Barbarossa Production

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Platon
Posts: 135
Joined: Fri May 16, 2014 10:01 am

Barbarossa Production

Post by Platon »

In Barbarossa Scenario at end of 2nd Turn Leningrad is encircled, three German or Finnish Corps are sitting on all railhexes leading to the City north or south. Just the swamp hex west of it is still Russian controlled. The Resource Production Summary & Details still shows the Oilressource from hex [68,77] used for Production in Leningrad. A bug I suppose?

Image

Edit: And I am missing 5 Russian resources which due to Scenario Rules should come by now through Archangelsk (Murmansk captured by Germany). I am now starting to get annoyed by the number of things that are not working as they should.
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MWIF Lenig..Prod Bug.jpg
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And it is also my belief that there has to be CAP for the active player during Ground Support.
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AxelNL
Posts: 2389
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Location: The Netherlands

RE: Barbarossa Production

Post by AxelNL »

ORIGINAL: Platon

In Barbarossa Scenario at end of 2nd Turn Leningrad is encircled, three German or Finnish Corps are sitting on all railhexes leading to the City north or south. Just the swamp hex west of it is still Russian controlled. The Resource Production Summary & Details still shows the Oilressource from hex [68,77] used for Production in Leningrad. A bug I suppose?

Image

Edit: And I am missing 5 Russian resources which due to Scenario Rules should come by now through Archangelsk (Murmansk captured by Germany). I am now starting to get annoyed by the number of things that are not working as they should.

Can you tell us which version you run? I is displayed in the first splash screen in the top part of the window. There is something strange going on in your version or install. Did not see this before myself.
Platon
Posts: 135
Joined: Fri May 16, 2014 10:01 am

RE: Barbarossa Production

Post by Platon »

The Version Number displayed there is 1.1.7.2. This is what I got when I check the Update Button at Autorun Startup. Which I do almost everytime I start the game.
And it is also my belief that there has to be CAP for the active player during Ground Support.
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AxelNL
Posts: 2389
Joined: Sat Sep 24, 2011 12:43 pm
Location: The Netherlands

RE: Barbarossa Production

Post by AxelNL »

ORIGINAL: Platon

The Version Number displayed there is 1.1.7.2. This is what I got when I check the Update Button at Autorun Startup. Which I do almost everytime I start the game.

Weird - that is the latest formal version. I don't think there were these type of problems reported in that version (let alone in others).

I always hate to be advised the following, and I read in another part of the forum that this is already too late for you, but if you have cooled down after kicking the manuals in a state which is similar to your anger could you try reinstalling the game?

Or before doing that post the saved game for me to have a look at? Steve will start fixing production problems coming week, and if this is something we all missed, it needs to be part of that release.

I understand your frustation, the beta team has been already regularly in Hades since the release in november so your wish is not necessary for us.
Platon
Posts: 135
Joined: Fri May 16, 2014 10:01 am

RE: Barbarossa Production

Post by Platon »

The save in the Breakdown step right before production.
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And it is also my belief that there has to be CAP for the active player during Ground Support.
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Centuur
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Location: Hoorn (NED).

RE: Barbarossa Production

Post by Centuur »

ORIGINAL: AxelNL

ORIGINAL: Platon

The Version Number displayed there is 1.1.7.2. This is what I got when I check the Update Button at Autorun Startup. Which I do almost everytime I start the game.

Weird - that is the latest formal version. I don't think there were these type of problems reported in that version (let alone in others).

I always hate to be advised the following, and I read in another part of the forum that this is already too late for you, but if you have cooled down after kicking the manuals in a state which is similar to your anger could you try reinstalling the game?

Or before doing that post the saved game for me to have a look at? Steve will start fixing production problems coming week, and if this is something we all missed, it needs to be part of that release.

I understand your frustation, the beta team has been already regularly in Hades since the release in november so your wish is not necessary for us.
[:D][:D]
Peter
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AxelNL
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Joined: Sat Sep 24, 2011 12:43 pm
Location: The Netherlands

RE: Barbarossa Production

Post by AxelNL »

ORIGINAL: Platon

The save in the Breakdown step right before production.

Don't reinstall. The saved game behaves the same on 1.1.9.1 (current beta version). Haven't seen this in the Global War scenario, so it might be limited to Barbarossa.

Not only that, the routing path cannot be shown anymore. Looks like a heavy regression bug which came about around 1.1.7

You are totally right you are angry. You have been unlucky enough to run into a range of bugs in the most simple scenario. Farewell and maybe see you around with another game/publisher combination.

I will make sure this one is high on the list to be squashed soon so that others will not run into this one in the near future. Thanks for posting, appreciated.
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