1.4.2 PATCH

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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RE: 1.4.2 PATCH

Post by Hellfirejet »

ORIGINAL: operating
Kirk wrote;
I will check this out,and if its possible who knows? I mean I have already given Turkey Artillery,along with Serbia,Bulgaria & Rumania


Kirk,
Actually what you did was; You gave Turkey the artillery tech tree, but "NO artillery" (in case you did not notice).
Bob

I don't know what version of the game you are playing with,But Turkey can build Artillery in patch 1.42 and I'm only tweaking the Artillery stats for the 1.50 patch see photo.

Orm posted this earlier in this thread,and Turkey has 2 Artillery units on the map 1.42 patch = fb.asp?m=3582075

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RE: 1.4.2 PATCH

Post by Hellfirejet »

ORIGINAL: Connfire

More random thoughts:

I always though the SG represented a type of "Home Guard", basically a city's last ditch defense. I really don't envision them having the same tech level as the front line infantry. If anything, they'd be using their own and obsolete weapons no longer suited for front-line service.


Small Garrison are not getting upgraded Tech and that's official.[;)]
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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: operating
Kirk wrote;
I will check this out,and if its possible who knows? I mean I have already given Turkey Artillery,along with Serbia,Bulgaria & Rumania


Kirk,
Actually what you did was; You gave Turkey the artillery tech tree, but "NO artillery" (in case you did not notice).
Bob

Kirk,

Your above quote indicated you gave 4 nations artillery, to me it meant 4 nations physically got an artillery unit, which Serbia, Romania and Bulgaria had on the map, but Turkey did not. That was all I was trying to point out, a kind of false positive (misnomer).

Bob
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RE: 1.4.2 PATCH

Post by Hellfirejet »

ORIGINAL: operating

ORIGINAL: kirk23

I like the Small Garrison,but I think making it buildable would be a waste,since there are only 2 free spaces available,I would think that any new unit,should be much more valuable,than the lowly Small Garrison.[;)]

What do you think of my earlier Screen Shot post,regarding Ammunition Production cost reduction,and more PPs,MP etc for all the Countries?


MP, I am still struggling getting a fixation on how it affects the game, it's not absolutely clear to me how it works and how to prevent it from going negative. I have an idea how it works, but it is a little foggy. Needless-to-say, more is better (I think).


Bob

MANPOWER is vital in game : Heavy casualties from combat reduce National Morale,low manpower levels restrict your PP production,with the result your Country will be unable to cope with the demands of the war,causing your eventual collapse and surrender!
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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: kirk23
ORIGINAL: operating
Kirk wrote;
I will check this out,and if its possible who knows? I mean I have already given Turkey Artillery,along with Serbia,Bulgaria & Rumania


Kirk,
Actually what you did was; You gave Turkey the artillery tech tree, but "NO artillery" (in case you did not notice).
Bob

I don't know what version of the game you are playing with,But Turkey can build Artillery in patch 1.42 and I'm only tweaking the Artillery stats for the 1.50 patch see photo.

Orm posted this earlier in this thread,and Turkey has 2 Artillery units on the map 1.42 patch = fb.asp?m=3582075

Image

Kirk,

No turn # in Orm's SS, he very well could have built those artillery units after Turkey enters, does not mean they were in the original OOB. I have 1.4.2, there is no Turk artillery when Turkey enters the war (In my games), however, the Turk artillery tech tree is in Turkey Research and available to be purchased in the Production panel. If I was supposed to have one or two Turk artillery from the start, then my game version, must be corrupted.

Bob
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RE: 1.4.2 PATCH

Post by Hellfirejet »

Ah I see,well here is a snippet of early news,Turkey now has Artillery on the map when she enters the war![:)]
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RE: 1.4.2 PATCH

Post by Hellfirejet »

Example of a Nations Manpower : Highlighted in red in this screen shot,is Austria/Hungary available manpower 1900.1900 equals 1.9 Million men.[;)]

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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: kirk23

ORIGINAL: operating

ORIGINAL: kirk23

I like the Small Garrison,but I think making it buildable would be a waste,since there are only 2 free spaces available,I would think that any new unit,should be much more valuable,than the lowly Small Garrison.[;)]

What do you think of my earlier Screen Shot post,regarding Ammunition Production cost reduction,and more PPs,MP etc for all the Countries?


MP, I am still struggling getting a fixation on how it affects the game, it's not absolutely clear to me how it works and how to prevent it from going negative. I have an idea how it works, but it is a little foggy. Needless-to-say, more is better (I think).


Bob

MANPOWER is vital in game : Heavy casualties from combat reduce National Morale,low manpower levels restrict your PP production,with the result your Country will be unable to cope with the demands of the war,causing your eventual collapse and surrender!

Field Marshal Kirk,

Earlier sent you some stats SS by pm of an ongoing MP match. Clearly the MP was in the "red" but the NM was above 100% in the green, which to me, conflates with your quote, or am I reading (the stats) it wrong?

