MULTIPLAYER

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

Moderators: Lord Zimoa, MOD_Commander_The_Great_War

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operating
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RE: MULTIPLAYER

Post by operating »

Below is an example (poor generalship) about the anti air dilemma. It's turn 31, CP has no air defense tech, just getting pounded by at least 15 Entente air units on the Western Front, a minimum of 5 or more Russian air units in the East, a total of at least 20 enemy air units punishing my CP, who has little to show to defend against this onslaught. My infantry tech has had just 1 lab since the beginning, even if I had 2 or more labs, there still is only one focus in this tech. Granted, my game could have been better, however my opponent has out classed my strategy, Kudos to him. The problem is: A Balance between Air power and Anti air defense, it's not even close to matching up.



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RE: MULTIPLAYER

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ORIGINAL: operating

Below is an example (poor generalship) about the anti air dilemma. It's turn 31, CP has no air defense tech, just getting pounded by at least 15 Entente air units on the Western Front, a minimum of 5 or more Russian air units in the East, a total of at least 20 enemy air units punishing my CP, who has little to show to defend against this onslaught. My infantry tech has had just 1 lab since the beginning, even if I had 2 or more labs, there still is only one focus in this tech. Granted, my game could have been better, however my opponent has out classed my strategy, Kudos to him. The problem is: A Balance between Air power and Anti air defense, it's not even close to matching up.



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In game chat.

Can count # of air strikes during Replay, 2 of which are from the Suez area.



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RE: MULTIPLAYER

Post by Orm »

There are some ways for CP to mitigate the effects of the ridiculously strong effects of air superiority. But, with that said, it doesn't really matter since the CP are so outgunned anyway that defeat is almost certain if the CP have not had a much greater success compared to history during the first year.

At the moment air power and shore bombardment cost to little ammunition to use and has to great power. Also that they can bombard at will is, in my humble opinion wrong. Artillery, for example, should be able to hurt ships in a coastal hex. The art should even be able to hurt ships in enemy ports.
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RE: MULTIPLAYER

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ORIGINAL: Orm

There are some ways for CP to mitigate the effects of the ridiculously strong effects of air superiority. But, with that said, it doesn't really matter since the CP are so outgunned anyway that defeat is almost certain if the CP have not had a much greater success compared to history during the first year.

At the moment air power and shore bombardment cost to little ammunition to use and has to great power. Also that they can bombard at will is, in my humble opinion wrong. Artillery, for example, should be able to hurt ships in a coastal hex. The art should even be able to hurt ships in enemy ports.
AHhhh! exactly my point about air superiority! In the above site http://www.firstworldwar.com/airwar/bombers_intro.htm different countries had various size payload (weight) of bombs, fighter ammunitions and such. Let me hear more about "mitigating air effects"....

Yes, in 1.30 artillery could damage (step loss) a BB anywhere, now even if this same ship is in "your" green dot hex, your results more than likely will cause a drop in BB efficiency (waste of ammo) , tried it recently with a class 3 German gun that had 8 steps. With cost of increasing ammo from a 9 to a 10 costing 80 PP, is purely out of reach of Germany, not to say it is impossible, but unlikely in MP.

Yes, have had CP MP matches with great early successes, but the only way to keep things going is for Bulgaria to enter and save the day. A current match I am in, Bulgaria is 8 to 10 turns from entering, but just went RED.
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RE: MULTIPLAYER

Post by Orm »

-Set researching "air defence" as first priority from turn one.
-CP can counter air strike. Build some zeppelins and bombard any air unit you see. If you see no air unit then you can harass their art or land units instead. Making him see the same fun of air power as you do.
-Try to avoid garrisons as front units as they have no air protection.
-If opponent focus on air power then he has less land units so if you can make the war mobile then that might cause trouble for him.

----

Would you be interested in a MP game or two?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: MULTIPLAYER

Post by operating »

ORIGINAL: Orm

-Set researching "air defence" as first priority from turn one.
-CP can counter air strike. Build some zeppelins and bombard any air unit you see. If you see no air unit then you can harass their art or land units instead. Making him see the same fun of air power as you do.
-Try to avoid garrisons as front units as they have no air protection.
-If opponent focus on air power then he has less land units so if you can make the war mobile then that might cause trouble for him.

----

Would you be interested in a MP game or two?

Orm,

Yes, I would be interested, passwords do not seem to be working, you pick a side, I will pick up the challenge. Down to the bitter end! My biggest problem is: I have 5 matches that are in the CTD state, if they get fixed in the interim, I feel obliged to finish them, as you know this is time consuming. Like you, I have other matches on the MP list, where the opponent feints at the sight of blood. [:(] The work ethic is lacking, everything is supposed to come easy style of play. But, I tell ya, there are some tough opponents out there, that are a lot better than me.

