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Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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Rainer
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RE: WitP-AE Topo Map Project

Post by Rainer »

Beautiful!
Works without flaws.

For users of Combat Reporter there is no need to do anything special. Combat Reporter will simply use the new map.

A big cheer and thank you to chemkid [&o]

EDIT: This post is in reference to chemkid's maps for the Stock Version (not extended versions) without Hexes.

EDIT2: Tested with Windows XP SP3 and Windows 8.1 without problems (NVidia).
If you experience scroll delays with W8.1 try the -deepColor switch (see WitP AE Full Screen Windows 8.1 in Tech Support).
Note: The delay has nothing to do with chemkid's maps.

EDIT3: Please be aware that not all bridges are shown on the map. Neither do the default maps show all the bridges.
The bridges are defined in the pwhexe.dat file independent of the artwork (e.g. maps). In order to know exactly where a bridge is (or not) check with the R (Roads) or Y (railroads) key.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
chemkid
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RE: WitP-AE Topo Map Project

Post by chemkid »

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mikkey
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RE: WitP-AE Topo Map Project

Post by mikkey »

Excellent map, thank you chemkid
Rainer
Posts: 1210
Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: WitP-AE Topo Map Project

Post by Rainer »

@chemkid
I advertised your maps (and this thread) in the main forum. Hope you don't mind.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
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Barb
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Location: Bratislava, Slovakia

RE: WitP-AE Topo Map Project

Post by Barb »

The map seem great... I will have to try it :D
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jeffk3510
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RE: WitP-AE Topo Map Project

Post by jeffk3510 »

Very well done.

It does look odd not seeing urban areas, but that isn't a problem at all.

Wonderful wonderful work.
Life is tough. The sooner you realize that, the easier it will be.
chemkid
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Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

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Rainer
Posts: 1210
Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: WitP-AE Topo Map Project

Post by Rainer »

Respected, of course.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
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Von Weber
Posts: 188
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RE: WitP-AE Topo Map Project

Post by Von Weber »

@von weber - i hope it'll work for you.
Rainer saves again[&o]Thanx a lot, now it really works but a little bit slowly, I mean map scrolling but it because of java I guess or because I have only 3GB of Ram[:D][&:]. Anyway thanks to Rainer my Compatreporter looks like now in another way, providing me with reports and hot mapview[:)]
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btd64
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RE: WitP-AE Topo Map Project

Post by btd64 »

chemkid, Perfect. Love it. Very nice work.[&o][&o][&o] GP
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chemkid
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RE: WitP-AE Topo Map Project

Post by chemkid »

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Kitakami
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RE: WitP-AE Topo Map Project

Post by Kitakami »

Nice! I, for one, would at least try it and see how it looks in play. Thanks for your efforts!
Tenno Heika Banzai!
chemkid
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RE: WitP-AE Topo Map Project

Post by chemkid »

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btd64
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RE: WitP-AE Topo Map Project

Post by btd64 »

chemkid, You are very talented. Keep up the GREAT work. I am currently using two of your maps with the different AI games. Great stuff.[&o][&o][&o] GP
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xnavytc56
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Joined: Thu Jan 28, 2010 5:43 pm

RE: WitP-AE Topo Map Project

Post by xnavytc56 »

HI, great map chemkid, but I cant seem to get it to work for me, I've downloaded the extended map pwh etc from dabigsbabe, and installed them and I downloaded the stock version and extended map version and installed it to my ART folder but I still get the same extended map not yours
I'm running windows 7 I hope you can give me some help.

TC ET1(SS)
TC ET1(SS)
chemkid
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RE: WitP-AE Topo Map Project

Post by chemkid »

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btd64
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RE: WitP-AE Topo Map Project

Post by btd64 »

ORIGINAL: xnavytc

HI, great map chemkid, but I cant seem to get it to work for me, I've downloaded the extended map pwh etc from dabigsbabe, and installed them and I downloaded the stock version and extended map version and installed it to my ART folder but I still get the same extended map not yours
I'm running windows 7 I hope you can give me some help.

TC ET1(SS)

A couple of years ago I had a little problem with the maps. But what I did was setup a seperate WITPAE install for each map type. It sounds like you are trying to load both types in the same folder. Not sure if that will work.[&:] GP
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btd64
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RE: WitP-AE Topo Map Project

Post by btd64 »

Hey chemkid. Any chance of a map with national borders? The map is great. I just started a modified version of andy's most recent nasty on your map and noticed the borders were not there. Let me know if its possible. GP
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chemkid
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RE: WitP-AE Topo Map Project

Post by chemkid »

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btd64
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RE: WitP-AE Topo Map Project

Post by btd64 »

ORIGINAL: chemkid

sure, why not. which map do you use?

Chemkid, Both the extended with hexes and the standard with hexes. If you can, thankyou. GP
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