploy units onto river/sea hexes, which cannot move onto these
    • AI was able to deploy units onto mountain hexes, which cannot move onto mountains
    • User was able to deploy units onto mountain hexes, which cannot move onto mountains
  • Crash in the combat protocol due to insufficient memory
  • Possible moves of an attacking unit did not update after an enemy was destroyed
  • Restarting a campaign scenario with pending units adds them again (von altair)
  • Several typos in German texts
[/ul]
Single maps
    Zitadelle [ul] Fixed[/b][ul]
  • Missing image in German Husky message
[/ul][/ul]
Operation Barbarossa
    Vyazma:[ul] Added[/b][ul]
  • Deploy hexes south of Smolensk
Fixed
  • Objective in scenario Vyazma could lead to crash if German language was turned on (IronCross)
[/ul]
Volokolamsk:
    Added[/b][ul]
  • Deploy hexes in the south
[/ul][/ul]
Multiplayer
    Zitadelle[ul] Changed[/b][ul]
  • Removed old timeline for Germany and changed victory conditions
Added
  • After 20 turns it ends as draw
[/ul][/ul]
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