East & West Front 1942-1945 scenario

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USXpat
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Joined: Thu Aug 26, 2010 2:20 pm

RE: Third Reich 42-45 v. 1.8 available

Post by USXpat »

Embarrassing, but in the course of correcting one error, I inadvertently created another... so if you've already started, hopefully I'm catching you early. My apologies, haste makes waste and today I've been shot at least 6 times. Continue firing at will. New file is up again. And this should do it (but we've heard that before...).
USXpat
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RE: Third Reich 42-45 v. 1.8 available

Post by USXpat »

Just a quick note that the latest file version is now available - uses same file name, same equipment file, but is v 1.8.3 can download at http://www.wargamecollege.net/2012/08/reich-1942-1945-version-1-8/.

Minor adjustments to several line item replacement rates, added two possible Axis supply points in the Middle East, fixed one Axis formation with excessively low support squads, fixed one air unit to veteran status, and fixed two Allied units arriving too early.

Playtests of 1.8.1 have been much slower, one is well into the T30's but a second is sub-20 and will likely be closed.

There may be some other minor tweaks to be done, but at this point I think it is okay to make it available for download to other sites.
Foggy
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RE: Third Reich 42-45 v. 1.8 available

Post by Foggy »

Just started a new game - T2 sent to opponent - do you want to see any EOT files?
dazed and confused again!
USXpat
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RE: Third Reich 42-45 v. 1.8 available

Post by USXpat »

Hi Foggy! It would be great if you could send an end of turn file every 10 turns or so. I don't need to see all of them - mainly looking at replacement pools and the EEV tally over time. Feel free to hit me up at MWDabbs (at) gmail (d o t) com. Thanks!
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Telumar
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RE: Third Reich 42-45 v. 1.8 available

Post by Telumar »

ORIGINAL: USXpat

Just a quick note that the latest file version is now available - uses same file name, same equipment file, but is v 1.8.3 can download at http://www.wargamecollege.net/2012/08/reich-1942-1945-version-1-8/.

Minor adjustments to several line item replacement rates, added two possible Axis supply points in the Middle East, fixed one Axis formation with excessively low support squads, fixed one air unit to veteran status, and fixed two Allied units arriving too early.

Playtests of 1.8.1 have been much slower, one is well into the T30's but a second is sub-20 and will likely be closed.

There may be some other minor tweaks to be done, but at this point I think it is okay to make it available for download to other sites.

Now a briefing where all can be found in one place would be nice. I find your documentation helpfull, detailed and well presented, but it's disperesed in too many spots. And i had to do a hotseat test to find out that a sea tranport TO brings 6,000 sea transport capacity for the Germans. Any chances you will make a single pdf file as a scenario compagnion?

If time or RL is an issue i offer my help in putting together a single documentation file.
USXpat
Posts: 381
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RE: Third Reich 42-45 v. 1.8 available

Post by USXpat »

Sorry for the delay in responding, I think you e-mailed me, too... hectic, scattered RL. I definitely have some documentation work to do and will get everything consolidated. Probably be about a week, but feel free to ask any questions. E-mail's fastest or skype (same as e-mail addy but without the @gmail).

All Sea Transport is at 4 turns, but decreases for the Axis.

Sea Transport 1 = 6000
Sea Transport 2 = 5000
Sea Transport 3 = 4000
Sea Transport 4 = 3200

Note too it will show after it expires it will show as a -6000, -5000, etc. but so far that has not caused any problems (thought it was relative vs. absolute).
USXpat
Posts: 381
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RE: Third Reich 42-45 v. 1.8 available

Post by USXpat »

Just a quick note that all of the scenario documents have been consolidated into one new zip file -- direct download link

http://www.wargamecollege.net/TRdocs.zip

This includes a new quick start guide... all in just 9 pages. The info in that supersedes the original scenario guide.
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Ruppich
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RE: Third Reich 42-45 v. 1.8 available

Post by Ruppich »

"Deine Eltern wären stolz!"
zank yu for your effot!
mutsch abreschieted [:D]
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shunwick
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RE: Third Reich 42-45 v. 1.8 available

Post by shunwick »

Mark,

Thanks for the new version (1.9). [:)]

Best wishes,
Steve
I love the smell of TOAW in the morning...
USXpat
Posts: 381
Joined: Thu Aug 26, 2010 2:20 pm

Next update (TR 42 - 45)

Post by USXpat »

Third Reich 1942 - 1945 will be getting an update in the next couple of weeks. I'm open to any suggestions from those who have played it as to what should be added or removed.

At its present state, I don't intend to adjust the OOB/TO&E structure, but Allied replacements need to be adjusted down on a few line items. A few units need their entry hex and/or reconstitution hex adjusted, need to revise some terrain in Southern Germany. Aiming to improve weather effects somewhat.

As events are capped -- I'm looking to remove some of the hypothetical options... which ones?

Otherwise, as of today, the main development work on the next project is effectively complete and finally has a name: "Into Darkness: Europe 1939 - 1945". I don't know when it will actually be published as it involves the expanded map/unit count/events. It covers everything I could think of at the same scale as TR 42-45 excepting control of unit production and there's no NBC element.

