Sirian's EVE Component Mod (new version 1.3) Universe compatible

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RICO7878
Posts: 46
Joined: Fri Aug 24, 2012 4:36 pm

RE: Sirian's EVE Component Mod

Post by RICO7878 »

ORIGINAL: Tcby

For some reason this mod is not compatible with Universe. Several components are showing the wrong icon. Perhaps the component naming order was changed. I'm trying to figure out what was changed in order to manually fix the mod, but it's slow work. Any chance of an update from Sirian? ( [&o] )

Thanks for bringing it up because I just noticed that too. Yea it would be nice if Sirian were reading this and updated it ;) I wouldn't mind helping you if you need it. Mostly if you still have your Shadows version component txt file to compare to Universe, unfortunately I deleted mine. Good luck.
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Sirian
Posts: 174
Joined: Thu Nov 29, 2012 7:10 am

RE: Sirian's EVE Component Mod

Post by Sirian »

I'm sorry, I still have to buy Universe. At the moment I don't have that much free time, but eventually I will look at it. Just din't hold your breath...
ShaBahNakk
Posts: 5
Joined: Tue May 27, 2014 12:26 pm

RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by ShaBahNakk »

Hello,

first of all, thank you, Sirian, for your mods, i really like them very much !

I took a look into this particular one and realized that DW Universe changed the numbers for the ship components.

All components from 107+ were downgraded by 1 - which means :
- The "component_105.bmp" and "component_106.bmp" in its original state are placeholders in the former DW parts, in DW Universe "component_106.bmp" became the first active again.
- So you need "only" to rename "component_107.bmp" to "component_106.bmp", "component_108.bmp" to "component_107.bmp" and so on until you hit "component_129.bmp" which becomes "component_128.bmp" - keep in mind to start renaming at 107 not at 129 [:)]

You will see now, that everything is in place again.

Regards,

ShaBahNakk
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RICO7878
Posts: 46
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RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by RICO7878 »

Thanks ShaBahNakk, that helps a lot! And a big thanks to Sirian again too, really enjoy all your mods. I'll hold my breath as long as I can.
Brone
Posts: 17
Joined: Sat May 24, 2014 3:52 pm

RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by Brone »

- The "component_105.bmp" and "component_106.bmp" in its original state are placeholders in the former DW parts, in DW Universe "component_106.bmp" became the first active again.

Just to be clear, what do you do with component_105.bmp and component_106.bmp? Specifically what to do with component_106.bmp since you are renaming component_107 to 106?
ShaBahNakk
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Joined: Tue May 27, 2014 12:26 pm

RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by ShaBahNakk »

Hi,

as i see it, they are simple placeholders without use, like all 130+ components, but i recommend to rename or backup them in any way, just in case, something gets changed again.

Regards,

ShaBahNakk
Brone
Posts: 17
Joined: Sat May 24, 2014 3:52 pm

RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by Brone »

Ok thanks! I just wanted to make sure they weren't important or needed to be renamed to something specific.
FireLion1983
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RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by FireLion1983 »

Excellent, thanks so much for this fix! :)
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Sirian
Posts: 174
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RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by Sirian »

Since I could not live with RICO7878 suffocating from holding his breath, I uploaded a Universe compatible version. This time, I even uploaded it into the forum post - forgot that last time. As Schabernack, erm, ShaBahNakk said, it was only an issue with filenames. I also added some spare images to use as images for new components a modder might come up with.

Regards, Sirian
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Tcby
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Location: Australia

RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by Tcby »

Thanks a lot Sirian! I'm surprised this thread doesn't have more posts...these icons are great. They are way more visible in the tech tree, and look cooler than the default ones when you are in the design screen :)
gyrospeck
Posts: 38
Joined: Sat May 24, 2014 5:26 pm

RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by gyrospeck »

^ Agreed. I'm currently using your mod and it looks much cooler than before.
Buio
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Joined: Wed Nov 21, 2012 7:40 pm

RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by Buio »

Thanks for the update.
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RICO7878
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RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by RICO7878 »

Same here, thanks!
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AstroCat
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RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by AstroCat »

Hey any chance of updating your mod to include support for: Distant Worlds Extended 1.0.1 with Das Chrome UI 1.4a mod Blue ?

He added a few custom components. Just curious... Thanks.
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AnddyiRaynor
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RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by AnddyiRaynor »

If you were to download the Extended Universe mod which is a compilation of Distant Worlds extended and a bunch of others it already comes with some of Sirian's mods including this one. It also should have Das's mod but a 1.3 version instead of 1.4 but it's easy to add it to it.

tm.asp?m=3616942 I can finally post links :o
Dayblazer
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RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by Dayblazer »

Thanks for the update.
Ra131
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Joined: Sat Jun 07, 2014 12:06 pm

RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by Ra131 »

Hi! Good mod, but i have one question. When research finished we have massage and in window show small image researched technology, this image have bad quality, how fix this bad bug?

Image
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Sirian
Posts: 174
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RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by Sirian »

ORIGINAL: Ra131

Hi! Good mod, but i have one question. When research finished we have massage and in window show small image researched technology, this image have bad quality, how fix this bad bug?

Image

This is because the component images are sized 32x32 pixels. When these small images get enlarged the quality suffers. As I explained in the first post, the decision to do the component image set in 32x32 pixels and not 64x64 - which would be easier since the EVE icons are of this size - was the fact that in the Legends expansion, when I made the mod, the images got enlaged by a fixed rate regardless of their resolution in this very message window shown above leading to a completly unreadable message. I do not know if these images still get enlarged at a fixed rate for this window, but I might try it out. Some day.

Fixing this bug would mean having to do a completly new series in 64x64 pixels resolution.

Regards, Sirian
Ra131
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Joined: Sat Jun 07, 2014 12:06 pm

RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by Ra131 »

:( Maybe you can post HD pictures components and I will try resize pic... You tried made other resolution 48x48 or this is don't help? This is bad quality in message don't give me sleep quietly :)
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Sirian
Posts: 174
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RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Post by Sirian »

So I did a test and here is the result:

Image

As you can see, the old 32x32 image scales far better to the resolutions where the icons are primarily used: the tech tree and the ship editor. That's where I need them. In both cases the icon is of far better quality. Then I actually researched something and saw what I saw back in Legends too: the image is still enlarged by a fixed value and so still goofs up the message screen.

So, this mod will stay at 32x32. Not only are the icons better at small sizes, and the message window cannot gain from the better quality image anyway.

Now back to my secret project.
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