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Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Symon
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Joined: Sat Nov 24, 2012 4:59 pm
Location: De Eye-lands, Mon

RE: WitP-AE Topo Map Project

Post by Symon »

Found a Win memory-blivet. Sent an email to Chem. It's a gnarly one, will take some time to find and get righteous. I trust Chem to get it right. Please wait and pay attention to his subsequent download instructions.[:)]
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
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chemkid
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RE: WitP-AE Topo Map Project

Post by chemkid »

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chemkid
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RE: WitP-AE Topo Map Project

Post by chemkid »

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oldman45
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Location: Jacksonville Fl

RE: WitP-AE Topo Map Project

Post by oldman45 »

Thanks much chemkid!

Just put it into my current game and it looks GREAT!
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Von Weber
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RE: WitP-AE Topo Map Project

Post by Von Weber »

Thanks a lot chemkid!
Put it into my current game and it looks very GREAT!
Thanx for your work.
Rainer
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Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: WitP-AE Topo Map Project

Post by Rainer »

Looks and works great as is.
For the upcoming version without hexes I would like to see the deep water ocean hexes without the lines to have more of a map style picture. But that's probably a matter of personal preference (yes, I followed the discussion).
As others rightly said: great work. Thank you.


Edit: Tested with WinXP SP3 and Windows 8 without problems (no scroll delay, no tearing).
Full screen, native resolution (no px,py). Deep color for W8.
Win XP switches: -altFont -cpu2 -f -dd_def
W8 Switches: -altFont -cpu2 -f -deepColor -dd_def
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
chemkid
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RE: WitP-AE Topo Map Project

Post by chemkid »

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KenchiSulla
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RE: WitP-AE Topo Map Project

Post by KenchiSulla »

Nice job!
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Von Weber
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RE: WitP-AE Topo Map Project

Post by Von Weber »

How to make this map work in Combat Reporter Tool?[&:]
Rainer
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Location: Neuching, Bavaria, Germany

RE: WitP-AE Topo Map Project

Post by Rainer »

Combat Reporter uses the map files in the ART folder of WitPAE (that's why the installation asks for the installation folder of WitPAE).
If all the original files in the art folder are replaced by the new files Combat Reporter should show this.
Unfortunately there are no appropriate files available right now. The files released as a preview are WPEH*.*, which means they are hexed tiles.
Combat Reporter is looking for WEPN*.*. which are the non-hexed files. And these are not released yet.


WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
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Von Weber
Posts: 188
Joined: Thu Nov 29, 2012 11:07 pm

RE: WitP-AE Topo Map Project

Post by Von Weber »

Thanks Rainer for explanation. But when I used stock map with WPEH map was not shown correctly, when I tried zoom it or spread or do anything, I got at least 8 pieces of the same area on the map and nothing changed[:(]May it because of Beta I used to play[&:]or something else.
Rainer
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Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: WitP-AE Topo Map Project

Post by Rainer »

Combat Reporter works fine with the Beta (assuming you talk about the stock beta, and not any DB version with an extended map).
If your CR setup doesn't show the stock map correctly you should not expect to show the Topo Map.
I suggest you go to the Combat Reporter section to search for a solution to show the stock map, or report your problem with the stock map there.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
Rainer
Posts: 1210
Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: WitP-AE Topo Map Project

Post by Rainer »

This is how CR will look with the Topo Map.
To make this happen I renamed all the Topo Map tiles to WEPN*.*.

Image
Attachments
Bild1.jpg
Bild1.jpg (219.04 KiB) Viewed 378 times
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

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Rainer
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Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: WitP-AE Topo Map Project

Post by Rainer »

Looking forward to it.
Keep going [:)]
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
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zuluhour
Posts: 5244
Joined: Thu Jan 20, 2011 4:16 pm
Location: Maryland

RE: WitP-AE Topo Map Project

Post by zuluhour »

Looking forward to stock map[8D]
chemkid
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RE: WitP-AE Topo Map Project

Post by chemkid »

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RogerJNeilson
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Location: Bedlington, Northumberland, UK

RE: WitP-AE Topo Map Project

Post by RogerJNeilson »

Just used the base map and it looks great. Only small quibble might be the colour of the lettering for locations against a yellow/beige terrain.

Roger
An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released
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Kitakami
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RE: WitP-AE Topo Map Project

Post by Kitakami »

TYVM chemkid! The map is beautiful. I installed the Topo Map Project Dot (X)_u1 - r&r, with ocean dots (different colors for OS OD) + land-hex grid in Win 8.1, and it works perfectly.

The one minor thing (so minor that I hesitated to write about it) that would make me love it even more would be a more visible hex grid on land... it gets lost in mostly dark-green colored hexes. But it is so minor that I am quite willing to use the map as it is. In fact, I am waiting for RA 6.7 to be published so I can start a new campaign.

Cheers!
Tenno Heika Banzai!
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richlove
Posts: 196
Joined: Fri May 01, 2009 6:50 pm

RE: WitP-AE Topo Map Project

Post by richlove »

It's gorgeous. Thank you!
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