I'll keep a lookout, Bob
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RE: MULTIPLAYER

Post by Orm »

I'll start one game of each side at once. You can pick the one you prefer or both. Game on. [:)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: MULTIPLAYER

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ORIGINAL: Orm

I'll start one game of each side at once. You can pick the one you prefer or both. Game on. [:)]
I'll pick Norway![:D]
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RE: MULTIPLAYER

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ORIGINAL: operating

ORIGINAL: Orm

I'll start one game of each side at once. You can pick the one you prefer or both. Game on. [:)]
I'll pick Norway![:D]
Did you actually get to pick any of the games?

They both had a, different, opponent within two minutes.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: MULTIPLAYER

Post by operating »

ORIGINAL: Orm

ORIGINAL: operating

ORIGINAL: Orm

I'll start one game of each side at once. You can pick the one you prefer or both. Game on. [:)]
I'll pick Norway![:D]
Did you actually get to pick any of the games?

They both had a, different, opponent within two minutes.
No, Did not see the offers, this is why password should be functioning. Plus this is a public conversation and I am glad that others want to jump on board. I'll be around, go ahead with beating each other up. I'll pm ya. If you have deadbeats I'll let you know.[:-]
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RE: MULTIPLAYER

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What scares me:[:(] Is that I am into a MP match that is it's 86th turn, that anytime now the match could go CTD. As it has the last 7 games, all of which are in Limbo.
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RE: MULTIPLAYER

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Finally! Kirk has come up with a common sense improvement, that should become part of the integral playing aspects of the game. I f you want to read more about this: Go to the MOD thread: Tech Improvements. RE: Technology enhancement! ..

Take note: In the picture below, that garrisons are enabled to have "anti aircraft defense", as well as other tech improvements, NOT included in the stock game package, however should be.



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RE: MULTIPLAYER

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ORIGINAL: operating

What scares me:[:(] Is that I am into a MP match that is it's 86th turn, that anytime now the match could go CTD. As it has the last 7 games, all of which are in Limbo.

2 more matches went CTD, the above is just about the last to survive, in that match: Russia surrendered, 87th or 88th turn, might be able to pull off a Victory, or at the very least a Draw, however, The BIG question is: Will the match survive the game?
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RE: MULTIPLAYER

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ORIGINAL: operating

Finally! Kirk has come up with a common sense improvement, that should become part of the integral playing aspects of the game. I f you want to read more about this: Go to the MOD thread: Tech Improvements. RE: Technology enhancement! ..

Take note: In the picture below, that garrisons are enabled to have "anti aircraft defense", as well as other tech improvements, NOT included in the stock game package, however should be.



Image

Kirk is on a roll here, with this latest enhancement: Artillery anti air defense. Again, he has posted this under Mods...


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RE: MULTIPLAYER

Post by Hellfirejet »

Hi Bob,
Lord Zimoa has asked for bug fixes,well I have been working hard for the last 3 days doing just that,these latest Garrison & Artillery game play fixes are included in that,so is the Free Upkeep game play fixes,I can't say anything about your crashes via Multiplayer,because I'm not a software wiz kid,so that is outwith my current ability.[;)]
Make it so!
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RE: MULTIPLAYER

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ORIGINAL: kirk23

Hi Bob,
Lord Zimoa has asked for bug fixes,well I have been working hard for the last 3 days doing just that,these latest Garrison & Artillery game play fixes are included in that,so is the Free Upkeep game play fixes,I can't say anything about your crashes via Multiplayer,because I'm not a software wiz kid,so that is outwith my current ability.[;)]

Kirk,

The bug fixes, are they assigned to you from the "Fearless Leaders", or are you picking them up from the forums? I'm having a terrible time figuring out how to save MP games with bugs to be forwarded to the Bug Police". Can find SP games, but not MP saves.

Are you saying: that the new enhancements are going into the 1.50 patch?

Thanks, Bob
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RE: MULTIPLAYER

Post by Hellfirejet »

ORIGINAL: operating

ORIGINAL: kirk23

Hi Bob,
Lord Zimoa has asked for bug fixes,well I have been working hard for the last 3 days doing just that,these latest Garrison & Artillery game play fixes are included in that,so is the Free Upkeep game play fixes,I can't say anything about your crashes via Multiplayer,because I'm not a software wiz kid,so that is outwith my current ability.[;)]

Kirk,

The bug fixes, are they assigned to you from the "Fearless Leaders", or are you picking them up from the forums? I'm having a terrible time figuring out how to save MP games with bugs to be forwarded to the Bug Police". Can find SP games, but not MP saves.

Are you saying: that the new enhancements are going into the 1.50 patch?

Thanks, Bob

I'm listening to all the gamer's problems,and I'm trying to fix them.

Yes if the powers that be, want me to fix things,then they need to be in the next patch,that's for sure![;)]
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RE: MULTIPLAYER

Post by operating »

Open,

There are some open MP challenges for those interested..

Bob



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RE: MULTIPLAYER

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3 open challenges in MP, a good time to have Entente!



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RE: MULTIPLAYER

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There is open challenges in MP....


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