Next I will be looking at a much smaller scenario for the Falklands. Then maybe next year... though I dread the idea, "Into Darkness" will be expanded to "Through Hell and Back" with Burma/China/Pacific - or basically everything except South America. That depends upon a lot of things, especially getting some help on the map.
USXpat
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RE: Next update (TR 42 - 45)

Post by USXpat »

Third Reich 1942-1945 v 2.0

That has the scenario file and equipment folder (place in Graphics folder), with notes on the 25 changes made. This is not tested, but for what it is worth, I did my very, very best to not break anything and I did a spot check. This does away with the Axis variants to refine other routines and have a few to work with should additional events be needed. Next TOAW patch might relieve that, I don't know.

Work on the Falkland Islands scenario is coming along - really fast in comparison to everything else.

Into Darkness: Europe 1939 - 1945 -- still in playtest, but mostly the entire naval component needs to be reworked. Instead of "semi-abstract" control of sealanes, it will need to run off explicit convoy tonnage losses... or removed altogether. The new things that I expect to be coming in TOAW (at least at some point) deserve to be tested, experimented upon and refined -- and this should allow plenty of it. If it works as intended, the paranoia for all sea operations, both sides, should be intense.
SMK-at-work
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RE: Next update (TR 42 - 45)

Post by SMK-at-work »

Looks like some useful changes there........given the status of my current game I might suggest we restart it :)
Meum est propisitum in taberna mori
SMK-at-work
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RE: Next update (TR 42 - 45)

Post by SMK-at-work »

A quick question about the "swapping out" of the 9th and 10th UK army units - is this intended to be just a straight on-map replacement - rail and exhausted unit into Iraq and a fresh unit out - which will not actually be in the corps structure for the Nth African sector - or is it something more subtle that I'm missing?

Also I note there are 2 7th UK Armoured Brigades in 10th rmy - one is "7 UK Arm Bde*", and the other is "7 UK Arm Bde" (without the asterix) which doesn't arrive until "T999?" - what's that about?? (just curious)

Ta
Meum est propisitum in taberna mori
USXpat
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RE: Next update (TR 42 - 45)

Post by USXpat »

Yes, worn out units can be moved to Iraq to assume garrison duties and the fresh unit in Iraq can be moved to the front lines. Commonwealth forces have full cooperation with each other. Corps assignments are fixed but have no real game effect.

For the English OOB, some Tank units were upgraded, some were disbanded, some continued to exist without equipment upgrades, some were tank brigades that transitioned to armoured brigades, some brigades were subordinated to divisions. A bit foggy now, but iirc, the 7 UK Arm Bde* is either the upgrade for 7 UK Arm Bde OR it is a duplicate - not intended to show up for one of the above reasons.

I'm pretty sure it was a duplicate. If that is the case, I left it in the OOB as deleting it would move everything underneath it up "1 slot" possibly breaking some events. But I do remember spending a lot of time on 7 UK Arm Bde specifically - and all of the Armoured Brigades generally. English OOB & TOE was the most difficult portion of the scenario.


SMK-at-work
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RE: Next update (TR 42 - 45)

Post by SMK-at-work »

cool - thanks
Meum est propisitum in taberna mori
USXpat
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RE: Next update (TR 42 - 45)

Post by USXpat »

By Sunday, Third Reich 42 - 45 version 2.1 will be available for download on wargamecollege.net. This includes very minor changes:

1. Adding a few additional Supply Points to Southern Russia (Tbilisi, Poti, Guryev, Stalingrad) - between 50-85% each.
2. renamed all PE-8 HB units to PE-2 LB -- not sure what the hell I was seeing earlier... changed icon for these and a P-39 unit.
3. shifted 4 NZ Arm Bde to arrive in Cairo instead of the vast depths of a marsh it couldn't get into or out of.
4. minor shift in the ratio of Soviet veteran/conscript rifle squads.

There may be other changes yet, but this covers the last of the items raised during playtests from SMK.

Relative to unit count, events, map place names, and supply points, it is nearly capped.

Intention is to have an updated scenario guide within the next 1-2 weeks, will update here when it is complete.
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mike1984
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RE: Next update (TR 42 - 45)

Post by mike1984 »

Music to my ears. This sce is probably my favorite of all. FITE is up there too, but this one is just so damn good.
USXpat
Posts: 381
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RE: Next update (TR 42 - 45)

Post by USXpat »

Thanks Mike, that's a really nice complement considering how many good scenarios there are. Update of the scenario guide is finished, just need to post it now. It may not be 100% accurate, but should be much closer than the earlier 1.9.
secadegas
Posts: 287
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Question (TR 42 - 45)

Post by secadegas »

While checking this scenario (a good one, i think) just realised Allied units aren't allowed to divide. Not due to lack of force or formation slots as there are enough of both.
Is this a design option and if so how this is achieved on the scenario editor?

I noticed that most Axis allies units can't divide but that was clearly a design option as the unit size symbol was changed to section.
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