Sargent Shultz (I know nothing!), Bob

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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: kirk23

Ah I see,well here is a snippet of early news,Turkey now has Artillery on the map when she enters the war![:)]

Oh! I love arguing with you...[:D]
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RE: 1.4.2 PATCH

Post by Hellfirejet »

Morale is also based on other in game mechanics,like one or more of your Enemies surrendering,along with a few other things the AI calculates,did you know that you gain National Morale,by simply expanding your borders invading your enemies territory, plus I'm sure you noticed that at the start of the game,most Countries start with their National Morale in excess off 100%
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RE: 1.4.2 PATCH

Post by Hellfirejet »

ORIGINAL: operating

ORIGINAL: kirk23

Ah I see,well here is a snippet of early news,Turkey now has Artillery on the map when she enters the war![:)]

Oh! I love arguing with you...[:D]

Turkey artillery as promised.[:D]

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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: kirk23

Morale is also based on other in game mechanics,like one or more of your Enemies surrendering,along with a few other things the AI calculates,did you know that you gain National Morale,by simply expanding your borders invading your enemies territory, plus I'm sure you noticed that at the start of the game,most Countries start with their National Morale in excess off 100%

Kirk,

In an earlier post, you provided the Morale stats for capturing Capitals, Cities and Fortresses. Russia surrendered after losing 38 cities: quick math 38 x 10 morale points = a net gain of 380 MP! Not including Belgium, Romania, Serbs and Arab Revolt surrendering. By rights, CP NM% should have gone right through the roof exponentially, instead of the little over 100% NM the Management window shows, which confuses me, for what I have experienced in past games, you lose when NM goes "O". So when in the present match, it does not bother me that my MP is falling, for it is my NM is what keeps me in the game.

Bob



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RE: 1.4.2 PATCH

Post by Connfire »

Example of a Nations Manpower : Highlighted in red in this screen shot,is Austria/Hungary available manpower 1900. 1900 equals 1.9 Million men.

Is that the formula? 1 MP = 1,000 men of fighting age?
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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: Connfire
Example of a Nations Manpower : Highlighted in red in this screen shot,is Austria/Hungary available manpower 1900. 1900 equals 1.9 Million men.

Is that the formula? 1 MP = 1,000 men of fighting age?

I believe it is.. Kirk posted earlier that 1800 represented 1.8 million man army..
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RE: 1.4.2 PATCH

Post by Connfire »

ORIGINAL: operating

ORIGINAL: Connfire
Example of a Nations Manpower : Highlighted in red in this screen shot,is Austria/Hungary available manpower 1900. 1900 equals 1.9 Million men.

Is that the formula? 1 MP = 1,000 men of fighting age?

I believe it is.. Kirk posted earlier that 1800 represented 1.8 million man army..

OK. That makes sense. Now the next question is are we basing the starting MP figures on historical data or game balance? Neither answer is wrong, I'm just trying to understand. There are a number of sites that provide the total number of mobilized soldiers in each nation, here's one:

http://www.pbs.org/greatwar/resources/casdeath_pop.html

PS - check out the staggering casualty percentages, especially for Austria-Hungary, Russia, France, and Romania. Puts the whole "lost generation" into perspective.
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RE: 1.4.2 PATCH

Post by Hellfirejet »

ORIGINAL: Connfire

ORIGINAL: operating

ORIGINAL: Connfire



Is that the formula? 1 MP = 1,000 men of fighting age?

I believe it is.. Kirk posted earlier that 1800 represented 1.8 million man army..

OK. That makes sense. Now the next question is are we basing the starting MP figures on historical data or game balance? Neither answer is wrong, I'm just trying to understand. There are a number of sites that provide the total number of mobilized soldiers in each nation, here's one:

http://www.pbs.org/greatwar/resources/casdeath_pop.html

PS - check out the staggering casualty percentages, especially for Austria-Hungary, Russia, France, and Romania. Puts the whole "lost generation" into perspective.

Hi Rob,The answer is both! Starting Manpower Figures are based on historical data,but I have also balanced the game more,Entente still has an advantage,because they have more manpower available,But the Central Power is still strong enough to give them a run for there money.[:)]
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RE: 1.4.2 PATCH

Post by Hellfirejet »

Ok now for some new stuff,these are also based on historical fact.Please note its not just Serbia who will be getting more military options to play with,the other Nations are all getting new historical stuff added.[;)]

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RE: 1.4.2 PATCH

Post by Hellfirejet »

Serbia Production panel.

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RE: 1.4.2 PATCH

Post by Hellfirejet »

Serbia Tech Research.[:D]

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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: kirk23

ORIGINAL: Connfire

More random thoughts:

I always though the SG represented a type of "Home Guard", basically a city's last ditch defense. I really don't envision them having the same tech level as the front line infantry. If anything, they'd be using their own and obsolete weapons no longer suited for front-line service.


Small Garrison are not getting upgraded Tech and that's official.[;)]

Does that mean we will not see the below picture?[:(]



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